Developer's Commentary: Airfield Stacking

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herwin
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RE: Developer's Commentary: Airfield Stacking

Post by herwin »

ORIGINAL: John Lansford

The AI has taken the base in western Sarawak (the northern coast of Borneo) and is basing Bettys out of there to attack shipping in Java.  However, the base is (I think, I'm at work) only a size 2, yet the Bettys are most definitely carrying torpedoes!  I thought that bombers operating out of airfields too small for them could only carry extended range weaponry (bombs).

I have noticed that their strike packages are very spotty.  Sometimes the base sends 10 Bettys at a target, other times they send only 2 or 3, and none are escorted.  Is this a result of the small base or overstacking, or both?

HISTORY

You could get Japanese land-based attack planes with torpedoes out of small bases, but only if they flew their torpedoes in with them when they arrived.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
John Lansford
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RE: Developer's Commentary: Airfield Stacking

Post by John Lansford »

ORIGINAL: herwin

HISTORY

You could get Japanese land-based attack planes with torpedoes out of small bases, but only if they flew their torpedoes in with them when they arrived.

In that case why can't I fly my Vildebeests and Swordfish to other bases and launch one torpedo attack from that base, then? If the base is within the combat radius of the plane while carrying a torpedo then it should be possible as well.
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invernomuto
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RE: Developer's Commentary: Airfield Stacking

Post by invernomuto »

ORIGINAL: TheElf

Yes, there are two ways to be overstacked.

1) Physical space. (ie. AF size vs number of engines)

2) Administrative. (ie. AF size vs too many groups)

The HQ only adds to the Administrative overstacking penalty. It won't magically increase the size of the AF. However we will likely look at this as a possible change in patch 2.

Thank you, it does make perfect sense.
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