Torpedo moding questions

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
NormS3
Posts: 527
Joined: Mon Dec 10, 2007 9:31 pm
Location: Wild and Wonderful WV, just don't drink the water
Contact:

Torpedo moding questions

Post by NormS3 »

Can the AS/AD and AGP class ships carry the torpedo ordinance like carriers and then reequip their respected targets with torps or do they rely on the base to have them availalble
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: Torpedo moding questions

Post by Shark7 »

Yes, those ships can reload torpedo tubes on their supported ship types if the pre-requisite conditions are met. Remember, AS for subs, AD for DDs, and AGPs for PT and MTB, they only work for the proper type target ship, so an AS can never reload a DD etc.
Distant Worlds Fan

'When in doubt...attack!'
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Torpedo moding questions

Post by DuckofTindalos »

That's not what he asked... I *think*...
We are all dreams of the Giant Space Butterfly.
User avatar
Don Bowen
Posts: 5192
Joined: Thu Jul 13, 2000 8:00 am
Location: Georgetown, Texas, USA

RE: Torpedo moding questions

Post by Don Bowen »

ORIGINAL: Norm3

Can the AS/AD and AGP class ships carry the torpedo ordinance like carriers and then reequip their respected targets with torps or do they rely on the base to have them availalble

Have to answer around this question. Torpedo Ordnance is a special device for all aircraft launched torpedoes used by carrier based aircraft. It is not directly related to the specific torpedo types used by surface ships.

Yes, AS, AD, AGP can reload torpedoes onto the specific ship types that they tend - assuming the tenders meet the capcity and supply checks.

User avatar
NormS3
Posts: 527
Joined: Mon Dec 10, 2007 9:31 pm
Location: Wild and Wonderful WV, just don't drink the water
Contact:

RE: Torpedo moding questions

Post by NormS3 »

Thanks guys.

I was jiust trying to figure out if it was worth moding that device onto teh auxileries inorder to provide a torp resupply when conditions are not met.

Thanks again
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: Torpedo moding questions

Post by Shark7 »

ORIGINAL: Terminus

That's not what he asked... I *think*...

You were as confused as I seemed to be? [&:]
Distant Worlds Fan

'When in doubt...attack!'
User avatar
NormS3
Posts: 527
Joined: Mon Dec 10, 2007 9:31 pm
Location: Wild and Wonderful WV, just don't drink the water
Contact:

RE: Torpedo moding questions

Post by NormS3 »

Sorry to confuse, was trying to get around the prereqs.[;)]
Post Reply

Return to “Scenario Design and Modding”