What is Next for MatrixGames?

Based on Atomic Games’ award-winning Close Combat series, Close Combat: The Longest Day brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!
User avatar
Derouin
Posts: 41
Joined: Mon Nov 24, 2008 2:31 pm

What is Next for MatrixGames?

Post by Derouin »

What, if any, Close Combat version is set to be made next? Any news or tidbits that can be released?

I think that a pacific war CC is long overdue, and the night fights with flare would be great.
"Can't See"
"Can't See"
"Can't See"
"Can't See"
User avatar
DasHoff
Posts: 109
Joined: Tue Aug 11, 2009 8:04 am

RE: What is Next for MatrixGames?

Post by DasHoff »

my cc fantasy is cc with COH graphics
User avatar
Derouin
Posts: 41
Joined: Mon Nov 24, 2008 2:31 pm

RE: What is Next for MatrixGames?

Post by Derouin »

What is COH?
"Can't See"
"Can't See"
"Can't See"
"Can't See"
User avatar
Derouin
Posts: 41
Joined: Mon Nov 24, 2008 2:31 pm

RE: What is Next for MatrixGames?

Post by Derouin »

That looks impressive. However I am sure I am not alone in preferring the isometric/top down view as it gives a great overall picture of the battlefield. I always thought that Combat Mission and Squad Assault were too 'busy' for my tastes. Maybe I would just need to get used to the 3D view.

Although, a very good compromise would be a MYST CC engine game. That is 3D, yet it is quite manageable.
"Can't See"
"Can't See"
"Can't See"
"Can't See"
berndn
Posts: 206
Joined: Fri Jan 05, 2007 9:29 am

RE: What is Next for MatrixGames?

Post by berndn »

I'm missing my small mini map [:D][:D][:D]

Nice editing but I would prefer the isometric view. Still a way to add graphical terrain info would be great [:)]

I believe CC2 re release is the next one.
User avatar
squadleader_id
Posts: 302
Joined: Sun Oct 29, 2006 11:31 am
Contact:

RE: What is Next for MatrixGames?

Post by squadleader_id »

Well...like with most modern 3D engines...you can always pan the cam for the familiar CC-style bird's eye view.
The only problem is usually with the limited zoom out options (most 3D engine likes to keep the action close-up to boast the graphic details).
Here's Men Of War played with CC-style cam [;)]

Image

Image

Image

Image
berndn
Posts: 206
Joined: Fri Jan 05, 2007 9:29 am

RE: What is Next for MatrixGames?

Post by berndn »

I tried the demo but it's to fast paced for me [:D]
Strange enough that the CC series is the only one which gives me the right feeling. There's a lot missing but overall only little things are missing for me. AI tactics and path finding could be a bit better.
User avatar
squadleader_id
Posts: 302
Joined: Sun Oct 29, 2006 11:31 am
Contact:

RE: What is Next for MatrixGames?

Post by squadleader_id »

[:D]
I played Blitzkrieg I & II, CoH, FOW, MOH and a bunch of WW2 RTS/Strategy Games with flashy graphics for maybe about a week each tops...then I will usually go back to the comfort of CC.
But nothing wrong with dreaming about a modern graphics engine for CC...with the patented CC gameplay intact of course [;)]
User avatar
Derouin
Posts: 41
Joined: Mon Nov 24, 2008 2:31 pm

RE: What is Next for MatrixGames?

Post by Derouin »

Myth engine. That would be great.

What is CoH?

Is Men of War similar to CC in modelling the soldiers, or is it basically just a command and conquer style game?
"Can't See"
"Can't See"
"Can't See"
"Can't See"
User avatar
DasHoff
Posts: 109
Joined: Tue Aug 11, 2009 8:04 am

RE: What is Next for MatrixGames?

Post by DasHoff »

COH is company of heroes, and it is definately one of the best RTS to ever be made, period. i would highly recommend you getting it, its been out for a year or so, so u can get it on steam for like 20 bucks... theres a couple of expansions out as well.

you could say its kinda like command and conquer, but which much fewer units, and much more tactical. you move your squads around into and out of cover, buildings, etc, use MGs to suppress and pin enemy troops, you have tanks, at guns, arty etc. you have to use your squads tactically, not simply just point and click.

first mission: http://www.youtube.com/watch?v=_w7Wv-0_cII

some gameplay: http://www.youtube.com/watch?v=gJboEnxW ... re=related

the first COH has american and wehrmacht sides; the 2nd expansion added the british and 'panzer elite' (basically panzerlehr) and the tales of valor expansion added a couple more campaigns


TBH, my ultimate game would be a CC/brothers in arms/call of duty hybrid. itd be like bf2, where you can have one player as commander, with the top down view of CC. but then in the actual battle, you have players as squad leaders, commanding squads like in BIA, FPS style. of course youd have AI squads, AI tanks and guns, etc, but ppl could take part in the battle in first person. someday....
User avatar
squadleader_id
Posts: 302
Joined: Sun Oct 29, 2006 11:31 am
Contact:

RE: What is Next for MatrixGames?

Post by squadleader_id »

ORIGINAL: DasHoff

COH is company of heroes, and it is definately one of the best RTS to ever be made, period. i would highly recommend you getting it, its been out for a year or so, so u can get it on steam for like 20 bucks... theres a couple of expansions out as well.

you could say its kinda like command and conquer, but which much fewer units, and much more tactical. you move your squads around into and out of cover, buildings, etc, use MGs to suppress and pin enemy troops, you have tanks, at guns, arty etc. you have to use your squads tactically, not simply just point and click.

first mission: http://www.youtube.com/watch?v=_w7Wv-0_cII

some gameplay: http://www.youtube.com/watch?v=gJboEnxW ... re=related

the first COH has american and wehrmacht sides; the 2nd expansion added the british and 'panzer elite' (basically panzerlehr) and the tales of valor expansion added a couple more campaigns


TBH, my ultimate game would be a CC/brothers in arms/call of duty hybrid. itd be like bf2, where you can have one player as commander, with the top down view of CC. but then in the actual battle, you have players as squad leaders, commanding squads like in BIA, FPS style. of course youd have AI squads, AI tanks and guns, etc, but ppl could take part in the battle in first person. someday....

Really? You enjoy CoH's gameplay? I personally think it's quite poor for a WW2 RTS...I mean CoH is just basically Dawn of War with WW2 skin...so you basically get gameplay ala DoW with tanks firing at point blank (infantry also, without melee...at least DoW had infantry melee)[:D] CoH introduces cover...but DoWII now also features cover.
Also...base building and resource gathering (via capture the flag?) is a joke for WW2 scenarios...CoH:Tales of Valor without base building is a bit better.

User avatar
DasHoff
Posts: 109
Joined: Tue Aug 11, 2009 8:04 am

RE: What is Next for MatrixGames?

Post by DasHoff »

not everyone is gonna like it, but the fact still remains it's one of the best RTS' ever made. the huge following and rave reviews (game of the year etc) are testimony to that. its not supposed to be realistic; for that i look to CC. haha

base building is a staple of most RTS. it works just great with COH, i think
FatFlint
Posts: 37
Joined: Mon Aug 10, 2009 2:59 am
Location: California

RE: What is Next for MatrixGames?

Post by FatFlint »

I'd like to see a Pacific Theater CC.  Some nice entrenched Close Combat if you will. 
 
Flint
Smoke 'em if you got 'em.

“A pipe of kif before breakfast gives a man the strength of a hundred camels in the courtyard”
User avatar
CSO_Talorgan
Posts: 808
Joined: Sat Mar 10, 2007 5:53 pm

RE: What is Next for MatrixGames?

Post by CSO_Talorgan »

ORIGINAL: Derouin

What, if any, Close Combat version is set to be made next?

Rumour has it CC II is to be re-released.
User avatar
squadleader_id
Posts: 302
Joined: Sun Oct 29, 2006 11:31 am
Contact:

RE: What is Next for MatrixGames?

Post by squadleader_id »

ORIGINAL: FatFlint

I'd like to see a Pacific Theater CC. Some nice entrenched Close Combat if you will.

Flint

There's always CC5 Okinawa:

Image

Image

CC5 Okinawa screenshot gallery at CCS
FatFlint
Posts: 37
Joined: Mon Aug 10, 2009 2:59 am
Location: California

RE: What is Next for MatrixGames?

Post by FatFlint »

 
squadleader, Thanks i'm gonna go check that out.
 
Flint
Smoke 'em if you got 'em.

“A pipe of kif before breakfast gives a man the strength of a hundred camels in the courtyard”
User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: What is Next for MatrixGames?

Post by RD Oddball »

ORIGINAL: squadleader_id

[:D]
I played Blitzkrieg I & II, CoH, FOW, MOH and a bunch of WW2 RTS/Strategy Games with flashy graphics for maybe about a week each tops...then I will usually go back to the comfort of CC.
But nothing wrong with dreaming about a modern graphics engine for CC...with the patented CC gameplay intact of course [;)]

I"ve played the same batch of games SL and resulted in the same thing for me too. Those games just don't hold the interest for me that CC does. Agreed about the graphics and engine. It's GOT to be top down to be CC. Being able to survey the battlefield all in one shot is what keeps you linked to the strategy aspect of CC. If you can only see one part of the battlefield it takes the player away from thinking about what's going on elsewhere. To some extent the larger CC maps contribute to this but not nearly to the extent 3D does by the nature of the fact the viewing window is so convoluted as a result of perspective.

IMO the pace has EVERYTHING to do with the percption of how real CC is. Blitzkreig and all those iso3D RTS's are too frenetic and depart too far from the "real" in RTS. They have some great looking graphics and COH is the best in this respect and the developer has slowed the pace down somewhat but it's still not CC.
User avatar
milkweg
Posts: 568
Joined: Mon Jul 23, 2007 10:06 am

RE: What is Next for MatrixGames?

Post by milkweg »

ORIGINAL: Derouin

That looks impressive. However I am sure I am not alone in preferring the isometric/top down view as it gives a great overall picture of the battlefield. I always thought that Combat Mission and Squad Assault were too 'busy' for my tastes. Maybe I would just need to get used to the 3D view.

Although, a very good compromise would be a MYST CC engine game. That is 3D, yet it is quite manageable.

The view in COH is quite customizable. He is showing zoomed in view which is not how I played the game 99% of the time. The standard view is similar to isometric but with a 3D graphics engine so you can rotate, zoom etc. I don't care much for COH and gave my copy away because in the end it is just a RTS game and highly unrealistic.
User avatar
DasHoff
Posts: 109
Joined: Tue Aug 11, 2009 8:04 am

RE: What is Next for MatrixGames?

Post by DasHoff »

sure its realistic. didnt u know standard operating procedure for the allies vs assault guns was to drive around them in circles whilst firing, so the stug couldnt traverse fast enough to hit the sherman?
Post Reply

Return to “Close Combat: The Longest Day”