ORIGINAL: Hard Sarge
to be honest, I think I could disput the other guys claim, we both fired on him
but am very rusty
for the AA in 2.09, where did you get the results from ? the number of guns may be good, but the results are very much out of wack, English AA was not too good during BoB, even worse vs fighters, nothing from my reseach shows that the fighters or bombers really even worried about (more, stuff happens, if it did hit, then I don't want to go there, like in the later bombing campaigns)
remember, range is not what is listed for most weapons, Med AA is only around 8K (most stats list 14 or so) the English had a good Heavy in the 4.7, but it wasn't too wide spead, and the old 3 Incher, was a old gun, forced into action, so wasn't as good as a standard 3 inch gun
I don't think I have flown a mission that I have not been at least hit by aa
Yes, you are correct and the number of guns may be a bit too many. We are looking into it. The amount of the AAA can be tuned as I coded an tuning options for the AAA and flak (you know how I love options for players).
You can control the AAA fire just set the guns to (will increase the reload time of the BOFORS by 2/3):
LT_BRIT_BOFORS_Reloadtime = 300 #the reload time in cseconds (cs / 100 = seconds) for the LT_BRIT_BOFORS 40 MM AA Gun. Just increase this parameter to reduce the BOFOR rate of fire
You can also control the flak but most players like it.
Flak_Size_In_Meters = 11.000000 #The flak size is used to force major damage to an A/C when the flak overlaps the A/C. Used to Simulate a A/C flak hit.
The other controls are:
Increase_Flak_and_AAA_Rate_Of_Fire=OFF # ON = increase the Ground Flak and AAA rate of Fire or OFF = Stay with the same rate of fire as always
Do_You_Want_Flak_Over_France=ON # ON = Player Gets Flak Over France or OFF = Player Gets No Flak Over France
Do_You_Want_Flak_And_AAA_Fire=OFF # ON = Player 'Gets' Flak and AAA fire or OFF = Player Gets 'No' Flak and AAA fire. For saving processor resources
Do_You_Want_Flak_And_AAA_Fire_if_Friendly_within_1000_Meters=ON # ON = Flak and AAA when friendly is within 1000 meters or OFF = No Flak and AAA fire when friendly is within 1000 meters
Yes, we have some tuning to do. I will code in an AAA acuracy control when I can.
Always more to do..............