Fanning Island

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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witpqs
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Fanning Island

Post by witpqs »

Is there something special about Fanning Island? It has a 0(0) Port, and it just will not build. I'm trying to build it to port level 1. It gained 1% the turn I landed a SeaBee there. It went to 2% when I landed a second one there. It's at 4% with 5 SeaBee units there and simply will not build up. Plenty of supply.

Is there something special about the terrain where it is not supposed to build up? If so, how can I tell that when I look at a base?
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Jorm
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RE: Fanning Island

Post by Jorm »

Yes, i have had exaclty the same hing happen on a 0/0 dot island that i wanted to build up, it stayed at low numbers for a few turns ,seeming building up the port very slowly, then BOOM, in 1 turn it went to 100% from about 5-7% and the port size increased. I kept the enginners at it and the port is now lvl 3 up from 0 but the same very slow increase then boom to 100% cycle occurs.

Id suggest just leaving it building to see if the same thing happens for you

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jb123
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RE: Fanning Island

Post by jb123 »

same happened in WIPT on at places like norfolk is
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witpqs
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RE: Fanning Island

Post by witpqs »

ORIGINAL: Jorm

Yes, i have had exaclty the same hing happen on a 0/0 dot island that i wanted to build up, it stayed at low numbers for a few turns ,seeming building up the port very slowly, then BOOM, in 1 turn it went to 100% from about 5-7% and the port size increased. I kept the enginners at it and the port is now lvl 3 up from 0 but the same very slow increase then boom to 100% cycle occurs.

Id suggest just leaving it building to see if the same thing happens for you


Well, it's got a size 3 airfield already from a base of (3) - could build to 6. I've had engineers there literally for several months and no joy at all on the port (as described).
Nux Mortis
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RE: Fanning Island

Post by Nux Mortis »

ORIGINAL: jb123

same happened in WIPT on at places like norfolk is

happens on Norfolk Island in AE too, i gave up after several months with 5 Seabees units.

Same thing on Tagula-Island, a dozen Seebee-units over many months couldn´t build up the port.

I´m playing the GC 2 on very hard against the AI.
Kaletsch2007
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RE: Fanning Island

Post by Kaletsch2007 »

ORIGINAL: Nux Mortis

ORIGINAL: jb123

same happened in WIPT on at places like norfolk is

happens on Norfolk Island in AE too, i gave up after several months with 5 Seabees units.

Same thing on Tagula-Island, a dozen Seebee-units over many months couldn´t build up the port.

I´m playing the GC 2 on very hard against the AI.

Just curious what is the supply level ? Is there a minimum requirement for building ports at a certain level ? (as it is for building forts)
Thanks
Nux Mortis
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RE: Fanning Island

Post by Nux Mortis »

ORIGINAL: Kaletsch2007


Just curious what is the supply level ? Is there a minimum requirement for building ports at a certain level ? (as it is for building forts)
Thanks

Tagula had between 70k and 120k supplies, norfolk between 1k to 35k.
I dont know if there a minimum requirements.
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khyberbill
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RE: Fanning Island

Post by khyberbill »

Is there something special about the terrain where it is not supposed to build up? If so, how can I tell that when I look at a base?
0(0) Ports or airfields build very, very slowly. In WItP it once took me a year in game time to build up the airfield on Christmas Island (IO) to lvl 2 and I had lots of engineers and supply there. I dont even bother with 0(0) airfields or ports anymore.
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
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witpqs
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RE: Fanning Island

Post by witpqs »

ORIGINAL: khyberbill
Is there something special about the terrain where it is not supposed to build up? If so, how can I tell that when I look at a base?
0(0) Ports or airfields build very, very slowly. In WItP it once took me a year in game time to build up the airfield on Christmas Island (IO) to lvl 2 and I had lots of engineers and supply there. I dont even bother with 0(0) airfields or ports anymore.

I'm cool with the slow thing. It's just that other level 0(0) ports have built up to level 1 much faster. Actually, I should say 'at all' because Fanning Island simply is not building.

If it is intentional that Fanning Island (and some others) are impossible or nearly impossible to build up that is totally fine with me, I would just like a way to know which level 0(0) is which. Looking at the base display I cannot see anything different for Fanning Island than for any other 0(0) port. In fact, it has a troop capacity of 60,000, so it's not tiny size-wise.

BTW, even though this question is about ports I presume the same situation could exist with an airfield?

Andrew Brown - would you please comment on this? [:)]
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JWE
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RE: Fanning Island

Post by JWE »

ORIGINAL: witpqs
Andrew Brown - would you please comment on this? [:)]
Andrew sometimes scans these main boards, but you would be best served by putting your substantive question on the AE Map, Base, Economic Issues thread. I know he grazes those fields regularly.
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eMonticello
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RE: Fanning Island

Post by eMonticello »


Few things are harder to put up with than the annoyance of a good example. -- Pudd'nhead Wilson
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witpqs
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RE: Fanning Island

Post by witpqs »

Thanks, John.
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