This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!
Seeing the AI operate B17's from level 2 airfields, seems like too much of a cheat. Heavy bombers should be limited to level 4 for even the AI. I don't mind the AI getting bonuses but, seeing it not even using the same game rules is a bit much.
I tend to agree with you here!
I believe that was historical. A number of the Dutch bases in Borneo were secretly set up to facilitate bombers flying in, flying a mission, and flying out. How big was Guadalcanal when the B-17s started using it in the same way?
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
probably already reported but under patch 1.083, hitting the button "toggle replacements for all units on or off" in the land unit overview, both buttons turn replacements on.
scenario 1.
Bougainville, November 1,2,3,4,5,6,7,8,9. It rained today.
scn. 1
slot 5348 86th Infantry Cav Division -- suffix is Cavalry Division -- should be Division
Noted. What's causing the problem is that the Division points to the wrong TOE. It will be fixed for Patch 2.
WitP-AE -- US LCU & AI Stuff
Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change? Moriarty: Crap!
I believe that was historical. A number of the Dutch bases in Borneo were secretly set up to facilitate bombers flying in, flying a mission, and flying out. How big was Guadalcanal when the B-17s started using it in the same way?
If your going to allow 4 engine bombers to operate from level 2 airfields, then air field size doesn't mean anything any more.[8|] I don't know how big the airfield got on Guadalcanal, but today Honiara (Henderson Field) is the only international airport in the Solomon Islands at 7200ft long. My understanding is airfield size in WITP/AE represents more than just size but, also the facilities like fuel & bomb bunkers, repair facilities, etc.
I believe that was historical. A number of the Dutch bases in Borneo were secretly set up to facilitate bombers flying in, flying a mission, and flying out. How big was Guadalcanal when the B-17s started using it in the same way?
If your going to allow 4 engine bombers to operate from level 2 airfields, then air field size doesn't mean anything any more.[8|] I don't know how big the airfield got on Guadalcanal, but today Honiara (Henderson Field) is the only international airport in the Solomon Islands at 7200ft long. My understanding is airfield size in WITP/AE represents more than just size but, also the facilities like fuel & bomb bunkers, repair facilities, etc.
Airfield size still matters. If the size is not at least 4 + (bombload/6500), then the unit will only carry extended range load, only have normal range and suffers more Ops losses.
(this surfaced in another thread)
In scenario 1 (possibly in the other variations too) some SNLF companies have an infantry icon instead of an amphibious infantry icon. Is this intentional?
unit # 4382, 51st naval guard starts first turn (dec 7) with preparation Jaluit/0, loaded on "Makin invasion" TF 15, docked at Jaluit and heading to Makin
unit # 4383, 52nd naval guard starts at Jaluit (and will stay there, the TF won't load it up), but has preparation Makin/50
I guess orders were mixed up and the TF commander loaded the wrong unit
Unit 6402 - "3rd Carbiniers" - should be "Carabiniers."
WitE Alpha/Beta Tester
WitE Research Team
WitE2.0 Alpha/Beta Tester
WitE2.0 Research Team
WitW Alpha/Beta Tester
WitW Research Team
Piercing Fortress Europa Research Team
Desert War 1940-1942 Alpha/Beta Tester
Maximum visibility in Clear Conditions: 30,000 yards
Range closes to 29,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 29,000 yards
CONTACT: Allied lookouts spot Japanese task force at 29,000 yards
Both TF attempt to withdraw!
Range increases to 30,000 yards...
Both Task Forces evade combat
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Day Time Surface Combat, near Balikpapan at 64,97, Range 30,000 Yards
Japanese Ships
CV Akagi
DD Arashio
DD Akatsuki
DD Okikaze
Allied Ships
AMc MMS D
Maximum visibility in Clear Conditions: 30,000 yards
Range closes to 29,000 yards...
Range closes to 25,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 25,000 yards
CONTACT: Allied lookouts spot Japanese task force at 25,000 yards
Both TF attempt to withdraw!
Range increases to 30,000 yards...
Range increases to 30,000 yards...
Both Task Forces evade combat
Jap AI taking bases and throwing the defender out. The Japs move on and leave a unit not destroyed nearby. The allies move back to retake the base. This has happened more than once.
I still have an AI surface warfare TF sitting in Davao harbor. It arrived a week ago and just sat there, not bombarding or anything else, until an invasion TF showed up and began unloading. During that time the TF (a BB, CA and 2 DD's) had the BB torpedoed by a PBY, Dutch subs fired numerous torpedoes at them, and I ran a surface TF in there to shake them up.
I also pulled all the Allied LCU's in the area to Davao when it was obvious that -something- was going to happen there soon. Now there's three infantry units dug in there instead of the one the AI was expecting, and the TF is STILL not bombarding!
(BTW this is with the beta patch installed)
Unit 5907 "Madion Base Force" should be "Madioen Base Force"
Unit 5908 "Loemafjang Base Force" should be "Loemadjang Base Force"
Unit 5916 "Den Passer Base Force" should be "Den Passar Base Force"
Cheers! [:D]
fbs
ps: I can't believe I'm reviewing the spelling of all units named after places, to make sure they match the spelling of the place... hahahah [:D]