Any use of capturing enemy "dots" behind your lines?

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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Beckles
Posts: 125
Joined: Tue Apr 09, 2002 5:32 pm
Location: Kansas City, MO, USA

Post by Beckles »

I'm surprised no one's mentioned this yet ... but another important consideration for me is minefields. If you own the beach you can put a defensive minefield there, which can come in handy and doesn't pose much risk to your own ships (as opposed to offensive minefields which your ships have to drive around or risk hitting).
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Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

Post by Fred98 »

My troops will not unload at an enemy dot (beach).

How do I get my troops to unload at an enemy beach?

And for that matter, how do I get them to unlolad at a friendly beach?

In both cases the ships arrive and then go home again without unloading.

I usually set the turn length to 2 or 3 days.
Toast Master
Posts: 32
Joined: Fri May 17, 2002 6:08 am
Location: Belcamp, Maryland

Post by Toast Master »

What are the mission type and retirement status set to? "Fast Transport" and "Patrol/Do Not Retire" should do the trick at an enemy beach.

At a friendly beach, set the friendly beach as both the destination and homeport. I believe if you do that, any type of transport task force should unload.

I've never played at anything other than 1 day turns though, so maybe the multiple day turns could change something.
Sonny
Posts: 2005
Joined: Wed Apr 03, 2002 9:51 pm

Post by Sonny »

I have a TF which won't unload on an enemy beach with enemy troops there. It just sits there and the buttons for unloading are greyed out.:(
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Toast Master
Posts: 32
Joined: Fri May 17, 2002 6:08 am
Location: Belcamp, Maryland

Post by Toast Master »

Originally posted by Sonny
I have a TF which won't unload on an enemy beach with enemy troops there. It just sits there and the buttons for unloading are greyed out.:(
What type of task force is it? I've had this happen to fast transport task forces that have been reassigned surface combat missions (troops were loaded with fast transport mission type selected; then, once the troops were loaded, mission type was changed to surface combat). In this case, the troops stayed aboard as long as the mission type was set to surface combat. Resetting to fast transport allowed them to unload.
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