War in the East Q&A

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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jaw
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RE: War in the East Q&A

Post by jaw »

ORIGINAL: Iñaki Harrizabalagatar

ORIGINAL: jaw




By "statistics" are you referring to the composition of a unit (in this case a Luftwaffe field division) or the firepower values of a particular weapon (e.g. a 105mm howitzer)?
I was thinking about the data displayed to the player. I am not sure how it is done, is it like TOAW, in which TOE determines the combat power of any unit? To sum up, how is combat power of the unit claculated for combat resolution and what is presented to the player in numbers?

(Please note that the following is based on the game now and may change by publication date.)

When you scroll over a unit you see a numeric representation of its attack and defense strength. If it's your own unit the information is correct and you also see the percentage its current strength is of its TOE maximum. If it's an enemy unit your looking at, depending on the detection level, the quality of information you get varies from simply knowing the hex is occupied to reasonable approximation of the unit's actual strength. You can use these numeric values to do a rough calculation of how strong the respective forces are.

Assuming we're speaking of one of your own units, you can click on the unit and see the number of men, guns, & AFVs in the unit and the percentage available of the three supply classes (general supply, fuel & ammo). If you click "into" the unit you see a more detailed presentation of information including the actual supply holdings, the unit's morale rating, and a list of all the combat elements making up the unit (the TOE) showing the number ready or damaged and each combat element's experience & current level of fatigue. If you click on a combat element itself, you see the number of men in the combat element and the weapons it is equipped with, when the combat element was in service, and logistical information.

The information displayed on the map and in the unit displays are designed to give you an approximate idea of how strong a unit is but actual combat involves units attacking each other by actually "firing" the weapons their combat elements are equipped with at the combat elements of the enemy unit. For example, a panzer division equipped with Panthers and Panzer IVs (just to pick two combat elements out of all contained in the division) attacking a tank corps equipped with T-34s would involved the Panthers & Panzer IVs "shooting" at the T-34s.

Therefore even though at the "macro level" units have very conventional looking attack and defense strengths, combat is the interaction of individual weapon systems. In essense you have a strategic level game in which combat is being resolved at a level usually reserved for tactical games.
jaw
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RE: War in the East Q&A

Post by jaw »

ORIGINAL: Shupov

Are mortars considered as artillery or as part of a unit's intrinsic firepower? 

All crewed served weapons, including mortars, are individually listed in a unit's TOE.
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Brady
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RE: War in the East Q&A

Post by Brady »


Can Aircraft be detailed to intercept AirSuply, like as noted before whear partisnas are suplied by air, can the Axis detail fighter untis to interdict this?

.........

I asume Factorys are abstracted and not on the map? (Italian Equpiment for example is likely built off Map).

.........

What of Riverean Craft, and the Black sea, are any Naval assests in the game?

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jaw
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RE: War in the East Q&A

Post by jaw »

ORIGINAL: Brady


Can Aircraft be detailed to intercept AirSuply, like as noted before whear partisnas are suplied by air, can the Axis detail fighter untis to interdict this?

.........

I asume Factorys are abstracted and not on the map? (Italian Equpiment for example is likely built off Map).

.........

What of Riverean Craft, and the Black sea, are any Naval assests in the game?


Air Supply of partisans occurs at night so it can't be intercepted.

Most factories are on the map but there are some that are off map.

No naval units per se but both players have naval transport capability (not necessarily in the same areas) and the Russian player has amphibious assault capability in the Black Sea and Sea of Azov.
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Brady
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RE: War in the East Q&A

Post by Brady »


Thank You-

So Naval Suport, is abstracted , No E-Boats on the prowel.

...

Is the Air side of it a lot like WiTP/AE, in terms of how the planes and units are modled? This would, if so, asume night operations are posable, and Paratroopers could be deployed as well by a similar method (similar to WiTP/AE) ?

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RE: War in the East Q&A

Post by jaw »

ORIGINAL: Brady

Is the Air side of it a lot like WiTP/AE, in terms of how the planes and units are modled? This would, if so, asume night operations are posable, and Paratroopers could be deployed as well by a similar method (similar to WiTP/AE) ?


Yes, aircaft are similar to previous games but actual air operations are handled a bit differently due to the weekly turn scale. You can fly night missions and night fighters (German only) can attempt to intercept them. Airborne operations are possible but difficult to mount due to lack of airborne units if Axis and danger of interception if Russian.
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RE: War in the East Q&A

Post by Brady »


The Turns are Weekly??? (wow)

If I miesed it I am sry, whats the Hex scale?
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RE: War in the East Q&A

Post by Hard Sarge »

ORIGINAL: jaw

ORIGINAL: Brady


Can Aircraft be detailed to intercept AirSuply, like as noted before whear partisnas are suplied by air, can the Axis detail fighter untis to interdict this?

.........

I asume Factorys are abstracted and not on the map? (Italian Equpiment for example is likely built off Map).

.........

What of Riverean Craft, and the Black sea, are any Naval assests in the game?


Air Supply of partisans occurs at night so it can't be intercepted.

Most factories are on the map but there are some that are off map.

No naval units per se but both players have naval transport capability (not necessarily in the same areas) and the Russian player has amphibious assault capability in the Black Sea and Sea of Azov.

we have night fighters in the game, other air units can be assigned to only fly at night, so if you want your bombers to bomb at night, you can set them to
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jaw
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RE: War in the East Q&A

Post by jaw »

ORIGINAL: Brady


The Turns are Weekly??? (wow)

If I miesed it I am sry, whats the Hex scale?

10 miles to the hex, a maximum of 3 units (regardless of size) can stack in a hex.
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Brady
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RE: War in the East Q&A

Post by Brady »

Thanks again, but weekly turns huh, hard to wrap my head around that after doing single day turns for so long.

Can the turn cycle be adjusted, or is it set at weekly.
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RE: War in the East Q&A

Post by jaw »

ORIGINAL: Brady

Thanks again, but weekly turns huh, hard to wrap my head around that after doing single day turns for so long.

Can the turn cycle be adjusted, or is it set at weekly.

Weekly only and trust me you wouldn't want it to go any slower.
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Brady
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RE: War in the East Q&A

Post by Brady »

ORIGINAL: jaw

ORIGINAL: Brady

Thanks again, but weekly turns huh, hard to wrap my head around that after doing single day turns for so long.

Can the turn cycle be adjusted, or is it set at weekly.

Weekly only and trust me you wouldn't want it to go any slower.


K, I love the hex scale though, which speaks volums.

My perspective is limited of course, but I average an hour a turn for WiTP/AE, the thought of playing the whole war out in around 200 or so turns seams...very fast.

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RE: War in the East Q&A

Post by paullus99 »

I thought the same thing about the monthly turns for GG:WbTS - but that game still takes between 8 - 16 hours to play.
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Ron
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RE: War in the East Q&A

Post by Ron »

A wealth of information; thanks for your time and effort Jim. To say you are a very patient and helpful man would be a huge understatement.
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thackaray
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RE: War in the East Q&A

Post by thackaray »

ORIGINAL: jaw

10 miles to the hex, a maximum of 3 units (regardless of size) can stack in a hex.

3 unit stacking limit. What about units attached to HQ's are these units stacked in the HQ hex ?
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RE: War in the East Q&A

Post by Helpless »

3 unit stacking limit. What about units attached to HQ's are these units stacked in the HQ hex ?

No, support unit attached to HQ doesn't count towards the stacking limit.
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Brady
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RE: War in the East Q&A

Post by Brady »

While touched apon earler, I thought I would seak some clarifacation on how units are withdrawn, or when and why they are and use the Ferdinand Example from before.

Historicaly Ferdinands were overhauled (the surviving) in St. Valentin (p. 265 Schwere Panzerjager Abteilung 653), and later the 1st Company, 653rd Havy Panzerjager Batalion would fight in Italy.

My question is, given that the overhaul and the deployement of the later were largely do to combate losses (and recovery of some toasted vehicals) does this unit get withdrawn at ats historic date regardless?

Also are their alowances for spares to be generated from loses asuming some vehicals were prety much always recovered from vehiclas that were killed in action.
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RE: War in the East Q&A

Post by jaw »

ORIGINAL: Brady

While touched apon earler, I thought I would seak some clarifacation on how units are withdrawn, or when and why they are and use the Ferdinand Example from before.

Historicaly Ferdinands were overhauled (the surviving) in St. Valentin (p. 265 Schwere Panzerjager Abteilung 653), and later the 1st Company, 653rd Havy Panzerjager Batalion would fight in Italy.

My question is, given that the overhaul and the deployement of the later were largely do to combate losses (and recovery of some toasted vehicals) does this unit get withdrawn at ats historic date regardless?

Also are their alowances for spares to be generated from loses asuming some vehicals were prety much always recovered from vehiclas that were killed in action.

The Ferdinands (called Elephants in the game) are grouped as independent battalions which are called support units in the game. Support units are always attached to larger formations (usually corps) and do not appear on the map. The withdrawal function only applies to units on the map so the only way the Elephants could withdraw would be to be attached to a unit slated for withdrawal. In the game, players who want to be as historically accurate as possible could do that or they could just disband the battalion containing the Elephants. Since the game doesn't force their withdrawal I suspect most players will keep the Elephants in action until they attrite to zero.

There is no function in the game to track spare parts inventories however AFVs know to have serviceability problems due to either mechanical defects or lack of spares have lower reliability ratings than AFVs without those problems.
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RE: War in the East Q&A

Post by Muzrub »

Is there any music in the game?
Harmlessly passing your time in the grassland away;
Only dimly aware of a certain unease in the air.
You better watch out,
There may be dogs about
I've looked over Iraq, and i have seen
Things are not what they seem.


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Helpless
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RE: War in the East Q&A

Post by Helpless »

Is there any music in the game?

This is the most positive question [:)].

There is no music - full build is big enough even without music. But I think there will be some.. from pshychodelic jazz to death metal.. http://www.youtube.com/watch?v=yTKykgUa ... re=related

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