1.51 patch info

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
Anraz
Posts: 678
Joined: Fri Jul 25, 2008 4:59 am

RE: 1.51 patch info

Post by Anraz »

ORIGINAL: Uxbridge

Since the ships now has a production delay, couldn't it be possible to have that for all units? The normal game can keep instant production, but why not leave a line so that modders can add delays to their scenarios? Or is there a technical difference between ships and other units that makes this difficult?


ORIGINAL: PDiFolco

But I'm quite happy with production delays for ships, now this can be generalized to all units (because it wasn't more feasible to build 500 tanks and get them crews in 1 week than it was to build the Iowa !). [;)]

We should consider long term effects, especially possible influence on AI behavior. Such major change may hamper AI in TOW as it was meant to spend PP for instant purchases. Also as some posters pointed out significant changes can at least alter the game into another one and some player may have ambiguous feelings about such transformation. I only want to say is that we must be very carful as sometimes “a better feature” is the biggest enemy of “a good feature”.
PDiFolco
Posts: 1195
Joined: Mon Oct 11, 2004 8:14 am

RE: 1.51 patch info

Post by PDiFolco »

Well, I think AI does not need production delays, and in fact an instant production "cheat" could be a good way to bolster the AI a bit.Human players only need it to play a "plausible" game. [;)]

PDF
Anraz
Posts: 678
Joined: Fri Jul 25, 2008 4:59 am

RE: 1.51 patch info

Post by Anraz »

Well it would require even grater amount of coding and also could increase amount of players with ambiguous feelings...
User avatar
borsook79
Posts: 468
Joined: Sun Jun 29, 2008 8:39 am

RE: 1.51 patch info

Post by borsook79 »

ORIGINAL: PDiFolco

Well, I think AI does not need production delays, and in fact an instant production "cheat" could be a good way to bolster the AI a bit.Human players only need it to play a "plausible" game. [;)]

Yes, but is there a problem with making optional? Adding production delay and by default set it to off. Those who want may later switch it on. And giving AI instant production is a good idea too...
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
User avatar
micheljq
Posts: 791
Joined: Mon Mar 31, 2008 3:03 pm
Location: Quebec
Contact:

RE: 1.51 patch info

Post by micheljq »

ORIGINAL: Tomokatu

So far, I've only played against the AI and even with combat results delayed until player click, I often have NO IDEA which unit my enemy is attacking.
Is it possible to add a red or yellow (or flashing) hex outline or other indicator so that I know where attacks are coming and possibly decide where the schwerpunkt is going to fall?[&o]

Oh yes, about that, I see where land attacks come from but when enemy is doing air strikes, I do not see where they are striking.
Michel Desjardins,
"Patriotism is a virtue of the vicious" - Oscar Wilde
"History is a set of lies agreed upon" - Napoleon Bonaparte after the battle of Waterloo, june 18th, 1815
PDiFolco
Posts: 1195
Joined: Mon Oct 11, 2004 8:14 am

RE: 1.51 patch info

Post by PDiFolco »

ORIGINAL: Anraz

Well it would require even grater amount of coding and also could increase amount of players with ambiguous feelings...
Well, just suggesting ideas as you were afraid of AI impacts...[:'(]. And AIs are not good at planning 10 turns ahead, as they usually don't already remember what they were planning last turn [:D] !

PDF
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: 1.51 patch info

Post by doomtrader »

Yes, but is there a problem with making optional? Adding production delay and by default set it to off. Those who want may later switch it on. And giving AI instant production is a good idea too...
Actually the values are moddable, so you can easy change it to your view.
Regarding the AI, so we are trying to make all the rules equal for every country.
User avatar
borsook79
Posts: 468
Joined: Sun Jun 29, 2008 8:39 am

RE: 1.51 patch info

Post by borsook79 »

ORIGINAL: doomtrader
Yes, but is there a problem with making optional? Adding production delay and by default set it to off. Those who want may later switch it on. And giving AI instant production is a good idea too...
Actually the values are moddable, so you can easy change it to your view.
Regarding the AI, so we are trying to make all the rules equal for every country.
So you're saying that with the new patch we'll be able to mod in production delay for all units and AI will work with that? If so that's great, still it'd be great to have it as an official option...
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: 1.51 patch info

Post by doomtrader »

You will be able to mod delay for Naval Units
As it has been mentioned earlier, delay for Land Units and Air Units is beyound any sensible time frame
jimh009
Posts: 368
Joined: Sun May 15, 2005 10:54 am
Contact:

RE: 1.51 patch info

Post by jimh009 »

It's great this game is being so well-supported. Once (if) I grow bored with Admirals Edition, I'll definitely download the patch and see how it changes the game.
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: 1.51 patch info

Post by doomtrader »

Looks like it's going to betas tonight
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: 1.51 patch info

Post by Uxbridge »

Regarding patch, is it now possible to see upkeep cost for the latest turn? If not, is there a way to see total strength (to calculate upkeep cost manually)?
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: 1.51 patch info

Post by doomtrader »

is it now possible to see upkeep cost for the latest turn?
There is a report in Reports for that
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: 1.51 patch info

Post by Uxbridge »

Very good! [8D]
Berkut
Posts: 757
Joined: Thu May 16, 2002 7:48 am

RE: 1.51 patch info

Post by Berkut »

What is the rough etas for this patch - days? Weeks?

I know you won't want to commit to anything, but I am looking to start a PBEM game, and want to know if I should wait. If it is going to be a matter of a week or three, I will wait - if more, I probably won't.
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: 1.51 patch info

Post by doomtrader »

Should be something around a week
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: 1.51 patch info

Post by Uxbridge »

That's spific! One week for the patch, two more weeks for eventual last minute bugs to show up, then we can get cracking! [:)]
User avatar
borsook79
Posts: 468
Joined: Sun Jun 29, 2008 8:39 am

RE: 1.51 patch info

Post by borsook79 »

Will the patch bring any corrections to the manual?
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: 1.51 patch info

Post by doomtrader »

To be honest, I don't think so, probably we will publish it a little bit later.
Anraz
Posts: 678
Joined: Fri Jul 25, 2008 4:59 am

RE: 1.51 patch info

Post by Anraz »

The good news is we are very close to release a public beta version of the patch. Stay tuned ;)
Post Reply

Return to “WW2: Time of Wrath”