AE Air Issues and Air OOB Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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JWE
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RE: Allied A/C prodcution rates

Post by JWE »

ORIGINAL: Beezle
Could we please have an authoritative comment on Allied A/C production rates? See the "Allied Replacement Aircraft Replacement Rate" thread). I can understand that for AI play balance reasons Japanese A/C production could be boosted. That isn't what concerns me. I am concerned that the Allied A/C production rates are way off, by more than an order of magnitude.

For F4F (3s 3as and 4s) I get about 7000+ total production. I am a little uncertain as to how many were lend lease but I don't recall hearing that the majority went to Canada nor British units in the Far East. I am pretty sure 90% of them didn't go to the ETO.  That "7000" could be 7500 or 7700 or so. But that is only a 10% error.

At 53/month (counting the recon models in the total to get to 53) that number can be built in 136 months ie by about August 1954.

For total production I get a ratio of about 7700 F4Fs (not to mention about 12,000 F6Fs) to about 11,000 A6M (_all_ A6M models 2>8). That isn't a ratio of 6:1 in favor of the Japanese economy.

I keep being told the Allied A/C prodcution is carefully researched and spot on. How do the Allies get to 7000+ F4Fs?
Not authoritative. Not on the Air Team. But good enough.

Raw production figures, for any weapon system, have very little relationship to what was allocated/issued to combat arms groups. All it says is someone has five minutes of free time and an internet connection.

What you get is a function of 3, 4, 5 separate limitation routines; more so for Japan than the Allies. So raw production numbers are nice and pretty, but not particularly relevant. The research was done on the basis of utilization; and is spot on, imho.
The problem with this is that with those allied production rates a war of attrition is a winning strategy for Japan and that doesn't seem all correct.
Since you don’t understand the algorithm, and haven’t played to the end, I think you should do a bit of analysis before making such a sweeping statement.

This is a game. There is a certain amount of abstraction going on. It is not a diorama of pretty little panels that show pretty little historical numbers that don't mean much of anything.
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DrewMatrix
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RE: Allied A/C prodcution rates

Post by DrewMatrix »

ORIGINAL: JWE

The research was done on the basis of utilization; and is spot on, imho.

Utilization, not production? Does that mean the allied production in-game is not the amount of allied A/C produced, but the numbers put into front line units?

Doesn't that limit allied industry not to what the allies were actually building, but to what they consumed?
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CJ Martin
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RE: Allied A/C prodcution rates

Post by CJ Martin »

ORIGINAL: Beezle
ORIGINAL: JWE

The research was done on the basis of utilization; and is spot on, imho.

Utilization, not production? Does that mean the allied production in-game is not the amount of allied A/C produced, but the numbers put into front line units?

Doesn't that limit allied industry not to what the allies were actually building, but to what they consumed?

[X(]

Just to be clear, is Japanese production also based on utilization vice actual raw production?

Just wondering if we have an apples to apples setup here. Jiggering Allied production in the name of "gameplay" would be a bad mistake IMHO. I hope that is not what is going on here.

-CJ
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JWE
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RE: Allied A/C prodcution rates

Post by JWE »

ORIGINAL: Beezle
ORIGINAL: JWE

The research was done on the basis of utilization; and is spot on, imho.

Utilization, not production? Does that mean the allied production in-game is not the amount of allied A/C produced, but the numbers put into front line units?

Doesn't that limit allied industry not to what the allies were actually building, but to what they consumed?
What I am saying is the developers thought a bit more deeply on the issue, than just running to the internet for pretty little production numbers.

That is the end of this particular discussion. This thread is not the place for this. Any more on this "issue" should be taken to the main boards.
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Andrew Brown
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RE: Allied A/C prodcution rates

Post by Andrew Brown »

ORIGINAL: Beezle
Utilization, not production? Does that mean the allied production in-game is not the amount of allied A/C produced, but the numbers put into front line units?

Doesn't that limit allied industry not to what the allies were actually building, but to what they consumed?

I am no expert, and I am not involved in the decisions about aircraft production levels in AE, but looking back to my work on CHS: When I researched the F6F production, it turned out that about 60% of the airframes produced were actually available for front line service. Although I think (from memory) this figure didn't include the airframes exported to the UK, there were still a lot of aircraft that came off the production line but didn't become available to front line units. Some go to training, or spares, or op losses before reaching operational units, or to units not represented in the game.

So I do think it is correct that the number of aircraft produced in the game should be equal to the number that were available for in-game uses, not to the number that rolled off the production line.

However I don't know what percentage of the F4F aircraft produced were actually "available" in game terms.

Andrew
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oldman45
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RE: Allied A/C prodcution rates

Post by oldman45 »

I noticed the 12 gun (.303 caliber) Hurricanes have the same gun value as the 8 gun (.5 caliber) P-47's. Was this intentional?
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RE: Admiral's Edition Air War Thread

Post by invernomuto »

ORIGINAL: tigercub

The B7A2 is classed as a dive bomber in the game.....but carries a torp as it should is this the way you want it?


Tiger!


In CHS there were two different version of B7A2 Grace. One classified as Torpedo Bombers, the other as Dive Bomber. In AE, could we upgrade TBs to B7A2 grace?
Cathartes
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RE: adding pilots

Post by Cathartes »

ORIGINAL: scott1964

PBJ-1H Mitchell
Info states available from 10/44 to 1/43 [&:]

I'm not seeing that in 1083, grand campaign, what version and what scenario are you seeing this?
fbs
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RE: adding pilots

Post by fbs »

Scenario 1, 1.0.1.1083:

one unit is named "Patrouille Samson", another is "Ambon Patrouille"; may want to reverse one of these, to make the naming consistent.

Thanks! [:D]
fbs
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oldman45
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RE: adding pilots

Post by oldman45 »

Question about the gun values.

Hurrican XIIb is rated @ 24. 12x .303 rifle caliber ammo

P47 is rated @ 24 8x .5 ship/plane/man killing almost cannon ammo. [8D]

ok I love the 50 cal, but was it intended or is this a typo
anarchyintheuk
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RE: adding pilots

Post by anarchyintheuk »

Not much to do. The .303 is a x2 modifier, the .50 cal is a x3. I admit my opinion is subjective but a 50% advantage sounds about right. The fact that they'd have to rewrite the modifiers and, most likely, write a new a2s combat formula to fix a non-problem imho is more of an issue.
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timtom
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RE: Admiral's Edition Air War Thread

Post by timtom »

ORIGINAL: witpqs

Slot 3594 3rd BG/13th BS (US Army) - Is set to upgrade to Dutch B-25C Mitchell.

Slot 3096 No 22 Sqn RAAF (Australian) - Is set to upgrade to Dutch DB-7B.

The initial consignment of bombers for the Dutch can be allocated to USAAF and/or RAAF (more or less what happened historically) or they can be used to upgrade the ML-KNIL/MLD. Players choice.
ORIGINAL: tigercub

The B7A2 is classed as a dive bomber in the game.....but carries a torp as it should is this the way you want it?

Tiger!

It's the only way of setting up a TB/DB type a/c - the torpedo device acts as an override. The "B" in B7A of course indicates that the Japanese labelled it as a carrier attack aircraft.
ORIGINAL: fbs

Scenario 1, 1.0.1.1083:

one unit is named "Patrouille Samson", another is "Ambon Patrouille"; may want to reverse one of these, to make the naming consistent.

Thanks! [:D]
fbs

Dunno...merely how it's been passed on to me. Samson was a person and Ambon a place :)
ORIGINAL: langleyCV1

V1083c beta Scen1 VMF-211 Det is on wake as it should be but where is the main unit it was on PH in the the last version. Is this a bug or does VMF-211 only appear after the Det is destroyed.

MJT

Bug.

Reg. .303 v .5 ->
ORIGINAL: JuanG

Device #181 13mm Type 2 MG has an effect of 4, compared to 3 for most HMGs. This is the same effect as most 20mm cannon - is this intentional?

All air device values are directly ported over from WitP "classic" or a derivate thereoff. So it's both intentional and unintentional, if you get my meaning.

Devices weren't overhauled due to manpower/time/prioritising issues. The issue wasn't so much reviewing/overhauling the devices themselves as the ramifications for other aspects of the relevant code. Fx there's an intimate interplay between gun values, aircraft armour and durability, and changing one really requires one to change all. So we left it alone. For now [:)]
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fbs
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RE: Admiral's Edition Air War Thread

Post by fbs »

Scenario 1, 1.0.1.1083:

Aircraft naming in inconsistent:

"B-339D"
"B339-23"
"B339-23(PR)"

I don't know if the correct form is with an hyphen or not between the B and 339, but it should be used same way for these entries.

Thanks! [:D]
fbs
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Pascal_slith
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RE: Admiral's Edition Air War Thread

Post by Pascal_slith »

Still using pre-Beta. Sorry if this has already been brought up, but is it normal, and dispensible, that in the aircraft database the Catalinas, Sunderlands, and other patrol aircraft that were amphibian are NOT designated as such in the little checkboxes?
So much WitP and so little time to play.... :-(

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doc smith
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RE: Admiral's Edition Air War Thread

Post by doc smith »

I sincerely apologize if these questions were raised elsewhere. I tried to search here (but really, 54 pages of comments?!?! Also tried the manual. No joy in either case.

1. CVL Ryujo is at Babeldoup (?), as are an air flotilla hq. It has a potential to carry 27 torpedoes but won't load more than 11 (the number of Kates on-board.

2. There is a lone Kate carrier-capable unit based here as well. When I try to change the load from bombs to torps, the torps red-out.

3. When I look at the Land Based Air Units screen, some aircraft have an asterisk (*) next to their assigned mission. Why? What does it mean?

Thanks in advance for any help.

Peace,
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Wirraway_Ace
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RE: Admiral's Edition Air War Thread

Post by Wirraway_Ace »

ORIGINAL: doc smith

I sincerely apologize if these questions were raised elsewhere. I tried to search here (but really, 54 pages of comments?!?! Also tried the manual. No joy in either case.

1. CVL Ryujo is at Babeldoup (?), as are an air flotilla hq. It has a potential to carry 27 torpedoes but won't load more than 11 (the number of Kates on-board.

2. There is a lone Kate carrier-capable unit based here as well. When I try to change the load from bombs to torps, the torps red-out.

doc, I am not speaking for the AE team, but looking at page 287 of the manual, I note that it takes a port size 7 (or a smaller port with a lot of Nav Spt) to re-arm torp sortes for Carrier Air Groups. I am guessing this is the problem. Ryujo apparantly departed the home islands with only 1 torp per Kate.
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Small Scenario Pilot Issues

Post by Tanaka »

Small Scenario Pilot Issues

tm.asp?m=2227479&mpage=1&key=�
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RE: Allied A/C prodcution rates

Post by RevRick »

ORIGINAL: JWE

ORIGINAL: Beezle
ORIGINAL: JWE

The research was done on the basis of utilization; and is spot on, imho.

Utilization, not production? Does that mean the allied production in-game is not the amount of allied A/C produced, but the numbers put into front line units?

Doesn't that limit allied industry not to what the allies were actually building, but to what they consumed?
What I am saying is the developers thought a bit more deeply on the issue, than just running to the internet for pretty little production numbers.

That is the end of this particular discussion. This thread is not the place for this. Any more on this "issue" should be taken to the main boards.


I hate to say this, but I think I have enough seniority, if not knowledge, to comment that your displayed attitude on the board is causing concern to me. I know it must be one of frustration with the amount of work you all have put in on this project to have something so closely questioned. But, I fear that what we are seeing currently is bordering on patronizing and condescending, if not, unfortunately I must add, arrogant. That is not like you from years past.

Some of us have valid, we feel, concerns about things like 35, now 45, production numbers F4F models, because it does not feel right, if nothing else. To treat us as if we are a bunch of whining three year olds does not solve the problem. When initial indications from game results indicate that much of the time spent in the initial stages will be simply watching the opponent do as he will with no viable way of ever beginning to contest the field for a considerable (more than a year) time, why the hell play the game? Not having anything other than "try it you'll like it" for a palliative for expressed concerns is not conducive to helping the situation. Summarily shutting off questions and discussion by fiat is childish. You are better than that. I know.
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RE: Allied A/C prodcution rates

Post by Mynok »


I think he is basically saying no one has raised any issues that were not already discussed in-depth by the devs, resulting in the current situation.
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Jzanes
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RE: Allied A/C prodcution rates

Post by Jzanes »

ORIGINAL: RevRick

ORIGINAL: JWE

ORIGINAL: Beezle



Utilization, not production? Does that mean the allied production in-game is not the amount of allied A/C produced, but the numbers put into front line units?

Doesn't that limit allied industry not to what the allies were actually building, but to what they consumed?
What I am saying is the developers thought a bit more deeply on the issue, than just running to the internet for pretty little production numbers.

That is the end of this particular discussion. This thread is not the place for this. Any more on this "issue" should be taken to the main boards.


I hate to say this, but I think I have enough seniority, if not knowledge, to comment that your displayed attitude on the board is causing concern to me. I know it must be one of frustration with the amount of work you all have put in on this project to have something so closely questioned. But, I fear that what we are seeing currently is bordering on patronizing and condescending, if not, unfortunately I must add, arrogant. That is not like you from years past.

Some of us have valid, we feel, concerns about things like 35, now 45, production numbers F4F models, because it does not feel right, if nothing else. To treat us as if we are a bunch of whining three year olds does not solve the problem. When initial indications from game results indicate that much of the time spent in the initial stages will be simply watching the opponent do as he will with no viable way of ever beginning to contest the field for a considerable (more than a year) time, why the hell play the game? Not having anything other than "try it you'll like it" for a palliative for expressed concerns is not conducive to helping the situation. Summarily shutting off questions and discussion by fiat is childish. You are better than that. I know.

my thoughts exactly and expressed better than I ever could've written it.
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