European Diplomacy v2 AI+

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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Here's the whole map at start of turn 14.


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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Here is the situation at the end of turn 14.

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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Situation at start of turn 15.

There was heavy fighting on the Italian border in the North and the Turkish border in the south. Most of the casualities sustained on the AI's turn were from fighting on those 2 borders. 


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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Round 5 has been a busy turn.

In the North the Balkin Army has begun its invasion of Italy and Germany. Also Balkin high command has ordered the creation of a new Western Army charged with the task of invading Italy.

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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

The EAG has begun pushing back the Soviet army.

The first objective will be to push the Soviets back behind the river and then plan an attack for capturing Kiev.

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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

In the South the SAG will have the task of holding back the Turkish armies until I fell they are strong enough for a full scale invasion of Turkey. Although the Turks are sending very powerful armies at my lines I keep them in check with massive bombardments from Artillery and Naval fire as well as air strikes.

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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Heres the big picture.

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Joshuatree
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RE: European Diplomacy v2 AI+

Post by Joshuatree »

First thing I would do in the South... when you are strong enough, is open your frontline. That way the AI forces will cross the river, if you then have some armour or AT troops stationed there, he will most likely not attack you the first turn... giving you enough time to use your Artillery and Airforce, and then use an encirclement to destroy his units. That way he will not have beaten units, he won't have much units left at all.
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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

I expect it will be 3 or 4 turns before I start looking at any serous plans for the invasion of Turkey.

Joshuatree has given me some ideas. Another possibility I have come up with after considering Joshuetree's withdrawal and incircle idea is to advance and encircle.

I would breakthrough in the North and proceed South meeting another Balkin invasion force that will take the port city of Izmir and proceed North cutting off Turkish forces using a Pincer move.

Of course these units will need to be constructed first.

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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Here is the situation at the start of round 16.

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Jeffrey H.
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RE: European Diplomacy v2 AI+

Post by Jeffrey H. »

I'm enjoying this AAR very much. Thanks for the effort so far.
History began July 4th, 1776. Anything before that was a mistake.

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Barthheart
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RE: European Diplomacy v2 AI+

Post by Barthheart »

Great AAR. Good work.

Watch out for Sweden though.They already have 2 capitols, Stockholm and Berlin, and they lokk close to getting Moscow. They will have huge production if that happens.

Good luck.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
Joshuatree
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RE: European Diplomacy v2 AI+

Post by Joshuatree »

ORIGINAL: HamburgerHill

I expect it will be 3 or 4 turns before I start looking at any serous plans for the invasion of Turkey.

Joshuatree has given me some ideas. Another possibility I have come up with after considering Joshuetree's withdrawal and incircle idea is to advance and encircle.

I would breakthrough in the North and proceed South meeting another Balkin invasion force that will take the port city of Izmir and proceed North cutting off Turkish forces using a Pincer move.

Of course these units will need to be constructed first.

Depends. If you're considering an attack in the North you're facing a direct frontal assault across a river (you can't build a bridge there yet)... that would mean a massive artillery attack followed by bombers... and *then* you're only allowed to attack with a max. of 100 points without a stacking penalty.
The problem with AI+ is that it invests heavily in amour and heavy armour, so you're already facing Tank destroyers III and Heavy Tanks II :-( and they are tough nuts to crack without bombers ( look at those 10 Flak III) or a multi angled attack. So facing this kind of amour at that particular place I would still either lure them in and cut them off, or build a bridge across that southern river and do a small encirclement. Because after all, when you try to encircle him, the AI can also encircle you if you're not carefull.
The coastal city you mentioned may also be full of units, meaning it's likely very hard to conquer. 200 Staff for instance pose a significant unit to beat I've discovered, when holed up in a city :-)
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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Hey thanks guys. Glad to see someone is watching.[:D]
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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Turkish AA fire is starting to get pretty heavy now and has just about shut down my air operations over Turkey.


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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

After that licken I decided to do a little air recon over Turkey and see how bad the AA was.

On top of the 2 large AA units there are AA gun formations located within the individual armor units as well.
This recon came at a price. I lost 4 or 5 more fighters doing it. The AA is everywhere.



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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Here is the situation report for the end of round 16.

Fighting was pretty heavy and my advance moved slowly up North. In the east Balkin forces made good progress against the Soviets and actually had to slow up there advance for fear of moving out of fighter protection. Next turn I will build new forward air bases in order to keep up with my advancing armies.


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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Here is the situation report for the start of round 17.

Scandanavia is nearly at my doorstep now since they have captured Prague from Germany.

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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Heres the big picture.

I think Bartheart's warning about Scandanavia is wise. Scandanavia has a commanding lead in this game so far.

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Joshuatree
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RE: European Diplomacy v2 AI+

Post by Joshuatree »

21 Flak III, they have a range of ... two, I think. Meaning every airattack is facing an incredible amount of Flak. If I were you I'd concentrate on building Artillery now and give the Flyboys a rest. Art. needs less fuel and kills Flak easily.
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