1.51 patch info

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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borsook79
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RE: 1.51 patch info

Post by borsook79 »

ORIGINAL: Anraz

The good news is we are very close to release a public beta version of the patch. Stay tuned ;)
Great to hear!
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
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coxville
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RE: 1.51 patch info

Post by coxville »

I know it is always difficult to call but how close is close? Are we talking hours or a couple of days? I haven't rolled my panzers for a couple of days and their commanders are getting itchy!

Chris
93% of statistics are wrong...
Anraz
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RE: 1.51 patch info

Post by Anraz »

We are a bit delayed because of abundance of improvements. We are trying really hard to get it to stable version ready at least for public beta. Yesterday we sent another version to testers and we still go on  with work.  

Normally we would work during the weekend, but during the following one in a small cottage placed in  the wilds outside a city which`s name could be translated into English as “ a boat” we will have for two days “an  away seminar”  without  any internet connections (or maybe only with weak mobile connection :) ).

  So in short the plan is to release a public beta version of the  patch in the middle of the next week. I hope we won`t have to tackle with any more obstacles.
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coxville
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RE: 1.51 patch info

Post by coxville »

Thanks for the speedy response. The work you guys are doing is really appreciated and just means I get to kick france one more time under the old system.

enjoy the weekend

Chris
93% of statistics are wrong...
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doomtrader
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RE: 1.51 patch info

Post by doomtrader »

a city which`s name could be translated into English as “ a boat”

Just run ToW, look for Lodz and one hex south-west ;)
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Michael the Pole
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RE: 1.51 patch info

Post by Michael the Pole »

ORIGINAL: Anraz

We are a bit delayed because of abundance of improvements. We are trying really hard to get it to stable version ready at least for public beta. Yesterday we sent another version to testers and we still go on  with work.  

Normally we would work during the weekend, but during the following one in a small cottage placed in  the wilds outside a city which`s name could be translated into English as “ a boat” we will have for two days “an  away seminar”  without  any internet connections (or maybe only with weak mobile connection :) ).

  So in short the plan is to release a public beta version of the  patch in the middle of the next week. I hope we won`t have to tackle with any more obstacles.
HA! I knew it! Its that damned Polish beer again, isn't it? You guys have got to get your priorities straight. [:-] And they go off and hide in the woods because their wives and girlfriends won't put up with it anymore, either.

Seriously, the amount of work these guys are putting into a game that went gold going on two months ago is stupifying. When you compare it to the usual, "we've got your cash, what the hell more do you want?" attitude of the vast majority of game publishers (can anyone say SEGA?) they really deserve a lot of credit. (I can tell you that the beta testers are damned near overwhelmed trying to keep up with them, and all that we do is play the stupid thing.)

Kudos unto you, oh Wastelands gurus![&o]
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8
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PitifulGrunt
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RE: 1.51 patch info

Post by PitifulGrunt »

ORIGINAL: Michael the Pole

ORIGINAL: Anraz

We are a bit delayed because of abundance of improvements. We are trying really hard to get it to stable version ready at least for public beta. Yesterday we sent another version to testers and we still go on  with work.  

Normally we would work during the weekend, but during the following one in a small cottage placed in  the wilds outside a city which`s name could be translated into English as “ a boat” we will have for two days “an  away seminar”  without  any internet connections (or maybe only with weak mobile connection :) ).

  So in short the plan is to release a public beta version of the  patch in the middle of the next week. I hope we won`t have to tackle with any more obstacles.
HA! I knew it! Its that damned Polish beer again, isn't it? You guys have got to get your priorities straight. [:-] And they go off and hide in the woods because their wives and girlfriends won't put up with it anymore, either.

Seriously, the amount of work these guys are putting into a game that went gold going on two months ago is stupifying. When you compare it to the usual, "we've got your cash, what the hell more do you want?" attitude of the vast majority of game publishers (can anyone say SEGA?) they really deserve a lot of credit. (I can tell you that the beta testers are damned near overwhelmed trying to keep up with them, and all that we do is play the stupid thing.)

Kudos unto you, oh Wastelands gurus![&o]


I have to agree completely. Big difference with this group.
If you are going to go through hell, keep going. - Churchill
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AH4Ever
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RE: 1.51 patch info

Post by AH4Ever »

I think the whole concept of Strategic Movement needs to be examined.

1) Range - Having eliminated the USSR, I was able to move corps sized units from the east edge of the map to Paris in one week during winter.

2) Encircled units should be prohibited.

3) Only units clear of enemy ZOC's and in or adjacent to cites should be allowed to initiate.
JJMC

The next best thing to being clever is being able to quote someone who is.

You weren't there Thursday... You MISSED it!
gwgardner
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RE: 1.51 patch info

Post by gwgardner »

ORIGINAL: AH4Ever

I think the whole concept of Strategic Movement needs to be examined.

1) Range - Having eliminated the USSR, I was able to move corps sized units from the east edge of the map to Paris in one week during winter.

2) Encircled units should be prohibited.

3) Only units clear of enemy ZOC's and in or adjacent to cites should be allowed to initiate.

I agree with 1 and 2. At this scale, I can't see doing 3.

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AH4Ever
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RE: 1.51 patch info

Post by AH4Ever »

ORIGINAL: gwgardner

ORIGINAL: AH4Ever

I think the whole concept of Strategic Movement needs to be examined.

1) Range - Having eliminated the USSR, I was able to move corps sized units from the east edge of the map to Paris in one week during winter.

2) Encircled units should be prohibited.

3) Only units clear of enemy ZOC's and in or adjacent to cites should be allowed to initiate.

I agree with 1 and 2. At this scale, I can't see doing 3.

Now that you mention it #3 is totally unnecessary.
JJMC

The next best thing to being clever is being able to quote someone who is.

You weren't there Thursday... You MISSED it!
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