LF japanese opponent after patch #1

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bigbaba
Posts: 1238
Joined: Fri Nov 03, 2006 5:12 pm
Location: Koblenz, Germany

LF japanese opponent after patch #1

Post by bigbaba »

hi folks,

i would like to jump into the cold water and start my first AE GC PBEM as allied as soon as patch #1 goes online.

i prefer a historical game so the HR should reflect that, but we can discuss them when we agree on starting the game. the main HRs which come in my mind are:

-no allied ship movement in turn 1 except the TFs at sea.
-japanese are allowed to initiate 2 port attacks in turn 1. you hear right...2.
-allied 4E at least at 10.000 on naval strike since skip bombing seems to be too powerfull here. 2E at 5.000 or higher.
-"respect" the AC capacity of an AF. that means a maximum of 210 AC on a level 4 AF. 4E bombers can only operate from a level 6+ AF.
-only one allied PT boot TF allowed per base.
-only up to 550 carrier based AC allowed in one hex. so no more 20 CV/CVL in one hex.
-no sub invasions.

thats what i can remember ATM. feel free to add own HRs into the list.

also, i would like to play a fast game. although i know about the complexity of AE, i would like to have at least 2-3 turns on a normal day so we make some progress.

PM me if intrested.
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