ORIGINAL: Mynok
ORIGINAL: Jzanes
Only time will tell but I hope you are right. However, even with the various new limitations, I'm afraid the japanese player will ultimately overwhelm any allied air strongpoint because they won't run out of planes. Even if the japanese player loses 2:1 in a-2-a and destroys only 1 plane per 10 bomber sorties, the #s will still add up to defeat for the allies with the current replacement rates.
Only possible against the AI. A human Japanese is limited by pilots. Drastically.
Hope you are right but seeing the way things work having played up to May 42 (vs. the AI), I'm afraid the same logic applies to AE that resulted from the low allied replacement rates found in CHS. Maybe even more so.
With the current allied replacement rates, the japanese player only has to attrit the allies for a short time to exhaust the pools and shatter the allied squadrons for months. During those rebuilding months, the japanese player will be happily training both via the training command and in milk runs vs. defenseless allied ground units. The logical thing for any japanese player is to concentrate and smash any allied air buildup. The allied player cannot make good on losses and will inevitably have to withdraw and concede any base the japanese player wants to control. Sure, air support, overstacking, coordination, etc. will limit the japanese player but they only need to maintain a high tempo for a short period to overwhelm the allies. Sure, they will take their lumps and be less than totally efficient but they will win.
If I were to start a PBEM as the japanese today I would;
1. Pick a target area. Malaya, PI, Java, Burma, etc.
2. Concentrate my zeroes in a large airbase outside the range of allied fighter escorts.
3. Load this base and any nearby sizable (4 plus) bases with all the available air support, HQs, supply. Avoid it if you can but don't worry yourself too much about overstacking. We'll take that penalty in order to maintain mass turn after turn.
4. Maintain a moderate CAP over my base to slaughter any unescorted bomber raids. Nates and Oscars can probably handle this duty.
5. Delay any possibly dangerous invasions until air supremacy is won.
6. Sweep allied airbases until the allied player stops CAPing it out of frustration or inability to replace losses.
7. Airfield attack with bombers (preferably IJA) until the base is smashed. Continue to sweep these same bases to keep the allied player at bay.
8. Naval and port attack with IJN bombers to sink any allied ships within zero range.
9. Invade.
Rinse and repeat until you've got everything you want. Only bases outside zero range will be safe from this. Going steps 1 to 8 may take a couple weeks but only if the allied player uses their airforce to contest your target. Then you've still won, as they won't have anything to fight you with for the next several months. This result can arguably be said to be historical in early to mid 1942 but after that, not so much. Looking ahead, allied replacement rates don't really pick up till late 43 or even 44. That's a long depressing road for an allied PBEM player.
Sorry for the length and denseness of all this. I'm not trying to rattle any cages or offend anyone. Just trying to get some feedback to the dev's and hope they consider some changes in the name of enjoyable PBEM play.