AE - multiple game & saves
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
AE - multiple game & saves
There's an issue with multiple game saves, if your are playing a campaign 2 game, then switch to campaign 1, when you go back to play the saved campaign 2 game, the op, intel, & combat reports disappear for the first turn.
Example;
1. Campaign #2 saved on Dec 21st, 1941.
2. Go back a play a turn of Campaign #1.
3. Go back to a reload of the Dec 21st save game from Campaign #2, for the first turn there is no op, intel, or combat, report?
Example;
1. Campaign #2 saved on Dec 21st, 1941.
2. Go back a play a turn of Campaign #1.
3. Go back to a reload of the Dec 21st save game from Campaign #2, for the first turn there is no op, intel, or combat, report?
RE: AE - multiple game & saves
If you run a different turn, they are replaced with new ones.
Lucky for you, tonight it's just me
Any ship can be a minesweeper..once !!
http://suspenseandmystery.blogspot.com/
Any ship can be a minesweeper..once !!
http://suspenseandmystery.blogspot.com/
RE: AE - multiple game & saves
The easy brute force solution is to use a different install for each game.
RE: AE - multiple game & saves
ORIGINAL: scott1964
If you run a different turn, they are replaced with new ones.
That's the issue, I shouldn't lose anything just because I have more than one campaign going!
Maybe each saved game should have it's own folder, so nothing gets lost! Each time you start a new game, it gets it's own folder, this way nothing gets lost or replaced.
- jwilkerson
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RE: AE - multiple game & saves
ORIGINAL: Nomad
The easy brute force solution is to use a different install for each game.
That's what I've (almost) always done (and recommended) at least for PBEM. For AI I don't think it is necessary.
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
RE: AE - multiple game & saves
ORIGINAL: Nomad
The easy brute force solution is to use a different install for each game.
I think separate saved game folders are a better idea!
RE: AE - multiple game & saves
ORIGINAL: jwilkerson
ORIGINAL: Nomad
The easy brute force solution is to use a different install for each game.
That's what I've (almost) always done (and recommended) at least for PBEM. For AI I don't think it is necessary.
How about separate game folders? Each new campaign/scenario has it's own saved game folder, this is the way to go for PBM games, besides who wants to keep multiple game installs updated.
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Chris21wen
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RE: AE - multiple game & saves
ORIGINAL: pad152
ORIGINAL: scott1964
If you run a different turn, they are replaced with new ones.
That's the issue, I shouldn't lose anything just because I have more than one campaign going!
Maybe each saved game should have it's own folder, so nothing gets lost! Each time you start a new game, it gets it's own folder, this way nothing gets lost or replaced.
eaier way is to add the scenario to the file name E.g. S1 xxx, S2 xxx etc
- michaelm75au
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- Location: Melbourne, Australia
RE: AE - multiple game & saves
There is an undocumented feature that I added to make it easier on players with multiple PBEM games.
This saves having to have multiple installs on your PC, using up tons of space.
It allows you to define a different set of directories to be used in a game.
Create a file called witp.ini in the install directory (eg c:\Matrix Games\War In The Pacific Admiral's Edition)
Within this file, you can define where the art, save and scen directories are found.
The actual directories in use are shown on various screens in WITPAE.
Use this to create a different save are for each of your PBEM games, and adjust the INI file to match before starting the game.
Sample file (attached also)
This saves having to have multiple installs on your PC, using up tons of space.
It allows you to define a different set of directories to be used in a game.
Create a file called witp.ini in the install directory (eg c:\Matrix Games\War In The Pacific Admiral's Edition)
Within this file, you can define where the art, save and scen directories are found.
The actual directories in use are shown on various screens in WITPAE.
Use this to create a different save are for each of your PBEM games, and adjust the INI file to match before starting the game.
Sample file (attached also)
; All locations are from the WITP-AE install directory
; This file does not need to be present, but if present, is used to override the standard directory pointers
; Remove the leading ; from the line you want to use.
; Overriding location of save games. This is handy for multiple PBEM games where a separate directory can be set up for each game.
[Save]
Dir=save\joes
; Overriding location of scenario files. This is handy for modders when building games
[Scen]
;Dir=scen\test
; Overriding location of art directory. This is handy to test new art or to keep separate art folders
;[Art]
;Dir=copy of art
- Attachments
-
- WITP.zip
- (436 Bytes) Downloaded 10 times
Michael
RE: AE - multiple game & saves
Now THAT's great!
With this nifty little tool I can easily separate different directories for testing purposes. And it seems to be a bit easier than re-naming directories.
Thanks [:)]
With this nifty little tool I can easily separate different directories for testing purposes. And it seems to be a bit easier than re-naming directories.
Thanks [:)]
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
- michaelm75au
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- Location: Melbourne, Australia
RE: AE - multiple game & saves
These report files are now stored in the save game.ORIGINAL: pad152
There's an issue with multiple game saves, if your are playing a campaign 2 game, then switch to campaign 1, when you go back to play the saved campaign 2 game, the op, intel, & combat reports disappear for the first turn.
Example;
1. Campaign #2 saved on Dec 21st, 1941.
2. Go back a play a turn of Campaign #1.
3. Go back to a reload of the Dec 21st save game from Campaign #2, for the first turn there is no op, intel, or combat, report?
If you had reloaded the campaign #1 save, it would have restored the reports for that turn.
I found it was better to save the reports, especially if a lot of games were being played at the same time.
Michael
- jwilkerson
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RE: AE - multiple game & saves
ORIGINAL: pad152
who wants to keep multiple game installs updated.
That's part of the benefit of multiple installs - each game can be updated - or not (I actually prefer not to update games in process) as the players prefer. For me it would be difficult if not impossible to coordinate multiple game updates at the same time. And I might be playing Japanese in one and Allied in the other, then it is probably impossible to coordinate.
But multiple folders is "somewhere in between" and could be done, especially if no updates are contemplated. Then the "multi-update" issue will not intervene.
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
- USSAmerica
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RE: AE - multiple game & saves
I actually followed all the discussion above, but I still feel a little dizzy. 
Maybe I am destined to stick to one game at a time. [:D]

Maybe I am destined to stick to one game at a time. [:D]
Mike
"Good times will set you free" - Jimmy Buffett
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"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
RE: AE - multiple game & saves
ORIGINAL: USS America
I actually followed all the discussion above, but I still feel a little dizzy.
Maybe I am destined to stick to one game at a time. [:D]
me too! [X(]
I have had up to five PBEMs going simultanieosly and always sidestepped the problem by ALWAYS finishing a turn and sending it on after running the combat. If you do this, the problem never occurs. And if for some reason you ever do switch games in midstream, you can also quickly workaround the problem by re-running the combat.
To be honest, I have to admit that the reason I always did that was because I would get totally confused as to which game was doing what if I tried to switch.
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Chet Guiles
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- Location: Southern CA
RE: AE - multiple game & saves
I have always sent all the necessary saved files from each game to a separate game folder before unzipping the next into the WitP or AE SAVE folder. Takes a couple of minutes, but saves the confusion.
Vista (please hold the hissing and boos -- Windows 7 is coming) has a "Saved Games" folder that is a handy place to put those saved games. As long as youi use a separate folder for each game you can have multiple games with same opponent, etc.
Vista (please hold the hissing and boos -- Windows 7 is coming) has a "Saved Games" folder that is a handy place to put those saved games. As long as youi use a separate folder for each game you can have multiple games with same opponent, etc.




