A couple of post patch questions.

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afspret
Posts: 857
Joined: Thu Feb 19, 2004 9:05 pm
Location: Hanahan, SC

A couple of post patch questions.

Post by afspret »

I'm still getting the "Java not recognized..." error message when I try to open WitPStaff. Was the fix for this not in the patch or do I need to D/L it seperately?

Will the changes in the patch work in a scenerio I built myself?

In the mine (based on Scen 1) I see the rail line that was added between Calcutta & Diamond Harbor and have fragmented ACUs with unserviceable a/c automatically follow by rail when I transfer the serviceable ones to another base. However, I still have two 2nd Hyderbad Base Forces (in the data base & on the map) and my PTs still have a max reaction range of 6. This is the first time I've run turns with this scenerio and haven't compared the complete list of patch changes with my scenerio yet.

John E. McCallum
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michaelm75au
Posts: 12464
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: A couple of post patch questions.

Post by michaelm75au »

ORIGINAL: afspret

I'm still getting the "Java not recognized..." error message when I try to open WitPStaff. Was the fix for this not in the patch or do I need to D/L it seperately?

Will the changes in the patch work in a scenerio I built myself?

In the mine (based on Scen 1) I see the rail line that was added between Calcutta & Diamond Harbor and have fragmented ACUs with unserviceable a/c automatically follow by rail when I transfer the serviceable ones to another base. However, I still have two 2nd Hyderbad Base Forces (in the data base & on the map) and my PTs still have a max reaction range of 6. This is the first time I've run turns with this scenerio and haven't compared the complete list of patch changes with my scenerio yet.


The Java is a Windows issue and needs a Microsoft patch...see the WitpStaff thread.

Code changes will work with any scenario.
Michael
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