v1.00.84 Crash to Desktop
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
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v1.00.84 Crash to Desktop
I updated from Beta to 1.00.84. Next turn ended with no problem. But then game crashed to desktop when processed the turn. Save attached. Please help.
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- wpae059.zip
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RE: v1.00.84 Crash to Desktop
Were you playing the Allied side? At what point did it crash?
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- Posts: 40
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RE: v1.00.84 Crash to Desktop
I am playing Japanese side. Game crashed at planing stage after "setting CAP over objective" message and before "withdrawing depleted air units" message when screen centered on China.
- jhdeerslayer
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RE: v1.00.84 Crash to Desktop
ORIGINAL: Husky
I am playing Japanese side. Game crashed at planing stage after "setting CAP over objective" message and before "withdrawing depleted air units" message when screen centered on China.
See my thread on CTD also. Mine is for the Allies but it CTD about the same point (CAP) in the AI execution.
RE: v1.00.84 Crash to Desktop
Thanks for the tips.
- Admiral DadMan
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- Location: A Lion uses all its might to catch a Rabbit
RE: v1.00.84 Crash to Desktop
Please post which version you updated from.
- jwilkerson
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RE: v1.00.84 Crash to Desktop
We have two programmers working on the several reported CTDs - unfortunately thus far we have not be able to reproduce any of them - we are still working to do so. There may be an obsure combination of switch settings that are involved, so please post your switch settings (game switch settings) if possible.
AE Project Lead
SCW Project Lead
SCW Project Lead
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RE: v1.00.84 Crash to Desktop
I updated from beta 1.00.83c to 1.00.84. Then uninstall and updated from 1.00.79 to 1.00.84. Game CTD same place
Then at home I updated from 1.00.83c to 1.00.84 and all is fine
No crashes using same save
I am happy
My home PC: Intel Core2 Quad Q9400 2.66GHz/ 4096MB/ GeForce GTX 285/ Windows 7 64bit
PC where was CTD: Intel Core2 Duo 2.33GHz/ 4096MB/ Radeon X1950 GT/ Windows XP 32bit
My settings
" -fd –cpu4 –multiaudio -deepColor -altFont -dd_sw" for first PC
and
" -fd –cpu2 –multiaudio -deepColor -altFont" for second

Then at home I updated from 1.00.83c to 1.00.84 and all is fine

I am happy

My home PC: Intel Core2 Quad Q9400 2.66GHz/ 4096MB/ GeForce GTX 285/ Windows 7 64bit
PC where was CTD: Intel Core2 Duo 2.33GHz/ 4096MB/ Radeon X1950 GT/ Windows XP 32bit
My settings
" -fd –cpu4 –multiaudio -deepColor -altFont -dd_sw" for first PC
and
" -fd –cpu2 –multiaudio -deepColor -altFont" for second
- jhdeerslayer
- Posts: 1224
- Joined: Sat May 25, 2002 3:24 pm
- Location: Michigan
RE: v1.00.84 Crash to Desktop
Interesting as my Vista PC at work ran my "bad file" no problem that my XP PC at home had a CTD on. Similar to Husky maybe. Both PC's use different switches too and I will report details later on switch settings.
Now that my Vista PC got past the CTD, I will try this file on my XP PC and see how it behaves after processing AI and saving on my Vista machine.
Now that my Vista PC got past the CTD, I will try this file on my XP PC and see how it behaves after processing AI and saving on my Vista machine.
- jhdeerslayer
- Posts: 1224
- Joined: Sat May 25, 2002 3:24 pm
- Location: Michigan
RE: v1.00.84 Crash to Desktop
These are my switches for my offending XP machine:
"C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -altFont -deepColor -cpu2 -dd_def
My switches for my functioning Vista machine:
"C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -altFont -cpu2
I tried a few experiments on my XP machine. The one that did not cause a CTD was removing -deepColor and the others remain with no problem.
Maybe this will help.
Looks I can continue on for now without -deepcolor. I played for many, many hours without an issue until I went to 1.00.84.
Great game by the way!
My XP machine is a Intel Dual Core with Nvidia 9800GX2+. Video driver is up to date accept the driver that came out a few weeks ago. Let me know how else I can help.
"C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -altFont -deepColor -cpu2 -dd_def
My switches for my functioning Vista machine:
"C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -altFont -cpu2
I tried a few experiments on my XP machine. The one that did not cause a CTD was removing -deepColor and the others remain with no problem.
Maybe this will help.
Looks I can continue on for now without -deepcolor. I played for many, many hours without an issue until I went to 1.00.84.
Great game by the way!
My XP machine is a Intel Dual Core with Nvidia 9800GX2+. Video driver is up to date accept the driver that came out a few weeks ago. Let me know how else I can help.
RE: v1.00.84 Crash to Desktop
CTD problem also. After downloading and installing I was only able to play two turns before CTD problem. I'm playing the Allies and it's Aug 9, 1942. I'm using NO switches on the Desktop Shortcut. The basic game and the Beta worked just fine. It's the "official" patch that is giving me the problem.
My system is as follows:
HP Pavilion Elite m9040n PC
Vista Home Premium
Intel Core 2 Quad Q6600
NVIDIA GeForce 8400 GS
The CTD happens during the AI "Assign Cap" Phase right after the screen stopped on New Zealand "North Island" screen.
My system is as follows:
HP Pavilion Elite m9040n PC
Vista Home Premium
Intel Core 2 Quad Q6600
NVIDIA GeForce 8400 GS
The CTD happens during the AI "Assign Cap" Phase right after the screen stopped on New Zealand "North Island" screen.
RE: v1.00.84 Crash to Desktop
I also, updated from Beta 1.00.83c (had no problems under Beta) to 1.00.84 and got my first CTD error when I started the turn after reloading a save file. yesterday I updated the program and saved the turn, but did not run the turn. the program reported that the save file and database were updated OK.
A game started from the beginning is OK. When the game strated the setting of CAP the screen went black and the sound locked up. Unable to debug.
The CTD happens during the AI "Assign Cap" Phase right after the screen stopped on New Zealand "North Island" screen.
Alan Wadley
A game started from the beginning is OK. When the game strated the setting of CAP the screen went black and the sound locked up. Unable to debug.
The CTD happens during the AI "Assign Cap" Phase right after the screen stopped on New Zealand "North Island" screen.
Alan Wadley
- Attachments
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- DxDiag.txt
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Gunner USMCR
RE: v1.00.84 Crash to Desktop
I've had two ctd at about the same point: scenario 1, first turn, playing as allies, during (approx I think) the second round of attacks on the PoW and Repulse. I think I got some message about "planes diverting..." just the instant before the second crash.
Between that I ran one first turn without problems.
I updated from Beta 1.00.83c (had no problems) to 1.00.84
Vista Business (32-bit), on 2 core Intel laptop, NVIDIA GeForce 8600 GT, -wd -cpu2 -dd_sw
Edit:
I don't have a save as the ctd occurred during the first turn. But the last file saved before the crash was Combatevents, which has the following lines at the very end:
COMBAT EVENTS FOR 12/07/41
...
BB Prince of Wales sinks....
No.700 Sqn FAA S-1 planes diverting to Singapore
No.700 Sqn FAA S-5 planes diverting to Singapore
Then the crash occurred.
Edit 2:
Additionally a file joperationsreport also appears in the save directory. Should this be here as it seems to give Japanese information, much of which seems very valuable to the allies! Is this indicative of some problem?
The file contents:
OPERATIONAL REPORT FOR Dec 07, 41
SS I-16 assigned to offensive patrol 224, 82 - 224, 79 off San Diego
SS I-18 assigned to offensive patrol 215, 68 - 214, 66 off San Francisco
SS I-20 assigned to offensive patrol 208, 55 - 207, 53 off Victoria
SS I-22 assigned to offensive patrol 222, 78 - 223, 79 off Los Angeles
SS I-24 assigned to offensive patrol 210, 60 - 208, 56 off Astoria
Coastwatcher Report: 3 ships in port at Kwangchowan
Coastwatcher sighting: 2 Allied ships at 77,61 near Hong Kong
SS I-121 lays minefield at Singapore - 50 , 84 and sets course for Takao
SS I-121 assigned to offensive patrol 69, 94 - 71, 92 off Tarakan
SS I-122 lays minefield at Singapore - 50 , 84 and sets course for Takao
SS I-122 assigned to offensive patrol 66, 97 - 65, 100 off Balikpapan
SS I-123 lays minefield near Balabac - 70 , 83 and sets course for Takao
SS I-123 assigned to offensive patrol 78, 94 - 82, 94 off Davao
E7K2 Alf reports object near surface at 103, 54 near Chinhae
E7K2 Alf sighting report: 2 Allied ships at 107,59 near Takamatsu, speed 19, Moving Southeast
F1M2 Pete sighting report: 2 Allied ships at 107,61 near Kobe, speed 18, Moving West
E7K2 Alf sighting report: 6 Allied ships at 111,53 near Toyama, speed 13, Moving Northwest
H6K4 Mavis sighting report: 9 Allied ships at 137,116 near Maloelap, speed 11, Moving West
F1M2 Pete sighting report: 2 Allied ships at 91,96 near Babeldaob, speed 17, Moving Southwest
E13A1 Jake reports possible submarine at 54, 73 near Patani
E13A1 Jake reports shadow in water at 54, 73 near Patani
E8N2 Dave reports object under water at 54, 73 near Patani
E7K2 Alf reports conning tower at 54, 73 near Patani
E7K2 Alf reports conning tower at 54, 73 near Patani
E7K2 Alf sighting report: 4 Allied ships at 83,67 near Hengchun, speed 18, Moving Southwest
E14Y1 Glen reports object under water at 180, 107 near Pearl Harbor
Between that I ran one first turn without problems.
I updated from Beta 1.00.83c (had no problems) to 1.00.84
Vista Business (32-bit), on 2 core Intel laptop, NVIDIA GeForce 8600 GT, -wd -cpu2 -dd_sw
Edit:
I don't have a save as the ctd occurred during the first turn. But the last file saved before the crash was Combatevents, which has the following lines at the very end:
COMBAT EVENTS FOR 12/07/41
...
BB Prince of Wales sinks....
No.700 Sqn FAA S-1 planes diverting to Singapore
No.700 Sqn FAA S-5 planes diverting to Singapore
Then the crash occurred.
Edit 2:
Additionally a file joperationsreport also appears in the save directory. Should this be here as it seems to give Japanese information, much of which seems very valuable to the allies! Is this indicative of some problem?
The file contents:
OPERATIONAL REPORT FOR Dec 07, 41
SS I-16 assigned to offensive patrol 224, 82 - 224, 79 off San Diego
SS I-18 assigned to offensive patrol 215, 68 - 214, 66 off San Francisco
SS I-20 assigned to offensive patrol 208, 55 - 207, 53 off Victoria
SS I-22 assigned to offensive patrol 222, 78 - 223, 79 off Los Angeles
SS I-24 assigned to offensive patrol 210, 60 - 208, 56 off Astoria
Coastwatcher Report: 3 ships in port at Kwangchowan
Coastwatcher sighting: 2 Allied ships at 77,61 near Hong Kong
SS I-121 lays minefield at Singapore - 50 , 84 and sets course for Takao
SS I-121 assigned to offensive patrol 69, 94 - 71, 92 off Tarakan
SS I-122 lays minefield at Singapore - 50 , 84 and sets course for Takao
SS I-122 assigned to offensive patrol 66, 97 - 65, 100 off Balikpapan
SS I-123 lays minefield near Balabac - 70 , 83 and sets course for Takao
SS I-123 assigned to offensive patrol 78, 94 - 82, 94 off Davao
E7K2 Alf reports object near surface at 103, 54 near Chinhae
E7K2 Alf sighting report: 2 Allied ships at 107,59 near Takamatsu, speed 19, Moving Southeast
F1M2 Pete sighting report: 2 Allied ships at 107,61 near Kobe, speed 18, Moving West
E7K2 Alf sighting report: 6 Allied ships at 111,53 near Toyama, speed 13, Moving Northwest
H6K4 Mavis sighting report: 9 Allied ships at 137,116 near Maloelap, speed 11, Moving West
F1M2 Pete sighting report: 2 Allied ships at 91,96 near Babeldaob, speed 17, Moving Southwest
E13A1 Jake reports possible submarine at 54, 73 near Patani
E13A1 Jake reports shadow in water at 54, 73 near Patani
E8N2 Dave reports object under water at 54, 73 near Patani
E7K2 Alf reports conning tower at 54, 73 near Patani
E7K2 Alf reports conning tower at 54, 73 near Patani
E7K2 Alf sighting report: 4 Allied ships at 83,67 near Hengchun, speed 18, Moving Southwest
E14Y1 Glen reports object under water at 180, 107 near Pearl Harbor
RE: v1.00.84 Crash to Desktop
I can add that for the first time i can remember i got CTDs too. Doing the first turn of a bran new scn 1 during the execution phase. I got no details on it other than it was during airmissions, as it came as a surprise. Ill look closer now.
Kind regards,
Rasmus
Kind regards,
Rasmus
RE: v1.00.84 Crash to Desktop
ORIGINAL: awadley
I also, updated from Beta 1.00.83c (had no problems under Beta) to 1.00.84 and got my first CTD error when I started the turn after reloading a save file. yesterday I updated the program and saved the turn, but did not run the turn. the program reported that the save file and database were updated OK.
A game started from the beginning is OK. When the game strated the setting of CAP the screen went black and the sound locked up. Unable to debug.
The CTD happens during the AI "Assign Cap" Phase right after the screen stopped on New Zealand "North Island" screen.
Alan Wadley
I also have the same problem as described by Alan, except I did not load the beta patches and went straight from vanilla to the official patch.
I thought I played a few turns straight away, not sure, but when I tried today got CTD at the same stage. Tried restarts, it seems to run 1 turn and crashes on the second turn.
11 mths of game down the gurgler!!
It allowed me to start a new scenario and this ran for 3 days with no problems.
Dont know how to attach a save file.
Here is the saved combat report
COMBAT EVENTS FOR 11/10/42
ADJUST TASK FORCE MISSIONS
CALCULATE RANGE TO ENEMY
CALCULATE AIR SUPERIORITY
ASSIGN COMPUTER CONTROLLED UNITS
Amphibious TF 2 unloading at Merauke
IDLE TF'S RELOCATE
ROUTINE AIR OPERATIONS
setting CAP over objective
withdrawing depleted air units
planning major raids
assigning bombers to transport duty
assigning night missions
ROUTINE AIR OPERATIONS COMPLETE
ROUTINE AIR OPERATIONS
setting CAP over objective
withdrawing depleted air units
planning major raids
assigning bombers to transport duty
assigning night missions
ROUTINE AIR OPERATIONS COMPLETE
ROUTINE AIR OPERATIONS
setting CAP over objective
Interdum feror cupidine partium magnarum Europae vincendarum
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: v1.00.84 Crash to Desktop
The common thread here seems to be that the CTDs are happening on multi-core machines.
Michael
RE: v1.00.84 Crash to Desktop
Nope,
I was too embarrassed to list my clunker.
Vanilla WITP-AE ran on it OK though.
No special codes, just the basic game Scen 1 v AI
I was too embarrassed to list my clunker.
Vanilla WITP-AE ran on it OK though.
No special codes, just the basic game Scen 1 v AI
Interdum feror cupidine partium magnarum Europae vincendarum
RE: v1.00.84 Crash to Desktop
My fresh started game crashes too.
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: v1.00.84 Crash to Desktop
ORIGINAL: michaelm
The common thread here seems to be that the CTDs are happening on multi-core machines.
For those who have multi-core machines, does removing the '-cpuX' switches to force it back to one cpu still CTD?
Michael
RE: v1.00.84 Crash to Desktop
Hi-I, too, have had several CTD. Playing Allies, update from the beta patch, game settings are the default from installation.
My CTDs occur when I go into a ship's screen to determine tonnage or other details. This does not occur ever time I hit a ship's screen. Perhaps this has something to do with individual ships?
Thought, please.
Thanks, Hugh Browne
My CTDs occur when I go into a ship's screen to determine tonnage or other details. This does not occur ever time I hit a ship's screen. Perhaps this has something to do with individual ships?
Thought, please.
Thanks, Hugh Browne
hbrsvl