TOE Slots?

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steveh11Matrix
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TOE Slots?

Post by steveh11Matrix »

Can I use any slot for TOEs, or are they (still) restricted to a certain range of slots?

Steve.
"Nature always obeys Her own laws" - Leonardo da Vinci
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BigJ62
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RE: TOE Slots?

Post by BigJ62 »


jap 2000 - 2349
allied 2350 - 2899
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steveh11Matrix
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RE: TOE Slots?

Post by steveh11Matrix »

ORIGINAL: BigJ62


jap 2000 - 2349
allied 2350 - 2899
Thanks, but... damn. I was kinda hoping we'd got free of slot ranges.

Steve.
"Nature always obeys Her own laws" - Leonardo da Vinci
Dili
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RE: TOE Slots?

Post by Dili »

Any unit needs a TOE? Better, an unique unit still needs a TOE from that slots if does not changes TOE?
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steveh11Matrix
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RE: TOE Slots?

Post by steveh11Matrix »

No, I don't have to use a TOE but I was kinda hoping to do so.
"Nature always obeys Her own laws" - Leonardo da Vinci
Dili
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RE: TOE Slots?

Post by Dili »

I know that units that change TOE need to use TOE and it is convinient if an unit shares its TOE with many others . But i am not sure that a unique unit needs a TOE set in TOE slots. I hope not. 349 it would be a low number if it includes every unique unit.
Dali
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RE: TOE Slots?

Post by Dali »

It is unreasonable to land without TOE.
Virtually all ground units somehow evolved.
Which drive would you do without a TOE?
Such 21.PzDiv TOE will have to change several times to at least a little realistic.

Dili
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RE: TOE Slots?

Post by Dili »

For example a Garrison units, Engineering units, a Coastal Defense unit or an Artillery Unit. If your device upgrade path accounts for the equipement that changes.
Dali
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RE: TOE Slots?

Post by Dali »

Yes, these small units appear TOE as unnecessary.
I'll still be doing, whether it is in that order.[/align]
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