I agree with Gravyhair-- sometimes Allied players risk much to gain little early in the game. No sense going "All-in" early in the tournament with a pair of 8's.
So very true however, as a purely Japanese player, I don't mind an aggressive allied move early on when the benefit is worth the risk.
-As for playing till 1945, I would argue that most (and not all of course) games are decided by the end of 1942. Both players are jockeying for position and in my PBEM experience one side or the other is significantly stronger. At that point, how much "strategic challenge" is left in the game? If the Japanese are better off at the end of 1942 than they were historically, then the game can be quite exciting. Both sides may have their carriers left or coming as reinforcements, and you know the tension stays high. But its no fun honestly to play as the Allies and be winning by a large amount at the end of 1942, because then you are waiting for reinforcements as you essentially conduct a time consuming "mopping up" campaign. There's not much strategy left.
I agree most games are decided by the end of 1942 however, I would also argue that the game is decided on 7 Dec 41. The allies are going to win, pure and simple. A Japanese player cannot stop the allied juggernaut once it gets rolling no matter how well he plays. But the thrill is in being able to avoid the historical Japanese mistakes and make the allied player fight for every inch if he wants to win.
I play the Japanese exclusively in PBEM because I found most players want to be the allies. That's fine with me. I'm defensive minded. Once my offensive is over by mid-late 42, I'm going to hunker down and protect what I have and make it as costly for my opponent as I can. I don't play for automatic victory and I don't care about points. I know I won't win but I love it when I can provide the allied player with a very challenging and hard fought game.
-Part of the issue here is regarding what I call "PBEM Fatigue": When one side is way ahead, the other sometimes get sloppy with his troops and/or sends turns back less frequently. With that in mind I usually mention to my PBEM opponents that I'll play to the end; but if the Allies are way ahead by Christmas 1942, its probably more interesting to start a new game.
PBEM fatigue will always be a part of the game. By early 43, the Allies and the Japanese will probably have seen major naval losses. The Japanese in particular will have seen major losses to their trained aircrews even if KB is still afloat so for them it becomes a training period before the allies really start marching. The allies are still waiting for their Essex carriers and Hellcats to arrive. It can be a tedious time period, as it was IRL. I would agree though that if the Japanese Navy has been rendered hors' de combat, it would probably be best to seek another game... offered to the same opponent first!
Also the "pen-pal" nature of the game reduces PBEM fatigue- if you enjoy who you are playing with and complimenting each other on your exploits, you may play on even though you are getting beaten up. I ended a game relatively early as the Allies once because my opponent bragged in the emails when he was winning, and sulked and complained if I scored a hit somewhere. Why should I invest hours and hours of planning and playing turns with someone like that? But I've also played with someone who is better than me but happy to both give and receive compliments and teach me as we play along. Now that game went on for years and we started another...
And this, I believe, is the key. If you respect your opponent and he, you then the game can be exciting as hell. Bantering back and forth when sending turns (I said bantering, not boasting or whining) can be fun. It helps build a rapport that can overcome the occasional miscommunication that will always happen.
I am in a game with BradfordKay. We are in July 1944 and I have enjoyed every moment of the game. We decided on a long list of house rules before we started just so each of us was clear of the type of game the other expected. And we found that we are of like minds. If it even remotely smells of gamey, we won't do it. We play as close to historical as the game will allow without artificially restricting one side or the other. Most of our house rules are simply common sense and some are to cover exploits in the game. I cannot think of a single time when one of us has had to wave one of the rules to the other. We have modified them as necessary and will continue to do so as the situation requires.
I've had my successes in the game and my defeats. I have gone from the thrill of victory with KB sinking SoDak and NC on one day to the agony of defeat watching Kaga and Hiryu get pounded the next day by his CVs. I've watched my latest fighters get chewed to pieces by his P-47s day after day and I can't wait until my latest wunder aircraft arrives to return the favor (they seldom do but hey! I can dream!).
The key to a successful game is to respect one another and to be reasonably similar in skill.
If and when our game ever ends, I hope Brad wants a rematch using AE. Then I can plan on kicking his butt all the way back to the White House steps. (I had a similar plan for our current game but so far it isn't working out quite the way I wanted).
Chez