turn length

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

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augustus
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Joined: Fri Feb 27, 2004 2:38 am

turn length

Post by augustus »

First of all, I want to say I've been waiting for this game for a long time and it's good to see that it's finally getting done!!

My question is, why did you keep the turn length at 7 days per turn. I would've thought that with added detail it would've been 1 day per turn like WITP. That way, incidentally, it may have been possible to use a WEGO system.
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Joel Billings
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RE: turn length

Post by Joel Billings »

Honestly, because I wanted to finish a game in my lifetime. [:)]

The goal of this game was to be bigger (in terms of unit count and map hexes) than any previous Gary Grigsby Eastern Front game, but to have it still be playable in a reasonable timeframe (I realize we all have different ideas on what is reasonable). With the current unit count and hex count, and given the kind of game it is, we felt a week was good enough (the first turn of Barbarossa is only 4 days, but that is the exception). Midway happened in a day (and the critical part was in less than 6 hours), while you couldn't really say the same thing about the massive land battles in Russia, where battles as decisive as Midway took weeks if not months. Not saying that a 1or 4 day game wouldn't have a certain appeal, it just wasn't what we wanted to do (or felt was best for the game).
All understanding comes after the fact.
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PyleDriver
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RE: turn length

Post by PyleDriver »

Well said Joel. Theres alot of good recreation in the battles, as in navel ones. You guys just have to wait a little longer...Sorry...
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
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