Patch requests

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
Flying Tiger
Posts: 496
Joined: Mon Mar 10, 2008 11:45 pm
Location: ummmm... i HATE that question!

Patch requests

Post by Flying Tiger »

just a couple of requests for the patch list:

first (and this is the PLEASE, PLEASE include point!), could the ops report be hyperlinked to the TF, base, unit mentioned? ie. if the report says 'TF 345 out of fuel', can i please just click on the TF number in the ops report and jump to that TF! Save me hunting through several screens, and then scrolling around the map trying to find the offending TF (only to discover it is NOT in fact out of fuel! But i guess that is a seperate issue?). Or 'DD Manley arrives at Balboa', let me click either on the ship name or the Base name and go directly to either. Sound reasonable?

Also, many sightings are mentioned in the ops report, but most dont show up on the screen at end of resolution phase. Why? Could we please include these sightings on the map? With a mouseover saying how (or who) last sighted them, and what was sighted. ie. '2 ships, heading west, sighted by PBY-5 from Pearl Harbor'. Or 'periscope sighted by PBY-5A from Boise'. Or 'radio transmissions detected'. etc.
Even if these sightings were false they still should appear on the map - i'm sure IRL all sighting reports would have been listed on the operations map!

I think we all use the ops report a lot more now - why not make it more user friendly?

Thanks
rockmedic109
Posts: 2422
Joined: Tue May 17, 2005 11:02 am
Location: Citrus Heights, CA

RE: Patch requests

Post by rockmedic109 »

If they want it to do that for Patch 2, but I don't want anything to slow down Patch 1.  The only thing I want with Patch 1 right now is it's presence.
sanderz
Posts: 867
Joined: Thu Jan 08, 2009 2:39 pm
Location: Devon, England

RE: Patch requests

Post by sanderz »

ORIGINAL: Flying Tiger

just a couple of requests for the patch list:

first (and this is the PLEASE, PLEASE include point!), could the ops report be hyperlinked to the TF, base, unit mentioned? ie. if the report says 'TF 345 out of fuel', can i please just click on the TF number in the ops report and jump to that TF! Save me hunting through several screens, and then scrolling around the map trying to find the offending TF (only to discover it is NOT in fact out of fuel! But i guess that is a seperate issue?). Or 'DD Manley arrives at Balboa', let me click either on the ship name or the Base name and go directly to either. Sound reasonable?

Also, many sightings are mentioned in the ops report, but most dont show up on the screen at end of resolution phase. Why? Could we please include these sightings on the map? With a mouseover saying how (or who) last sighted them, and what was sighted. ie. '2 ships, heading west, sighted by PBY-5 from Pearl Harbor'. Or 'periscope sighted by PBY-5A from Boise'. Or 'radio transmissions detected'. etc.
Even if these sightings were false they still should appear on the map - i'm sure IRL all sighting reports would have been listed on the operations map!

I think we all use the ops report a lot more now - why not make it more user friendly?

Thanks

excellent ideas - these things have been bugging me too

User avatar
Elchoune
Posts: 20
Joined: Wed Apr 22, 2009 5:49 am
Location: Paris, France

RE: Patch requests

Post by Elchoune »

Excellent idea for the hyperlink in the ops report ... + 1
User avatar
Icedawg
Posts: 1613
Joined: Fri Jan 27, 2006 8:55 pm
Location: Upstate New York

RE: Patch requests

Post by Icedawg »

I agree as well. Anything to make the game more user friendly (fewer mouse clicks) would be appreciated.
xj900uk
Posts: 1344
Joined: Thu Mar 22, 2007 1:26 pm

RE: Patch requests

Post by xj900uk »

We could also do with some more mini-scenario's rather than just variations on the campaign.
 
I 4 1 would like to see a British-Burma-India mini-game... or has somebody already written one using the editor??
User avatar
EagleMountainDK
Posts: 520
Joined: Tue May 03, 2005 6:17 pm
Location: Denmark

RE: Patch requests

Post by EagleMountainDK »

Great idea. I was wondering if it only was me that missed the info on the big map.... But being one of the new guys maybe thought I was missing something.

The game already know what and where... Why not show us? [:)]
myros
Posts: 289
Joined: Thu Jul 01, 2004 6:23 pm
Contact:

RE: Patch requests

Post by myros »

My biggest suggestion would be to finaly put all the useless text messages on their own timer! :) Bugged me since witp lol.

I mean all the messages that say things like "This message is to tell you all the cool things we coded in but dont have any significance to you except to make you click buttons more" ;p

Yes I know we can hit a key and speed through them but if you do that you often miss other txts that actualy do have some importance.
Would just be nice if we could have a seperate settings option so we could set a permanent 0.0 on "Discombobulating Bases" type messages and whatever we normaly use for "Santa sighted at X" type.

It has actual been made a little worse with AE as now with all the extra recon and plane sighted messages each of which stops the 'speed' through you get from hitting a key, where as with WITP all the recon/sighting were shown before combat so you could speed through them all if you felt like it.

M

EDIT: Actualy 3 seperate settings for txt would be excelent -
1. recon/sighting reports
2. general game feedback ie when you set something (eg a destination) and the confirmation txt pops up
3. Non feedback game txt ie "Realigning Earths Axis" ;p

I tried setting the general txt speed to 3.0 so I could get a good read of sighting etc but ended up removing it because every other message was sitting there for 3 seconds waiting for me to press a key (again!). Really could use some work on it guys if its possible for patch 2. Cheers.
User avatar
Don Bowen
Posts: 5189
Joined: Thu Jul 13, 2000 8:00 am
Location: Georgetown, Texas, USA

RE: Patch requests

Post by Don Bowen »

ORIGINAL: Flying Tiger

just a couple of requests for the patch list:

first (and this is the PLEASE, PLEASE include point!), could the ops report be hyperlinked to the TF, base, unit mentioned? ie. if the report says 'TF 345 out of fuel', can i please just click on the TF number in the ops report and jump to that TF! Save me hunting through several screens, and then scrolling around the map trying to find the offending TF (only to discover it is NOT in fact out of fuel! But i guess that is a seperate issue?). Or 'DD Manley arrives at Balboa', let me click either on the ship name or the Base name and go directly to either. Sound reasonable?

Also, many sightings are mentioned in the ops report, but most dont show up on the screen at end of resolution phase. Why? Could we please include these sightings on the map? With a mouseover saying how (or who) last sighted them, and what was sighted. ie. '2 ships, heading west, sighted by PBY-5 from Pearl Harbor'. Or 'periscope sighted by PBY-5A from Boise'. Or 'radio transmissions detected'. etc.
Even if these sightings were false they still should appear on the map - i'm sure IRL all sighting reports would have been listed on the operations map!

I think we all use the ops report a lot more now - why not make it more user friendly?

Thanks

Everyone wants this. Any programmer that looks at the code will decline to do it. Sorry - it's a biggie and a major rewrite.
TSkoopCRP
Posts: 48
Joined: Mon Dec 22, 2008 2:05 pm

RE: Patch requests

Post by TSkoopCRP »

+1 here as well, I call WITP AE the worlds greatest game with the worlds worst interface. Its allmost a deal breaker. In fact, you would think that for the money, they would have revamped the UI more. The depth is what draws me to the game, but the UI is what makes me want to turn this thing off.
John Lansford
Posts: 2664
Joined: Mon Apr 29, 2002 12:40 am

RE: Patch requests

Post by John Lansford »

I'd like to see ship tonnage shown on the "in port", "add to TF" and any other screen as a mouseover.  It's annoying to have to go to the ship detail screen when assembling a TF to find this out, or don't do it and find you've got a 10,000 ton transport trying to unload at a level 1 port in a transport TF.
Post Reply

Return to “War in the Pacific: Admiral's Edition”