Operational Movement Map Indication

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

Post Reply
Cheeks
Posts: 95
Joined: Fri Aug 30, 2002 9:15 pm
Location: Ohio Valley

Operational Movement Map Indication

Post by Cheeks »

Any chance that a Front or Operatonal movement arrows indicating thrust depth and direction, much like what appears on the operational maps developed after WW2.

In every simulation I've played (board-game style), movement is indicated for one turn and for a specific unit by a single arrow. Upon the next turn, any former path is deleted.

Perhaps a "summary map" that shows the past movement history of an Army or Corps updated every one to two weeks game-time.

This would be the ultimate tool for the armchair general.




Image
Attachments
2233.jpg
2233.jpg (55.84 KiB) Viewed 126 times
Turn the other cheek
TPM
Posts: 349
Joined: Thu Feb 08, 2007 3:05 pm

RE: Operational Movement Map Indication

Post by TPM »

I totally agree, this would be great. Something like what they've got in Hearts of Iron (I know it's a totally different game), where you click a unit and you can see it's ultimate objective, not just the closest place it's moving to.
User avatar
Justascratch
Posts: 233
Joined: Tue Feb 07, 2006 12:56 am

RE: Operational Movement Map Indication

Post by Justascratch »

I agree as well that some sort of sustained view of your overarching strategy would be a wonderful addition to the game. Especially with the epic scale of this title.
User avatar
IronManBeta
Posts: 3813
Joined: Mon Feb 25, 2002 10:00 am
Location: Brantford, Ontario

RE: Operational Movement Map Indication

Post by IronManBeta »

Wasn't this general issue raised in the Panther Games forum?  I seem to recall that the developers asked if this would be valuable and the consensus was crushingly uninterested.  Of course, my memory could be faulty on this one, and if so, I apologize at once....

I have played with this idea myself but it is hard to scope it out.  My feeling is that once you start down this slippery slope you have to keep adding new features and the supposed aid could morph into a complete parallel UI as people keep asking for one more thing.

My concept was to draw ovals on assembly points and objectives and then connect them with various arrow types showing whether an assault, attack on the march, probe, etc was being ordered.  This would basically be a once-only exercise performed before the game begins and then the game would play out and the player would see the contrast between the plan and the outcome towards the end.

I'm genuinely curious what other people have in mind for this concept.
User avatar
Muzrub
Posts: 717
Joined: Fri Feb 23, 2001 10:00 am
Location: Australia, Queensland, Gold coast
Contact:

RE: Operational Movement Map Indication

Post by Muzrub »

I like the idea of arrows, they look more professional!
Harmlessly passing your time in the grassland away;
Only dimly aware of a certain unease in the air.
You better watch out,
There may be dogs about
I've looked over Iraq, and i have seen
Things are not what they seem.


Matrix Axis of Evil
User avatar
paullus99
Posts: 1671
Joined: Wed Jan 23, 2002 10:00 am

RE: Operational Movement Map Indication

Post by paullus99 »

The vaporware game "Road to Moscow" was supposed to act very much in the same manner (draw out operational plans & let the computer play out the war).

Interesting concept, wish it could have made it to market.
Never Underestimate the Power of a Small Tactical Nuclear Weapon...
User avatar
lparkh
Posts: 423
Joined: Sun Jul 25, 2004 5:38 pm

RE: Operational Movement Map Indication

Post by lparkh »

another vote for this.
User avatar
PyleDriver
Posts: 5906
Joined: Tue Apr 18, 2006 10:38 pm
Location: Occupied Mexico aka Rio Grand Valley, S.Texas

RE: Operational Movement Map Indication

Post by PyleDriver »

My idea is only Gary could make a game like "Road to Moscow' happen. The guy dreams of this stuff, Joel too, me also, bad huh...
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
User avatar
paullus99
Posts: 1671
Joined: Wed Jan 23, 2002 10:00 am

RE: Operational Movement Map Indication

Post by paullus99 »

I'd love to get the whole story on the RtM debacle.
Never Underestimate the Power of a Small Tactical Nuclear Weapon...
goranw
Posts: 1738
Joined: Tue Oct 23, 2001 8:00 am
Location: Uppsala,Sweden
Contact:

RE: Operational Movement Map Indication

Post by goranw »

Hi!
On my mapsite www.mannaberg.se I have, a time ago, uploaded some RtM screens.
Regards,
GoranW
Post Reply

Return to “Gary Grigsby's War in the East Series”