Initial Movement

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Historiker
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Joined: Wed Jul 04, 2007 8:11 pm
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Initial Movement

Post by Historiker »

If I see it correct, only TFs with a * have the first turn bonus.
What about adding new ships to these TFs? Will they still work then?
Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
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DuckofTindalos
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RE: Initial Movement

Post by DuckofTindalos »

Yes. The first turn bonus is tied to the TF as a whole, irrespective of the ships added. Of course, if you take all the ships out of the KB and replace them with 6-knot coastal freighters, the bonus won't let them move AS FAR, but still...
We are all dreams of the Giant Space Butterfly.
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Historiker
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RE: Initial Movement

Post by Historiker »

Thanks!
Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
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Historiker
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Joined: Wed Jul 04, 2007 8:11 pm
Location: Deutschland

RE: Initial Movement

Post by Historiker »

How many times are they faster? 30 Times?
Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
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DuckofTindalos
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RE: Initial Movement

Post by DuckofTindalos »

I don't remember the exact figure. Fast enough to get the KB across the Pacific...[;)]
We are all dreams of the Giant Space Butterfly.
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WLockard
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RE: Initial Movement

Post by WLockard »

They can get to San Diego on turn 1.
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