PLEASE READ: Public Beta Guidelines and Change List

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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cantona2
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RE: PLEASE READ: Public Beta Guidelines

Post by cantona2 »

ORIGINAL: Erik Rutins

ORIGINAL: cantona2
Downloading right now and if ive read it correctly once i upgrade to the beta i restart the game and Bob's your Uncle?

Yes. If you are looking to continue a game, when you load the save you will be asked some upgrade questions. Just keep hitting "Y" for yes.

Thanks Eric, but for the changes mentioned above no? All other air groups, terrain etc changes come into effect only after a new game has started correct?
1966 was a great year for English Football...Eric was born

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Erik Rutins
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RE: PLEASE READ: Public Beta Guidelines

Post by Erik Rutins »

The readme and change list above covers which changes apply to an "upgraded" game and which are only available for a new game. This update includes upgrade code that applies many data changes to ongoing games, but not all.
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BShaftoe
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RE: PLEASE READ: Public Beta Guidelines and Change List

Post by BShaftoe »

Thanks for the patch, and good work. :)
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m10bob
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RE: PLEASE READ: Public Beta Guidelines

Post by m10bob »

Just flabbergasted!!..Thank you!
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John Lansford
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RE: PLEASE READ: Public Beta Guidelines

Post by John Lansford »

I won't mind restarting my CG for this patch, but if the "official" v1083 patch requires yet another restart I might start getting testy, especially if the beta works well.
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RE: PLEASE READ: Public Beta Guidelines

Post by SteveD64 »

Very nice!
 
A while back Andy Mac was soliciting small scenario AI feedback.  Did this make it in the new patch?
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Erik Rutins
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RE: PLEASE READ: Public Beta Guidelines

Post by Erik Rutins »

Yes, the AI was updated in all scenarios (except Coral Sea, which doesn't really use the new AI).
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SteveD64
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RE: PLEASE READ: Public Beta Guidelines

Post by SteveD64 »

very good!
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RE: PLEASE READ: Public Beta Guidelines

Post by PzB74 »

Zero's don't have much of an advantage in the early war at all. Can handle Beer-barrels but is already struggling against Warhawks and Wildcats. It could however be that Allied fighters are overperforming.

One of my carrier strikes went in unescorted, 10 Kates against 1 Warhawk. Over 2 intercepts I lost 7 Kates...

Lots of ppl have blown their fuses arguing against the reductions in Jap air / sea prowess, so I hope you didn't chase away all the JFBs - cause you need someone to even out the AFBs dominating presence.

Consider me a voice for those who left in protest!
(This one's for you Pauk!) [:-]

- turning of the slight irony -

Looking forward to test the new patch! Well done to fix so much in so little time [:)]
ORIGINAL: Erik Rutins
ORIGINAL: PzB
Can't find anything about such an update but thought this was a planned change to give the Japs more of an edge in the early war.

As far as we can tell, Japanese air is fine in the early war, with the exception of the Coral Sea scenario, where an issue was fixed. What else are you seeing? In all our testing the Zeros are pretty much matching their historical performance.
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Erik Rutins
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RE: PLEASE READ: Public Beta Guidelines

Post by Erik Rutins »

ORIGINAL: PzB
Zero's don't have much of an advantage in the early war at all. Can handle Beer-barrels but is already struggling against Warhawks and Wildcats. It could however be that Allied fighters are overperforming.

How are you using them generally? Are you paying attention to the maneuver bands, using sweeps and trying to get an altitude advantage over your opponent?
Lots of ppl have blown their fuses arguing against the reductions in Jap air / sea prowess, so I hope you didn't chase away all the JFBs - cause you need someone to even out the AFBs dominating presence.
Consider me a voice for those who left in protest!
(This one's for you Pauk!) [:-]

Well, anyone who's blown a fuse already has a very short fuse. I think folks who decided they knew everything there was to know about the original WITP one month after that was release were wrong too. For one thing, I think Japan will find that while 1941 and early 42 may be a bit more even in the air than WITP was, 1943-44 will also be a bit more even than they were in WITP. But please do give the new update a try and let me know how it goes.

Regards,

- Erik
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JohnDillworth
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RE: PLEASE READ: Public Beta Guidelines

Post by JohnDillworth »

TO the guys on the development and test teams....
Wow! That is quite a patch! I'd like to let you know we really appreciate the work that goes into it and the response to out feedback. I know this is a labor of love but really
Thank You[&o][&o][&o]

I , for one, am not going to criticize anything for a full day.[;)]

Thank You

As a software semi professional, how do you test something like this? It is east enough to test specific things, but how do you know how it will effect games a couple of years in? Let it run head to head? any automated testing tools?
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SuluSea
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RE: PLEASE READ: Public Beta Guidelines

Post by SuluSea »

Getting it now, thanks!!!! [:)]
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Swenslim
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RE: PLEASE READ: Public Beta Guidelines

Post by Swenslim »

I cant download beta paych :( it simply doesnt start !
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cantona2
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RE: PLEASE READ: Public Beta Guidelines

Post by cantona2 »

OK loaded it up fine, upgraded fine and continuing save game fine.

Will restart when patch is officially released
1966 was a great year for English Football...Eric was born

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Chad Harrison
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RE: PLEASE READ: Public Beta Guidelines

Post by Chad Harrison »

ORIGINAL: Justascratch

I've been buying from Matrix since their site first came on line. I have never found better product support - anywhere.

My thoughts exactly. Great job to both the AE team and Matrix!
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Oliver Heindorf
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RE: PLEASE READ: Public Beta Guidelines

Post by Oliver Heindorf »

sound issues solved.

geht doch !!!
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Przemcio231
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RE: PLEASE READ: Public Beta Guidelines

Post by Przemcio231 »

Ok i have a Intel Dual Core CPU the last fix worked like a charm but this one is not working:( i use the following settings

-fd -altFont -deepColor –cpu2 –dd_sw i tryed to some of them on some off and nothing[:(]

disregard this post i just noticed that you can't copy the "-" from the board as it is different then "-" when i input it into the line:)
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PzB74
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RE: PLEASE READ: Public Beta Guidelines

Post by PzB74 »

Yes, I've read up on the threads - trying different approaches, sweeps, altitude but the results are not quite good enough. I do agree that Jap airpower needed to be toned down a few notches compared to WitP, but my fingerspitzengefühl keeps telling me that it has been toned down too much.

- What happened to the plan to increase Jap pilot experience?

Will keep trying and see how it works out, but since this was one of two major issues I was looking forward to being handled in the next patch I had to voice my surprise when nothing had been done at all.

It has been difficult to get through on the development threads with statements about Japan being nerfed to much. Those who got to involved did occasional blow a fuse or two and left... [8|]

Will get back to you with my verdict after a more thorough testing of the new patch.
Lots of great fixes and updates, just hope that my 4 Jap CA TF won't be torpedoed to death by Marbelhead and her ancient multi stacker companions again on Xmas Day in the rematch![;)]

ORIGINAL: Erik Rutins

How are you using them generally? Are you paying attention to the maneuver bands, using sweeps and trying to get an altitude advantage over your opponent?

Well, anyone who's blown a fuse already has a very short fuse. I think folks who decided they knew everything there was to know about the original WITP one month after that was release were wrong too. For one thing, I think Japan will find that while 1941 and early 42 may be a bit more even in the air than WITP was, 1943-44 will also be a bit more even than they were in WITP. But please do give the new update a try and let me know how it goes.

Regards,

- Erik
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Erik Rutins
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RE: PLEASE READ: Public Beta Guidelines

Post by Erik Rutins »

ORIGINAL: PzB
- What happened to the plan to increase Jap pilot experience?

I know the issue where the historical pilots weren't showing up in the right squadrons is fixed, I'm not sure what else may have been done there. Probably best to ask further with the Air Team.
Will get back to you with my verdict after a more thorough testing of the new patch.
Lots of great fixes and updates, just hope that my 4 Jap CA TF won't be torpedoed to death by Marbelhead and her ancient multi stacker companions again on Xmas Day in the rematch![;)]

Thanks, comments based on testing are much appreciated.
Erik Rutins
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sprior
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RE: PLEASE READ: Public Beta Guidelines

Post by sprior »

ORIGINAL: cantona2

Downloading right now and if ive read it correctly once i upgrade to the beta i restart the game and Bob's your Uncle?

Yep, and Fanny is your aunt.
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"History started badly and hav been geting steadily worse."
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