Handicaps for humans list

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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willgamer
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Handicaps for humans list

Post by willgamer »

This has come up in multiple threads so I thought I'd put the issue directly:

What are the best OPTIONAL ways to handicap the human player that would be the most fun to have. [:D]

By definition, these would all exclude applying to the AI, so no AI coding would be necessary. [8D]

Of course, the game already provides difficulty settings that affect the PP handicap level.

Here's a few to get started with:

1. A production delay for new units.

2. Limits to recovery rates for damaged units.

3. Recon range penality.

4. Limits to mega task forces in 1 sea zone.

5. Subs limited to raider only.

6. (your input)....... [:)]

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dooya
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RE: Handicaps for humans list

Post by dooya »

6. One bottle of beer every 30 minutes. (Raises both the relative smartness of the AI and the entertainment level of gaming. [:D])
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PitifulGrunt
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RE: Handicaps for humans list

Post by PitifulGrunt »

ORIGINAL: dooya

6. One bottle of beer every 30 minutes. (Raises both the relative smartness of the AI and the entertainment level of gaming. [:D])


I was under the impression this was more of a requirement than an option?
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carnifex
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RE: Handicaps for humans list

Post by carnifex »

I prefer that the AI operate under the same rules as I do, especially combat. I prefer to give the AI economic advantages.
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Tomokatu
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RE: Handicaps for humans list

Post by Tomokatu »

[left]
prefer that the AI operate under the same rules as I do,
[/left][center]WARNING:[/center]Do not pour beer into your computer - even on a restricted 30 min schedule![:-]
For every action, there is an equal and opposite malfunction
dooya
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RE: Handicaps for humans list

Post by dooya »

ORIGINAL: Tomokatu

[left]
prefer that the AI operate under the same rules as I do,
[/left][center]WARNING:[/center]Do not pour beer into your computer - even on a restricted 30 min schedule![:-]
Yes, you are right - this would result in terribly warm beer. [X(]

[:D]
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Tomokatu
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RE: Handicaps for humans list

Post by Tomokatu »

result in terribly warm beer
And not even installing a newer, more powerful fan would help![:'(]
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Joram
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RE: Handicaps for humans list

Post by Joram »

ORIGINAL: carnifex

I prefer that the AI operate under the same rules as I do, especially combat. I prefer to give the AI economic advantages.

I agree generally with this and while this is very non-specific, I'd be ok with anything as long as it wasn't an obvious cheat. There's nothing more that I hate than playing a game where I can tell the AI isn't playing by the same rules. I understand you may want to tweak it a little bit to help the AI out but if I see divisions whipping around my corps or enemy fleets twice the size I'm allowed to put in a seazone I'm gonna ask for my money back (well, not really, that was just for emphasis!)! I also don't want to see them always rolling 6's either!

Anyway, I like that you can adjust the game economically already but maybe a bit more fine tuning in that regard that doesn't involve the F11 key. For some specific ideas, slightly more generous supply rules would be alright. The recon range limit seems alright. It's not clear to me if the AI has perfect intelligence or not actually but if it doesn't, you could increase it's ability to see the human player.
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