I love Lock'n Load's map and counter designs

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JFalk68
Posts: 223
Joined: Mon Nov 05, 2007 3:15 am

I love Lock'n Load's map and counter designs

Post by JFalk68 »

I really like the look of Lock'N Load's counter and map graphics. They have a very good artist on board. All the maps have very clean lines, they are simple but also nice to look at and not overly cluttered.

Would any of the modders here have the expertise to do something comparable for TOW?

Here is an example from the Summer Lightening game they are producing

Image
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Magpius
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Location: Melbourne, Australia

RE: I love Lock'n Load's map and counter designs

Post by Magpius »

nice.
upload as many map and counter scans as you can and I'm sure someone will have a go at it. [;)]
I like the map font text, but I think that needs changing in a resolution gui.csv.
not so sure about the angled counters on map though. That would ultimately drive me bananas.
The map has a similar look to AGW, but is a little more subtle and muted colour.
Hex numbers I would not think were possible, but would be fantastic if they were.
-A


"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Magpius
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RE: I love Lock'n Load's map and counter designs

Post by Magpius »

Also got to remember maps look more cartographic when roads and rail are included!

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Magpius
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RE: I love Lock'n Load's map and counter designs

Post by Magpius »

I also assume, given an earlier question about programs, that you've put your mod into the too hard basket [:'(]

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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doomtrader
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RE: I love Lock'n Load's map and counter designs

Post by doomtrader »

Map in ToW is autogenerated but you can always make a graphic dedicated for a given hex.
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JFalk68
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Joined: Mon Nov 05, 2007 3:15 am

RE: I love Lock'n Load's map and counter designs

Post by JFalk68 »

Haha, I have messed around with the modding program but it is beyond me at the moment
ORIGINAL: Agent S

I also assume, given an earlier question about programs, that you've put your mod into the too hard basket [:'(]
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