Damaged ships and TF

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Chris21wen
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Damaged ships and TF

Post by Chris21wen »

I know you wouldn't normally do this but in an emergency any old ship would be utilised in an eveacuation. I have two ships with over 40 system but less then 10 float (all major) and eng damage but I cannot create a transport TF with them. All you get is support and escort. What's the thinking behind this please.
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Don Bowen
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RE: Damaged ships and TF

Post by Don Bowen »

ORIGINAL: Chris H

I know you wouldn't normally do this but in an emergency any old ship would be utilised in an eveacuation. I have two ships with over 40 system but less then 10 float (all major) and eng damage but I cannot create a transport TF with them. All you get is support and escort. What's the thinking behind this please.

Only "operational" ships are allowed into normal TFs. Operational includes level of damage and repair state. The intent is to not allow damaged ships into operational TFs.

You hae a valid point in that an experienced player should be able to decide what ships to use. However the AI and some novice players need this protection.

Some sort of option or work around might be a good idea, but the list is rather crowded right now and it just can't be addressed in the near future.

Chris21wen
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RE: Damaged ships and TF

Post by Chris21wen »

Thats OK.
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CEDeaton
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RE: Damaged ships and TF

Post by CEDeaton »

An Emergency or Evacuation TF might be an interesting option that could allow everything, (regardless of damage, etc.) into a TF that serve the sole purpose of "getting the hell out of Dodge".

Even PT boats could get a minimal 1-2 squad troop capacity (so McArthur can get away). Loading cargo and fuel would not be allowed, only troops without equipment. It would be very useful and appropriate for those "Dunkirk Moments"
Semper Fi,
Craig

It's always pilot error. Sometimes the idiot just doesn't know how to fly a broken aircraft.
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Don Bowen
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RE: Damaged ships and TF

Post by Don Bowen »

ORIGINAL: CraigDeaton

An Emergency or Evacuation TF might be an interesting option that could allow everything, (regardless of damage, etc.) into a TF that serve the sole purpose of "getting the hell out of Dodge".

That's an escort TF


Even PT boats could get a minimal 1-2 squad troop capacity (so McArthur can get away). Loading cargo and fuel would not be allowed, only troops without equipment. It would be very useful and appropriate for those "Dunkirk Moments"

Too open to abuse.
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CEDeaton
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RE: Damaged ships and TF

Post by CEDeaton »

Excellent. Thanks for the heads-up on the escort TF bit. I'd always used that in the "Title Role" and hadn't noticed that it was possible to load troops.

As for the PT boats having a carrying capacity, I'm not quite sure how you could abuse a 1-2 squad capacity. Certainly not on the Japanese side where they have only a handful of them. I think the allies did use PT boats in some non-traditional roles for getting Spec Ops types onto islands. They would, of course, die on any defended island, but they could be used to take an ungarrisoned one, which would not be unrealistic.

How would you see that being abused?
Semper Fi,
Craig

It's always pilot error. Sometimes the idiot just doesn't know how to fly a broken aircraft.
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