AE Map, Base, Economic Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

erstad
Posts: 1944
Joined: Mon Aug 02, 2004 11:40 pm
Location: Midwest USA

RE: Japan Production

Post by erstad »

ORIGINAL: pad152

Request: Bring back the engine totals

The player now has manualy count the number of factories that are producing a specific engine type, to know how many engines of each type are being build.

Bring this back from WITP.

This info is on the aircraft/Engine Production pool screen.

A handy tip is to sort on the engine column, you can see the engines and the planes using that engine next to each other.
User avatar
Pascal_slith
Posts: 1657
Joined: Wed Aug 20, 2003 2:39 am
Location: In Arizona now!

RE: AE Map, Base, Economic Issues

Post by Pascal_slith »

Sorry if this has already been brought up, but just got my AE edition and have perusing the map and bases.

As I mentioned in earlier forums on WitP, there is far too much fuel available in many bases at the start of the game (and there is not enough in PH). I still have an old .doc file I did for WitP with the proposed corrected amounts. The PH amount, for example, is based on the testimony in the Congressional hearings on Pearl Harbor (available on-line). The rest is available from the Pacific Fleet combat command summaries. Nimitz often mentioned that his biggest worry was fuel, and often complained of the lack of fuel in major ports (including the Australian ones; Sydney, e.g., is indicated as having only 5000 tons of bunker fuel a couple months into the war).

Also, as defined in the past, many islands with a port level of 1 should be a port level of 0 at the start (e.g. many French islands, the US Channel Islands, etc.), unless the game assumes a simple, small pier to be a port of level 1. Most islands did not have anything. Offloading was simply done over the side or 'beached'.

I'll post the details soon.

So much WitP and so little time to play.... :-(

Image
bradfordkay
Posts: 8602
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: AE Map, Base, Economic Issues

Post by bradfordkay »

I don't know if this has ben mentioned yet, but shouldn't Howland Island have a level one airstrip? There was the airstrip that Amelia Earhart planned to use, was it so overgrown already by war start as to be a level zero? 
fair winds,
Brad
User avatar
Pascal_slith
Posts: 1657
Joined: Wed Aug 20, 2003 2:39 am
Location: In Arizona now!

RE: AE Map, Base, Economic Issues

Post by Pascal_slith »

ORIGINAL: bradfordkay

I don't know if this has ben mentioned yet, but shouldn't Howland Island have a level one airstrip? There was the airstrip that Amelia Earhart planned to use, was it so overgrown already by war start as to be a level zero? 

The best sources on the development (both pre-war and during the war) is the official Naval Administration history called "Building the Navy's Bases in World War II" (2 volumes) and Gordon Rottman's "World War II Pacific Island Guide".

Here is the link for Building the Navy's bases: http://www.ibiblio.org/hyperwar/USN/Bui ... index.html

So much WitP and so little time to play.... :-(

Image
pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

RE: Japan Production

Post by pad152 »

ORIGINAL: erstad

ORIGINAL: pad152

Request: Bring back the engine totals

The player now has manualy count the number of factories that are producing a specific engine type, to know how many engines of each type are being build.

Bring this back from WITP.

This info is on the aircraft/Engine Production pool screen.

A handy tip is to sort on the engine column, you can see the engines and the planes using that engine next to each other.

No it's not the same thing, you don't see the monthly totals! Bring back the table that shows the totals of engines produced and engines needed.




erstad
Posts: 1944
Joined: Mon Aug 02, 2004 11:40 pm
Location: Midwest USA

RE: Japan Production

Post by erstad »

ORIGINAL: pad152

No it's not the same thing, you don't see the monthly totals! Bring back the table that shows the totals of engines produced and engines needed.

The rate column is the (estimated) monthly total.



Image
Attachments
engine.jpg
engine.jpg (57.24 KiB) Viewed 178 times
bradfordkay
Posts: 8602
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: AE Map, Base, Economic Issues

Post by bradfordkay »

ORIGINAL: Pascal

ORIGINAL: bradfordkay

I don't know if this has ben mentioned yet, but shouldn't Howland Island have a level one airstrip? There was the airstrip that Amelia Earhart planned to use, was it so overgrown already by war start as to be a level zero? 

The best sources on the development (both pre-war and during the war) is the official Naval Administration history called "Building the Navy's Bases in World War II" (2 volumes) and Gordon Rottman's "World War II Pacific Island Guide".

Here is the link for Building the Navy's bases: http://www.ibiblio.org/hyperwar/USN/Bui ... index.html


I checked the link that you posted and could not find any reference to Howland Island.
fair winds,
Brad
User avatar
Pascal_slith
Posts: 1657
Joined: Wed Aug 20, 2003 2:39 am
Location: In Arizona now!

RE: AE Map, Base, Economic Issues

Post by Pascal_slith »

ORIGINAL: bradfordkay

ORIGINAL: Pascal

ORIGINAL: bradfordkay

I don't know if this has ben mentioned yet, but shouldn't Howland Island have a level one airstrip? There was the airstrip that Amelia Earhart planned to use, was it so overgrown already by war start as to be a level zero? 

The best sources on the development (both pre-war and during the war) is the official Naval Administration history called "Building the Navy's Bases in World War II" (2 volumes) and Gordon Rottman's "World War II Pacific Island Guide".

Here is the link for Building the Navy's bases: http://www.ibiblio.org/hyperwar/USN/Bui ... index.html


I checked the link that you posted and could not find any reference to Howland Island.

Howland was occupied on 11 August 1943. No one there beforehand.

Check this link (often an excellent source if you can at least get the "limited view" version of a book):

http://books.google.com/books?id=ChyilR ... q=&f=false
So much WitP and so little time to play.... :-(

Image
bradfordkay
Posts: 8602
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: AE Map, Base, Economic Issues

Post by bradfordkay »

Since I don't have a copy of that book, and the link provided did not mention Howland Island in the pages available for viewing, I still haven't seen anything that tells me anything either way about this question.

You say that Howland Island was occupied on 11 August 1943 and that noone was there before that. Okay, fine... did Earhart intend to just land on a deserted beach and hope that she wouldn't crash? This doesn't make much sense for a otherwise fairly carefully planned "round the world" flight. Was it all just a well publicized suicide? If there was no airstrip there why was it chosen to be her refueling point?
fair winds,
Brad
User avatar
Pascal_slith
Posts: 1657
Joined: Wed Aug 20, 2003 2:39 am
Location: In Arizona now!

RE: AE Map, Base, Economic Issues

Post by Pascal_slith »

Don't know much about Earhart.

If you want to find the references in the limited preview to Howland Island, just type "Howland" in the search box when you're on the page. This book does not talk about Earhart and I don't have my complete copy handy.
So much WitP and so little time to play.... :-(

Image
bradfordkay
Posts: 8602
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: AE Map, Base, Economic Issues

Post by bradfordkay »

I tried the search function. All six references to Howland were pages for which there was no preview, other than a portion of a single sentence or two.

Interestingly, one of those pages (p375) had this to say (but what I am typing here is all it would give me):

"The Marianas are some 800 miles north of New Guinea, and about 2300 miles northwest of Howland Island. No real evidence exists to support this theory."     This appears to be talking about the theory that Earhart was flying a spy mission over the Marianas, whereas I always figured that she was supposed to fly over the Marshalls...that is, assuming one buys into the spy theory.

Another page quoted (p332) may have the information we are looking for:

"Howland is an oval oriented north to south and is just over \- Vi miles long and slightly less than a mile wide. There are no ship anchorages,"

This is where the preview cuts off. If you manage to dig up your copy you might check those two passages.

Thanks.
fair winds,
Brad
User avatar
Splinterhead
Posts: 189
Joined: Fri Aug 30, 2002 11:45 pm
Location: Lenoir City, TN

RE: AE Map, Base, Economic Issues

Post by Splinterhead »

Just did a quick search on Yahoo and it seems there was a brief attempt to colonise in 1935 and a crude airstrip was built. I would assume a support team was sent to the island in preparation for Earhart's flight.
LTC B
Posts: 34
Joined: Fri Jun 07, 2002 4:39 am

RE: AE Map, Base, Economic Issues

Post by LTC B »

Shortlands - curious why the AF SPS was increased to (4) - makes it some very valuable real estate in AE to support or contest an AF on Lunga.
User avatar
Andrew Brown
Posts: 4082
Joined: Tue Sep 05, 2000 8:00 am
Location: Hex 82,170
Contact:

RE: AE Map, Base, Economic Issues

Post by Andrew Brown »

ORIGINAL: LTC B

Shortlands - curious why the AF SPS was increased to (4) - makes it some very valuable real estate in AE to support or contest an AF on Lunga.

In AE, AF SPS values are set depending on terrain type, the presence of roads/railways and for islands, island size.

Andrew

Information about my WitP map, and CHS, can be found on my WitP website

Image
User avatar
Pascal_slith
Posts: 1657
Joined: Wed Aug 20, 2003 2:39 am
Location: In Arizona now!

RE: AE Map, Base, Economic Issues

Post by Pascal_slith »

ORIGINAL: Pascal

Sorry if this has already been brought up, but just got my AE edition and have perusing the map and bases.

As I mentioned in earlier forums on WitP, there is far too much fuel available in many bases at the start of the game (and there is not enough in PH). I still have an old .doc file I did for WitP with the proposed corrected amounts. The PH amount, for example, is based on the testimony in the Congressional hearings on Pearl Harbor (available on-line). The rest is available from the Pacific Fleet combat command summaries. Nimitz often mentioned that his biggest worry was fuel, and often complained of the lack of fuel in major ports (including the Australian ones; Sydney, e.g., is indicated as having only 5000 tons of bunker fuel a couple months into the war).

Also, as defined in the past, many islands with a port level of 1 should be a port level of 0 at the start (e.g. many French islands, the US Channel Islands, etc.), unless the game assumes a simple, small pier to be a port of level 1. Most islands did not have anything. Offloading was simply done over the side or 'beached'.

I'll post the details soon.


First short update. PH should have fuel on hand on Dec. 7, 1941, of 610'000, which represents the 4.5 million barrels that were confirmed on hand in the PH hearings. The correct amount appears in the database if you use the editor on the scenarios starting on Dec. 7, 1941.

Lahaina did not have any significant fuel storage facilities, so the fuel amount on hand should be drastically reduced from the current figure (down to a few thousand at the most).

Over 40 million barrels were on hand on the West Coast on Dec. 7th. To represent this I would suggest increasing the fuel on hand in the California ports, especially Los Angeles (closest to oil producing area) to 900'000. I'll find my reference to the 40 million barrel figure soon.
So much WitP and so little time to play.... :-(

Image
User avatar
rattovolante
Posts: 188
Joined: Sun Aug 30, 2009 5:28 am
Location: Italy

RE: AE Map, Base, Economic Issues

Post by rattovolante »

v.1.0.1.1083 - activating road overlay (R key) shows that

takamatsu (on shikoku) has major road connections (bridges?) to both okayama and fukuyama (on honshu)

the minor road in kochi (on shikoku) and kanoya (on kyushu) hexes doesn't appear to "work", i.e., the minor road pictured in the map doesn't show up in the road overlay
FOW
Posts: 499
Joined: Thu Nov 06, 2008 12:26 pm
Location: England

RE: AE Map, Base, Economic Issues

Post by FOW »

Not had the chance to trawl through all 30 pages of this so apologies if it's been noted before:

Cristobal and Balboa are connected by road and rail - at least the 'R' and 'Y' keys show it to be so.
However when I try to move an LCU (unrestricted etc) it refuses to allow it.
User avatar
Andrew Brown
Posts: 4082
Joined: Tue Sep 05, 2000 8:00 am
Location: Hex 82,170
Contact:

RE: AE Map, Base, Economic Issues

Post by Andrew Brown »

ORIGINAL: FOW

Not had the chance to trawl through all 30 pages of this so apologies if it's been noted before:

Cristobal and Balboa are connected by road and rail - at least the 'R' and 'Y' keys show it to be so.
However when I try to move an LCU (unrestricted etc) it refuses to allow it.

That doesn't sound right. I'll try to check it when I get time.

Thanks,
Andrew
Information about my WitP map, and CHS, can be found on my WitP website

Image
User avatar
Gary D
Posts: 169
Joined: Thu Jun 06, 2002 1:43 am
Location: Southern California

RE: AE Map, Base, Economic Issues

Post by Gary D »

Andrew;
 
Looking at China in scenario six I noticed (well actually WitpStaff was kind enough to inform me [:)]) 40K+ of supply was starting the scenario in Chuhsien.  Given how vulnerable Chuhsien is to loss in the first few turns of a game, my question is was this done intentionally or is it fair to move that supply to a "safer" location.  Personally I have no knowledge on how the supply situation looked in China in December of 41, other than "not so good"!
 
Thanks for all your efforts over the years!
 
 
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: AE Map, Base, Economic Issues

Post by witpqs »

Andrew,

Please see: http://www.matrixgames.com/forums/tm.asp?m=2229487&mpage=1&key=&#2230288

Here's the gist of it (my posts):
Is there something special about Fanning Island? It has a 0(0) Port, and it just will not build. I'm trying to build it to port level 1. It gained 1% the turn I landed a SeaBee there. It went to 2% when I landed a second one there. It's at 4% with 5 SeaBee units there and simply will not build up. Plenty of supply.

Is there something special about the terrain where it is not supposed to build up? If so, how can I tell that when I look at a base?
.
.
.
Well, it's got a size 3 airfield already from a base of (3) - could build to 6. I've had engineers there literally for several months and no joy at all on the port (as described).
.
.
.
I'm cool with the slow thing. It's just that other level 0(0) ports have built up to level 1 much faster. Actually, I should say 'at all' because Fanning Island simply is not building.

If it is intentional that Fanning Island (and some others) are impossible or nearly impossible to build up that is totally fine with me, I would just like a way to know which level 0(0) is which. Looking at the base display I cannot see anything different for Fanning Island than for any other 0(0) port. In fact, it has a troop capacity of 60,000, so it's not tiny size-wise.

BTW, even though this question is about ports I presume the same situation could exist with an airfield?

Andrew Brown - would you please comment on this? [:)]
Post Reply

Return to “War in the Pacific: Admiral's Edition”