Teleportation...STILL v1084 (saved pre-hotfix)

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MadmanRick
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Teleportation...STILL v1084 (saved pre-hotfix)

Post by MadmanRick »

On January 30, 1943 the HMS Illustrious was in the United Kingdom, the very next day (1/31/43), she was in a CV TF 11 hexes North of Noumea. Here is the save of the Illustrious in the UK.
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MadmanRick
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RE: Teleportation...STILL v1084 (saved pre-hotfix)

Post by MadmanRick »

And the save from the NEXT day when she was located North of Noumea.
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P.Hausser
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RE: Teleportation...STILL v1084 (saved pre-hotfix)

Post by P.Hausser »

ORIGINAL: MadmanRick

On January 30, 1943 the HMS Illustrious was in the United Kingdom, the very next day (1/31/43), she was in a CV TF 11 hexes North of Noumea. Here is the save of the Illustrious in the UK.



You are in 1943 already ...
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witpqs
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RE: Teleportation...STILL v1084 (saved pre-hotfix)

Post by witpqs »

ORIGINAL: P.Hausser

ORIGINAL: MadmanRick

On January 30, 1943 the HMS Illustrious was in the United Kingdom, the very next day (1/31/43), she was in a CV TF 11 hexes North of Noumea. Here is the save of the Illustrious in the UK.



You are in 1943 already ...

I brought one game up to July '42. In a new one I'm up to August '43!
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MadmanRick
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RE: Teleportation...STILL v1084 (saved pre-hotfix)

Post by MadmanRick »

ORIGINAL: P.Hausser


You are in 1943 already ...


The benefits???????!!!!! of having my job eliminated and being laid off effective August 14th! So now I do housework and play WitP-AE & Beatles Rock Band! This too shall pass as they say, just no firm idea when!

Rick
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Sonny II
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RE: Teleportation...STILL v1084 (saved pre-hotfix)

Post by Sonny II »

Will look into teleportation.

Can't do anything about the unemployment.
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RE: Teleportation...STILL v1084 (saved pre-hotfix)

Post by Sonny II »

Madman, did you create TF with the Illustious in the UK or did the game create it and teleport it?


I cannot reproduce the problem. It may be fixed in Patch 2.
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MadmanRick
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RE: Teleportation...STILL v1084 (saved pre-hotfix)

Post by MadmanRick »

Sonny,
No the computer created the TF, I am playing the Japanese side. After some earlier strange results, I've begun keeping at least 2 (game) weeks worth of saves and from time to time I'll go back in and check the Allied (computer) side.
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Jonathan Pollard
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RE: Teleportation...STILL v1084 (saved pre-hotfix)

Post by Jonathan Pollard »

The designers have already admitted that AI ships are allowed to "exceed their movement allowance" but I don't know if there's a limit as to how much they can exceed.  If it's unlimited, then maybe what you saw is WAD?
Sonny II
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RE: Teleportation...STILL v1084 (saved pre-hotfix)

Post by Sonny II »

Ah. my fault. Since you knew so much about which ship(s) etc. I thought you were playing the Allied side.

The AI seems to be quite adept.
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RE: Teleportation...STILL v1084 (saved pre-hotfix)

Post by BigJ62 »

WAD - as long as ships are disbanded in a friendly port and ai needs to build a TF at a friendly port it can teleport any ships available if the right type and number exist otherwise no build. It does not teleport TFs.
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RE: Teleportation...STILL v1084 (saved pre-hotfix)

Post by Pascal_slith »

ORIGINAL: BigJ62

WAD - as long as ships are disbanded in a friendly port and ai needs to build a TF at a friendly port it can teleport any ships available if the right type and number exist otherwise no build. It does not teleport TFs.

You mean this takes place in a human vs. computer game? This makes SigInt useless and generally defeats the whole purpose of human vs. computer, no? [&:]
So much WitP and so little time to play.... :-(

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