Wishlist

In this elegant turn-based strategy game, compelling gameplay combines with gripping history to create an addictive mix. Aimed at all levels, from those who have never played a wargame before to those who know the history of World War II in detail, this is an entertaining and mentally challenging game of combined arms strategy. Your armor, infantry, artillery and air units will follow you through the most crucial battles of the Eastern Front. You will be able to choose from 47 different upgrades and improvements for your units as well as add new forces based on your success in the campaign. Take command in two German and one Soviet campaign as well as individual scenarios and determine the fate of the Eastern Front.

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junk2drive
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Wishlist

Post by junk2drive »

You've seen the screenshots, read the info, what would you like to see in the game or in the future?

Yeah I know the game is not out yet but it's a holiday weekend in the USA and the forums are kinda quiet.
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sabre1
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RE: Wishlist

Post by sabre1 »

junk2drive,


Man, you really must be bored. [8D]
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kafka
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RE: Wishlist

Post by kafka »

dynamic campaigns [:D]
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Max 86
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RE: Wishlist

Post by Max 86 »

campaign editor
No problem Chief!
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goodwoodrw
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RE: Wishlist

Post by goodwoodrw »

Coming out today, Tuesday.[:D]
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Adam Parker
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RE: Wishlist

Post by Adam Parker »

Tomorrow (Wed) for Aussies [:'(]
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goodwoodrw
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RE: Wishlist

Post by goodwoodrw »

Hopefully tomorrow, yes your right Adam Wednesday in Oz, very quiet on this subject Erik will it be delayed?
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Erik Rutins
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RE: Wishlist

Post by Erik Rutins »

It will be released this week, the exact day is still not clear as we're working through the final store setup and physical product QA.
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D.Ilse
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RE: Wishlist

Post by D.Ilse »

ORIGINAL: kafka

dynamic campaigns [:D]

+1
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junk2drive
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RE: Wishlist

Post by junk2drive »

Bump for all the newcomers.

Could those of you that have wishlist items in other threads please copy and paste them here?
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Kipper
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RE: Wishlist

Post by Kipper »

Copy & paste from another post:

An option for thick 3-D cylinders with a simple NATO symbol on top (like the markers Von Rundstedt uses at the start of A Bridge Too Far, for example) could attract a lot of the more grognady/boardgame types, and should be a very simple job with the graphics engine and would give a very good feel of operational command.  I for one instinctively look for fields of fire when I see small soldiers and I could never shake that out of my head :)
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Adam Parker
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RE: Wishlist

Post by Adam Parker »

Scrap the 3d - this isn't a tactical game or Civ.

Provide a simpler playing map and get rid of the need for Ogre.

Enable screen resolution and anti-aliasing to be set in the graphics options of the game.

Add name labels to towns and objectives.

Get rid of childish achievement pop-up's when securing objectives. I received one to tell me now that I'd captured a bridge all wonderful things would happen to my side including the ability to capture a town. I captured that town 2 turns prior.

Allow the map to be zoomed entirely out, this game does not need to be played close up, unless you want players to ooh and ah at wonderful 3D pictures. This game should be operational and grand tactical.

Why does infantry move faster than armor?

Add a player's available resources for spending on all screens - I looked and could never find it. It should go up and down on screen based on the player's investment decisions (apologies if I've missed it).

When buying or refitting provide a "confirmed" or "done" message at the end of each action.

When loading a save, let the weather at the time of the save apply.

Don't let a scenario start until a player has deployed all units.

The AI rarely attacks its objectives. But that's AI's huh?
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Wolfe1759
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RE: Wishlist

Post by Wolfe1759 »

1. Option for Nato icons.

2. Germans = blue, Russians = (a red) red

3. Enable a maximum zoom out - again with the option of nato icons so you can tell what things are at this zoom (similar to Commander Europe at War)

4. Fix Ogre ie phantom units and flipped units
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Obsolete
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RE: Wishlist

Post by Obsolete »

Scrap the 3d - this isn't a tactical game or Civ.
LOL, I think the suggestions in this thread should be reasonable.

Provide a simpler playing map and get rid of the need for Ogre.

I don't think you understand what Ogre actually is.  It is the actual game-engine.  Again, what you suggest isn't feasable.

4. Fix Ogre ie phantom units and flipped units
I would have liked to stomp out this issue as well, but as mentioned, the problem seems to be with Ogre as I understand it.  It is comparable to having Firaxis make a Windows Vista patch, because of something that MS hasn't quite handled properly.


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Kipper
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RE: Wishlist

Post by Kipper »

I agree with Obsolete - scrapping 3D and Getting rid of ogre = new game.  Making a 2D option is a huge task.  But making 3D cylinders with NATO Icons on top as an option is an easy task that can be done within the Ogre 3D engine and indeed should improve performance for people who play with that option because the mesh models will be simpler.
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Erik Rutins
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RE: Wishlist

Post by Erik Rutins »

We'll definitely look into some kind of counter/symbol option. I don't know what's possible now, but the request has certainly been heard.

As noted above, getting rid of Ogre is not an option and having played through all the campaigns a few times, the number of issues I've personally run into was fairly small in beta and zero right before release, so I'm not sure why people see Ogre (the 3D game engine) as a problem. Based on some of the reports, it looks like we did miss some things, but I'm hopeful the bulk can be corrected quickly if we get saves and logs from the reporting customers.
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willgamer
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RE: Wishlist

Post by willgamer »

ORIGINAL: Erik Rutins

...so I'm not sure why people see Ogre (the 3D game engine) as a problem.


Not a show stopper, but since you asked:

I'll take that one for $1000, Alex. [:D]

Perhaps it's because you failed to set expectations that an OGRE screen would be the first thing you see every time you start the game.

IMHO it would have been better to disclose this upfront.

Screen shots of OGRE could have let people see what they were buying.

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Erik Rutins
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RE: Wishlist

Post by Erik Rutins »

The Ogre screen is just a graphics configuration screen. We have a similar one (though it does not say Ogre, but otherwise is a pre-launch graphics configuration pop-up) in our Panzer Command games and never received a single complaint on that.
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PoorOldSpike
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RE: Wishlist

Post by PoorOldSpike »

1- Incorporate a 2D counter option so the game will appeal to the mature wargamer market who are put off at the moment by the 3D 'toytown' graphics

2- Explain what some of the techy settings in Ogre do exactly
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Kipper
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RE: Wishlist

Post by Kipper »

ORIGINAL: Erik Rutins

We'll definitely look into some kind of counter/symbol option. I don't know what's possible now, but the request has certainly been heard.

My cylinder solution is couple of hours work in Ogre and hey presto NATO operational map. Do that, sort out the mouse drag issue (ask the devs to check the cursor model as too many points and this will cause a drag on video power), one more level of zoom-out (easy in Ogre or any 3D environment), fix the nation colours and the unit move speeds and it sounds to me as if you are moving rapidly to having a winner on your hands.

I haven't a clue what might be causing the spinning/disappearing units except that the meshes might be too dense?

Don't worry about the Ogre screen. Many is the multi-million dollar game I have bought and you have to go through 3 or 4 screens of graphics intros :)

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