ORIGINAL: Brady
Why was Finland not included, or rather the northern sectors along the murmansk front ?
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Moderators: Joel Billings, Sabre21, elmo3
ORIGINAL: Brady
Why was Finland not included, or rather the northern sectors along the murmansk front ?
Or do fighters and bombers defend all hexes with a certain range?
How are flak units represented? Are they attached to other units as support or are they separate (and subject to the three unit stacking limit)?
ORIGINAL: Iñaki Harrizabalagatar
How detailed is equipment in the TOEs? How many PzIV models, for instance? What about Artillery pieces, are different models listed or just generic types like "150mm Howitzer"?
I asume horses are a "produced" Item, I beleave in the above (Uman) example historicaly some 4,000 horses were taken. (p.117 Alpine Elite,Lucas). (and 4700 lories).

ORIGINAL: Brady
I asume horses are a "produced" Item, I beleave in the above (Uman) example historicaly some 4,000 horses were taken. (p.117 Alpine Elite,Lucas). (and 4700 lories).
ORIGINAL: Iñaki Harrizabalagatar
What about movement and ZOCs? Do they stop any unit, or is their strenght dependant of the type and size of unit?
Does the "Pool" concept exist in WitE (like WiR)? Are the numbers visible to players?
ORIGINAL: jaw
I can't answer your first question except to say that was what Gary wanted and yes, the stacking is three units of any size period, no exceptions.
ORIGINAL: Pford
ORIGINAL: jaw
I can't answer your first question except to say that was what Gary wanted and yes, the stacking is three units of any size period, no exceptions.
This was done in the interests of organizational hygiene? One of the screen shots (December, '41?) looks pretty peculiar with the deep ranks of Soviet 3 unit hexes. A corps consolidation option for the Russkies would reduce clutter, no? Maybe the comparisons with Panzer General, the absence of player controlled production, the rigid ZOCs makes this version more of a beer & pretzels game and less a cousin to WITP.

ORIGINAL: Hard Sarge
ORIGINAL: Pford
ORIGINAL: jaw
I can't answer your first question except to say that was what Gary wanted and yes, the stacking is three units of any size period, no exceptions.
This was done in the interests of organizational hygiene? One of the screen shots (December, '41?) looks pretty peculiar with the deep ranks of Soviet 3 unit hexes. A corps consolidation option for the Russkies would reduce clutter, no? Maybe the comparisons with Panzer General, the absence of player controlled production, the rigid ZOCs makes this version more of a beer & pretzels game and less a cousin to WITP.
I normally try to be polite to everyone on the forums, but you got me close to breaking that rule
give the guys a chance, you don't even know what the game is, or what goes on in it, and you are knocking it, yes, Corps would be nice, and yes, you do get them, when the Russian Army starts to reorganize
was WIR anything like Panzer General ?, this game is a much more detailed verison of WIR then a nice, easy B&P game
we havn't been able to show off screen shots of the different battles, time frames of the game, mainly you are only seeing early in the battle
ORIGINAL: Pford
Sorry that my post struck you guys as snarky. I was actually a major fan, and booster, of Gary's WBTS on the other forum.I found that game brilliantly conceived and somewhat under appreciated because it wasn't 'World War II'. I want this one to be good.

ORIGINAL: Sabre21
I've been doing this for at least 8 months now and it still takes me half a day just to do turn 1 of the Barbarossa campaign as the Germans. The Soviet turn 1 takes about as long.
ORIGINAL: Lützow
I wish you guys would publicize an alpha AAR, so we outsider can take a closer look on the gameplay. All I got so far is, that WitE will settle somewhere between WitP and WBTS - and frankly, with current state of information I still hover between excitement about another 2by3 game and concerns that it sacrifices too much details for the sake of 'accessibility'. Mr. Grigsby had set the expectactions very high with some of his older titles.

ORIGINAL: Pford
Sorry that my post struck you guys as snarky. I was actually a major fan, and booster, of Gary's WBTS on the other forum.I found that game brilliantly conceived and somewhat under appreciated because it wasn't 'World War II'. I want this one to be good.

ORIGINAL: Lützow
I wish you guys would publicize an alpha AAR, so we outsider can take a closer look on the gameplay. All I got so far is, that WitE will settle somewhere between WitP and WBTS - and frankly, with current state of information I still hover between excitement about another 2by3 game and concerns that it sacrifices too much details for the sake of 'accessibility'. Mr. Grigsby had set the expectactions very high with some of his older titles.
