Pre patch issues

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Rossj
Posts: 155
Joined: Sun Aug 08, 2004 3:35 pm

Pre patch issues

Post by Rossj »

The patch may have corrected these problems, but it looks like the patch has caused new problems so I am holding off for a while.

The troop loading problem has been discussed before. It looks like the load capacity is different from one screen to the next as if there were different data bases in play for each screen instead of one database.

I can't get Baker Island to build a port. It lets me select improve port, but when I check the following turn, it is deselected. The airfield grows, but not the port.

I can't get a p-36 squadron at PM to accept replacements, but then I realized that there were no P-36s in the pool.
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michaelm75au
Posts: 12465
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Pre patch issues

Post by michaelm75au »

ORIGINAL: Rossj

The patch may have corrected these problems, but it looks like the patch has caused new problems so I am holding off for a while.

The troop loading problem has been discussed before. It looks like the load capacity is different from one screen to the next as if there were different data bases in play for each screen instead of one database.

I can't get Baker Island to build a port. It lets me select improve port, but when I check the following turn, it is deselected. The airfield grows, but not the port.

I can't get a p-36 squadron at PM to accept replacements, but then I realized that there were no P-36s in the pool.

Baker Is has a port of 0(0) which means it can't build one from my understanding.
Michael
Kaletsch2007
Posts: 142
Joined: Wed Apr 02, 2008 10:39 am

RE: Pre patch issues

Post by Kaletsch2007 »

ORIGINAL: michaelm

ORIGINAL: Rossj

The patch may have corrected these problems, but it looks like the patch has caused new problems so I am holding off for a while.

The troop loading problem has been discussed before. It looks like the load capacity is different from one screen to the next as if there were different data bases in play for each screen instead of one database.

I can't get Baker Island to build a port. It lets me select improve port, but when I check the following turn, it is deselected. The airfield grows, but not the port.

I can't get a p-36 squadron at PM to accept replacements, but then I realized that there were no P-36s in the pool.

Baker Is has a port of 0(0) which means it can't build one from my understanding.

It should as 0(0) means it could be build up to 3(0) !
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