Wishlist

In this elegant turn-based strategy game, compelling gameplay combines with gripping history to create an addictive mix. Aimed at all levels, from those who have never played a wargame before to those who know the history of World War II in detail, this is an entertaining and mentally challenging game of combined arms strategy. Your armor, infantry, artillery and air units will follow you through the most crucial battles of the Eastern Front. You will be able to choose from 47 different upgrades and improvements for your units as well as add new forces based on your success in the campaign. Take command in two German and one Soviet campaign as well as individual scenarios and determine the fate of the Eastern Front.

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junk2drive
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RE: Wishlist

Post by junk2drive »

I guess people want a WitP AE for OB, a OB GE Generals Edition with a strategic map and NATO icons. Maybe priced the same too.
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Kipper
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RE: Wishlist

Post by Kipper »

ORIGINAL: junk2drive
I guess people want a WitP AE for OB, a OB GE Generals Edition with a strategic map and NATO icons. Maybe priced the same too.

I agree with you - people have big expectations for their hard-earned money.
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bssybeep
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RE: Wishlist

Post by bssybeep »

ORIGINAL: Adam Parker
ORIGINAL: desert dawg

2) Put a circle under a unit that is getting low on fuel or ammo.

Great idea.

I forget. How did this get indicated in PG?

+1 indicator for low ammo and fuel.
Spice up the battle effects. Currently they are ok, but a little subdued.
Tweak the 3D units with more detail and animation (if possible)
Additional scenarios and campaigns
More detail in the overhead map
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Ronald Wendt
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RE: Wishlist

Post by Ronald Wendt »

Hello,

We are following this thread with deep interest. We happy to hear what you like to see in the game and we will debate each suggestion in the team and with Matrix Games to get the best out of them.

Anyway not every idea may be suitable for the game, so please understand not all will be involved.

As soon as particular proposals are accepted and will be integrated we will inform you.


Motomouse
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RE: Wishlist

Post by Motomouse »

For the next iteration, I would like to have the option in the editor to add (one big) overlay ground texture over the tiled hexes. Look at this photomontage for an visualization of the idea. [;)]

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JudgeDredd
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RE: Wishlist

Post by JudgeDredd »

Someone mentioned that Engineers create fortifications when you click on them. Apparently this is because they were clicked on twice. I'm not sure if that is the case...I've just selected my first Engineer unit...the very first Engineer unit I've had in the game and the very first time I clicked on one and it created a fortification.

So one of three things needs to happen with that...
1. Make it less sensitive (have a delay between the clicks where anything less than that value and nothing happens)
2. Have a popup making sure you want to create those fortifications
3. Allow the undo button

2 and 3 are my favoured options (I don't actually know the reasoning behind undoing the action anyway).

This also goes for anything else that allows a unit to do something in place when clicked on (I haven't yet noticed this as a problem when selecting an air unit which is over a ground unit).
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JudgeDredd
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RE: Wishlist

Post by JudgeDredd »

Erm...you really need to do something about the Engineers...about 50% of the time on selecting them, they were building fortifications...not at all ideal without a undo feature.

Also, after my last post, I had an air unit that I clicked on which was on top of an enemy unit, and it attacked.

Seems your detection of a second click is way too sensitive.
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Erik Rutins
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RE: Wishlist

Post by Erik Rutins »

This seems to vary somewhat based on mouse hardware/drivers. I don't see this on our systems, but we've had multiple reports of this behavior from customers. What kind of mouse/driver are you using, out of curiosity?
Erik Rutins
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JudgeDredd
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RE: Wishlist

Post by JudgeDredd »

I'm actually using the Microsoft HID Complian Mouse Driver v5.1.2600.0...though I am surprised, as it's a Razer Diamondback and I would've sworn I installed the drivers for it.

However, regardless...could I suggest (just in case you're going to [;)]) that it "not" be suggested that I increase the double click time, as outside of this game it's working fine...as an example, if I may, when I click on a shortcut on my desktop, it highlights the shortcut, it doesn't open the program the shortcut is pointing to.

I can see why an undo feature is going to be problematic (when an air unit is over an enemy ground unit, attacks (by mistake) and then undo to give the action back. And I can also see how a popup could be annoying for any units that can perform an action in the same hex they reside!

It is very annoying though, I restarted a game 3 times yesterday because of clicking my Engineers only to have them build fortifications. Now, before I select my Engineers I save the game so I can load from my last point...other than this (and the few very minor issues pointed out in various other threads) it's a great game.

However, I will install the Razer drivers tonight to see if there is any change.

Just a wee note...the right click on a unit to see the unit details...sometimes (quite often) when I do this, it closes the dialog immediately...even though it appeared I only clicked once...I never reported it because it wasn't really that annoying...but it seems linked (possibly to my hardware).

I'll also buy a new mouse today and try that. I wanted one for my laptop anyway.

I'll report back.
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RalfZenker
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RE: Wishlist

Post by RalfZenker »

ORIGINAL: Adam Parker
When loading a save, let the weather at the time of the save apply.
weather

Here the weather is always the same after loading the same saved game - i tried it dozens of times.

Where did you have this problem? Campaign, Single Scenario, Multiplayer?
Ralf Zenker
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RalfZenker
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RE: Wishlist

Post by RalfZenker »

I can´t see the problem some people have with Ogre.

By the way: Ogre3d is not a game engine, it´s "just" a 3d graphics engine.
The game itself is completely written in C++.
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Adam Parker
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RE: Wishlist

Post by Adam Parker »

ORIGINAL: RalfZenker
ORIGINAL: Adam Parker
When loading a save, let the weather at the time of the save apply.
weather

Here the weather is always the same after loading the same saved game - i tried it dozens of times.

Where did you have this problem? Campaign, Single Scenario, Multiplayer?

Hi Ralf,

Check the screen pics I placed in the thread "Can we talk about graphics?" The ones showing the phantom 2nd Pz Div [;)]

These pics are from the same save.

If you look. you'll notice that one set of pics shows it raining. In the other the weather is fine [&:][&:]

Regards,
Adam.

EDIT: It looks like I posted another set of pics in the 2nd set, sorry. But this phenomenon occured in the Vyazma scenario if that helps.
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PoorOldSpike
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RE: Wishlist

Post by PoorOldSpike »

SITREP- Op Barb isn't drawing as much interest at my Few Good Men club as i thought it would, as most people are put off by the "toytown/legoland" graphics which act as a 'sound barrier' through which they can't or won't penetrate to the game beyond, so i can't emphasise enough how 2D counters should be given highest priority on the wishlist.

http://www.thefewgoodmen.com/FGMForum/s ... php?t=3420
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SeaMonkey
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RE: Wishlist

Post by SeaMonkey »


Ditto the NATO icons and a battalion based TO&E description would be nice for each unit(customizable by player) with the appropriate changes automatically enhancing the unit's attributes.

I mean these are division, regiment size units and that usually means a representation of a combined arms team.
desert dawg
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RE: Wishlist

Post by desert dawg »

I've been playing a lot of OB and PG3SE lately. I'm trying to pick out the things I like and dislike.

1) Clicking on a specific unit and moving it is challenging, sometimes. Sometimes the unit does something you didn't want it to do. If you don't expose a new enemy unit you can just move the unit back.
2) There has got to be a way that during the enemies turn and he moves the camera should jump to it, so that I can see it. I hate the computer's turn, because I only see the action if a battle takes place. I've read through the manual once and didn't see that I can adjust that, so I'm sorry if I've missed something.
3) I would like to see my tanks gaining a bonus in close combat if one of my infantry units is adjacent to it. I loved that about PG. It rewarded you for keeping task force cohesion. You could pay if one of your tanks took off chasing some unit retreating.
4) For some reason I really like the leaders in PG3. It kind of made me care about my units more. If I was destroyed in combat not only did I lose the best equipment, but I lost the best commander. I don't know I'm flexible with leaders. You addressed with the experience point system. I'm just for more personalization of the units.
5) Polish. The key is by PG3SE there was a lot of polish. And, I await the future of this series.
6) More back story, a graphical still slide of the unit relating its own historical significance to the unit. Goes back to polish which will come with part deux.
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Obsolete
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RE: Wishlist

Post by Obsolete »

Dear god, if there was one thing I didn't like about PG3D it was that terrible unit-leader gimmick.  Now don't get me wrong, there was an interesting angle in it which COULD have worked, but you were so damn penalized because a Full Grown leader occupied so many precious unit slots.  And you only got so few limited slots to work with!

I found myself constantly with high level leaders just sitting out idle in my games.  And this went even worse in Scorched Earth.  In SE, they added missions where now you must make a certain number of units exit the map at point B, and air units don't count.  The funny thing is if you used any decent leaders it was impossible because you wouldn't get enough room for the minimum units in the first place!  They tried to relax the harsh restrictions in SE for this particular reason, and even then it's a real problem and you are not going to want to use those great leaders you tried to build up.  This was the #1 complaint I remember from just about everyone when these two releases were popular.

I guess it was their way of adding the Jensen Cap.  Unfortunately, I think this was the worst way possible.

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Jeffrey H.
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RE: Wishlist

Post by Jeffrey H. »

ORIGINAL: Poor Old Spike

1- Incorporate a 2D counter option so the game will appeal to the mature wargamer market who are put off at the moment by the 3D 'toytown' graphics

I have to admit, I'm one of these gamers who toss out the games based on the toytown 3d perspective. I know it seems odd to some people but I just can't get over the "Mattel" mass market feeling I get from these. Even coming from Matrix I'm very very reluctant.

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junk2drive
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RE: Wishlist

Post by junk2drive »

I'm not a counter clipper nor have I served in the military looking at NATO counters. I like 3D games and this one does a nice job in that respect.

Back to the wishlist...
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Hanal
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RE: Wishlist

Post by Hanal »

Regarding the graphics, I'm hesitant to buy this game because I have a hard time discerning the units on the map...my eyesight is not the greatest and based on the numerous pics I have seen, I don't think I will be comfortable playing it.....if there was a 2-D option, I would jump on it....
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Erik Rutins
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RE: Wishlist

Post by Erik Rutins »

Keep in mind that seeing the units themselves is easy (remember that the strength numbers are high contrast and always there to highlight that a unit is in the hex even if you have trouble distinguishing the unit graphic), I guess the main concern would be "can I see the difference between a Panzer II and a Panzer IV?". The answer to that is, IMHO, definitely yes. Telling the difference between a IIIH and a IIIJ is going to be very hard though. However, hovering your mouse over the unit will give you that info as well and right clicking on it will give you even more detailed info.

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