Update and mods

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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TIMJOT
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Joined: Mon Apr 30, 2001 8:00 am

Update and mods

Post by TIMJOT »

Is there anyway to incorporate the patch changes into a mod without starting from scratch?
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wdolson
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RE: Update and mods

Post by wdolson »

The EXE changes are automatic.  Just install the patch and you're up to date.  I don't believe updating data is possible for non-official scenarios.

Bill
WIS Development Team
TIMJOT
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RE: Update and mods

Post by TIMJOT »

Thanks, I was afraid of that.
morphin
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RE: Update and mods

Post by morphin »

I will maybe write a vbs that updates the changes to a user scenario. But someone else maybe has already written one?
[;)]
Andy
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jwilkerson
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RE: Update and mods

Post by jwilkerson »

When I was doing a Cautionaries MOD for WPO I had to learn that my mod really lived in spreadsheets and I would periodically upload those to the game data files.

Then when Matrix released a patch - I'd take the new data file and stick those in another set of work books and then migrate what I wanted from these work books over to mine - then re-upload to my scenario file.

What you want to update or not update will be dependent on the nature of the MOD. For example, I was NOT changing the ships. I was changing what ships were in the scenarios and the due dates, but not other aspects of the ships. On the other hand I was making massive changes to the LCUs. So the nature of my changes drove which pieces of the official game data I needed to migrate and which pieces I did not want to migrate.

There is no "one size fits all".

WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
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Yakface
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RE: Update and mods

Post by Yakface »

If I change only the experience level of the replacement pilots (those that take 3 months to train) will the patches for AE work in all other respects?
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