Some General Questions
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Some General Questions
Does production take place locally? So if a city has light industry and resources does it make local supplies?
Is there a minimum altitude for level bombing effectively?
Is there some sort of optimal dive bombing altitude?
Is there a minimum altitude for level bombing effectively?
Is there some sort of optimal dive bombing altitude?
- Mike Solli
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RE: Some General Questions
ORIGINAL: Paul McNeely
Does production take place locally? So if a city has light industry and resources does it make local supplies?
That's exactly how it works. All raw materials required need to be in the hex. All products end up in the hex with the exception of those products that end up in the pool (HI)
ORIGINAL: Paul McNeely
Is there a minimum altitude for level bombing effectively?
Not sure. Remember that the lower the altitude, the more AA guns are able to attack. On the other hand, the lower the altitude, the (potentially) more accurate the bombing.) WitP had some serious negative morale effects on low flying planes. Not sure if AE has those same effects.
ORIGINAL: Paul McNeely
Is there some sort of optimal dive bombing altitude?
Not really. DBs will get hit by AA before they dive (whatever altitude you originally set) and again at 2000'.
Created by the amazing Dixie
RE: Some General Questions
Thanks that helps about supplies and such since it was looking like the city's were producing supply locally but it was not clear in the manual. I'd noticed that Singapore was staying at about 40K supplies even with fairly stiff consumption.
I saw something about negative effects for level bombing below 7000 feet in a post but could not figure out why it would be there. I usually use 4000 feet for ground attacks and 6000 feet for anti-shipping (not that level bombers can hit a ship very often). I've noticed my dive bombers have not been having too much luck on night attacks in New Guinea but they also aren't taking much in the way of casualties and until my fighters train up I'll live with the lack of big hits.
I saw something about negative effects for level bombing below 7000 feet in a post but could not figure out why it would be there. I usually use 4000 feet for ground attacks and 6000 feet for anti-shipping (not that level bombers can hit a ship very often). I've noticed my dive bombers have not been having too much luck on night attacks in New Guinea but they also aren't taking much in the way of casualties and until my fighters train up I'll live with the lack of big hits.
RE: Some General Questions
ORIGINAL: Mike Solli
ORIGINAL: Paul McNeely
Does production take place locally? So if a city has light industry and resources does it make local supplies?
That's exactly how it works. All raw materials required need to be in the hex. All products end up in the hex with the exception of those products that end up in the pool (HI)
ORIGINAL: Paul McNeely
Is there a minimum altitude for level bombing effectively?
Not sure. Remember that the lower the altitude, the more AA guns are able to attack. On the other hand, the lower the altitude, the (potentially) more accurate the bombing.) WitP had some serious negative morale effects on low flying planes. Not sure if AE has those same effects.
ORIGINAL: Paul McNeely
Is there some sort of optimal dive bombing altitude?
Not really. DBs will get hit by AA before they dive (whatever altitude you originally set) and again at 2000'.
Makes one wonder if putting DBs at 20k altitude for the cruise in to target might not be beneficial. I've never actually tried it though.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
- USSAmerica
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RE: Some General Questions
ORIGINAL: Shark7
ORIGINAL: Mike Solli
ORIGINAL: Paul McNeely
Does production take place locally? So if a city has light industry and resources does it make local supplies?
That's exactly how it works. All raw materials required need to be in the hex. All products end up in the hex with the exception of those products that end up in the pool (HI)
ORIGINAL: Paul McNeely
Is there a minimum altitude for level bombing effectively?
Not sure. Remember that the lower the altitude, the more AA guns are able to attack. On the other hand, the lower the altitude, the (potentially) more accurate the bombing.) WitP had some serious negative morale effects on low flying planes. Not sure if AE has those same effects.
ORIGINAL: Paul McNeely
Is there some sort of optimal dive bombing altitude?
Not really. DBs will get hit by AA before they dive (whatever altitude you originally set) and again at 2000'.
Makes one wonder if putting DBs at 20k altitude for the cruise in to target might not be beneficial. I've never actually tried it though.
I always used to do this with my TB's in Classic WitP. They flew in at their max altitude to take as little flak as possible, knowing they will get pasted when they make their torp runs at 200'.
Mike
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
- Mike Solli
- Posts: 16367
- Joined: Wed Oct 18, 2000 8:00 am
- Location: the flight deck of the Zuikaku
RE: Some General Questions
I usually use 15k for my DBs. I'm concerned that if they're too high, they may not see the target. Not sure if that happens, but I was always reluctant to take that chance.
Created by the amazing Dixie
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anarchyintheuk
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- Location: Dallas
RE: Some General Questions
Always used 20k for USN and IJN from UV days. It was higher than the max for 25mm and 40mm. Haven't really looked at the maximums for AE.
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rockmedic109
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RE: Some General Questions
At 15K, the number of DB making an attack run at one time is 9 instead of 4 that make the run from 10K. This will cause more hits her run but reduce the number of runs. If you are stamping out a bunch of AKs, then you will want the lower alt to spread the wealth. If attacking a target{s} that can take a beating then the higher alt might be better.
- USSAmerica
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RE: Some General Questions
ORIGINAL: rockmedic109
At 15K, the number of DB making an attack run at one time is 9 instead of 4 that make the run from 10K. This will cause more hits her run but reduce the number of runs. If you are stamping out a bunch of AKs, then you will want the lower alt to spread the wealth. If attacking a target{s} that can take a beating then the higher alt might be better.
I knew this from Classic WitP, but does it still work this way in AE?
Mike
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
- TheTomDude
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RE: Some General Questions
ORIGINAL: USS America
ORIGINAL: rockmedic109
At 15K, the number of DB making an attack run at one time is 9 instead of 4 that make the run from 10K. This will cause more hits her run but reduce the number of runs. If you are stamping out a bunch of AKs, then you will want the lower alt to spread the wealth. If attacking a target{s} that can take a beating then the higher alt might be better.
I knew this from Classic WitP, but does it still work this way in AE?
Good question. I still let my DBs fly at 15k for this reason without knowing if this has been changed or not.

RE: Some General Questions
ORIGINAL: USS America
ORIGINAL: rockmedic109
At 15K, the number of DB making an attack run at one time is 9 instead of 4 that make the run from 10K. This will cause more hits her run but reduce the number of runs. If you are stamping out a bunch of AKs, then you will want the lower alt to spread the wealth. If attacking a target{s} that can take a beating then the higher alt might be better.
I knew this from Classic WitP, but does it still work this way in AE?
You tell us. You're the one who just dive bombed my APDs to Davy Jones....[:D]
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
- USSAmerica
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RE: Some General Questions
I can't remember if they attacked in groups of 4 or 9, or something else. It does seem that 4 is effective for APDs. [:'(]
Mike
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
RE: Some General Questions
Anyone know if there is some effect on level bombers from altitude? What is the accuracy versus altitude graph I guess is what I am asking. I understand flying above the AAA but there is no obvious way to tell what optimal bombing altitude should be depending on the mission.
I noticed my Wirways were reported as "Bombing from 4000'*" the "*" is something I have never seen before, does anyone know what it means?
How do you calculate fuel needs? I thought the fuel was the green number on the task force window that shows like 250/14 for example. But I had a TF go into Pago Pago and set it for full refuel and it sucked down 11K fuel in one gulp draining the base so clearlly the 250 is not the fuel demand. Does it take 1 fuel per endurance point?
I have report that a CV and CA is docked in New Guinea in Fin-whereever. How risky is sending in a SAG (2 CA and 2 CL) to raid the port? The thought of baging a CV in surface combat is appealing but I'm not keen on loosing my RAN cruiser group as it's about the only heavy SAG I have in the area.
I got a lucky mid ocean intercept by the Houston SAG on a IJN transport group heading for Lord Howe's Island and combat ended with all ships sunk but the listing showed squads "disabled." How can they be "disabled" all the ships in the group were sunk!?!
Can I use an amphibous TF to land only supplies? I am looking at a faster way to resupply small port bases.
The manual says that for air transfer you have to be within half the normal range of the planes but I see supply movement all the way out to the full normal range is the manual wrong?
The manual says that planes in an overrun base will attempt to fly out but I've yet to see that happen. Is this a case of the manual being wrong?
I noticed my Wirways were reported as "Bombing from 4000'*" the "*" is something I have never seen before, does anyone know what it means?
How do you calculate fuel needs? I thought the fuel was the green number on the task force window that shows like 250/14 for example. But I had a TF go into Pago Pago and set it for full refuel and it sucked down 11K fuel in one gulp draining the base so clearlly the 250 is not the fuel demand. Does it take 1 fuel per endurance point?
I have report that a CV and CA is docked in New Guinea in Fin-whereever. How risky is sending in a SAG (2 CA and 2 CL) to raid the port? The thought of baging a CV in surface combat is appealing but I'm not keen on loosing my RAN cruiser group as it's about the only heavy SAG I have in the area.
I got a lucky mid ocean intercept by the Houston SAG on a IJN transport group heading for Lord Howe's Island and combat ended with all ships sunk but the listing showed squads "disabled." How can they be "disabled" all the ships in the group were sunk!?!
Can I use an amphibous TF to land only supplies? I am looking at a faster way to resupply small port bases.
The manual says that for air transfer you have to be within half the normal range of the planes but I see supply movement all the way out to the full normal range is the manual wrong?
The manual says that planes in an overrun base will attempt to fly out but I've yet to see that happen. Is this a case of the manual being wrong?




