ORIGINAL: bairdlander
Is this a remake of War in Russia?
No, it is a completely new design; the only thing that is similar is the subject matter.
Moderators: Joel Billings, Sabre21, elmo3
ORIGINAL: bairdlander
Is this a remake of War in Russia?
ORIGINAL: Hard Sarge
ORIGINAL: Pford
ORIGINAL: jaw
I can't answer your first question except to say that was what Gary wanted and yes, the stacking is three units of any size period, no exceptions.
This was done in the interests of organizational hygiene? One of the screen shots (December, '41?) looks pretty peculiar with the deep ranks of Soviet 3 unit hexes. A corps consolidation option for the Russkies would reduce clutter, no? Maybe the comparisons with Panzer General, the absence of player controlled production, the rigid ZOCs makes this version moreof a beer & pretzels game and less a cousin to WITP.
I normally try to be polite to everyone on the forums, but you got me close to breaking that rule
give the guys a chance, you don't even know what the game is, or what goes on in it, and you are knocking it, yes, Corps would be nice, and yes, you do get them, when the Russian Army starts to reorganize
was WIR anything like Panzer General ?, this game is a much more detailed verison of WIR then a nice, easy B&P game
we havn't been able to show off screen shots of the different battles, time frames of the game, mainly you are only seeing early in the battle
ORIGINAL: Hanno Meier
As War in Russia was quite a good game, in what areas is GG War in the East a better / improved game from your point of view?
ORIGINAL: Capt Cliff
I believe this was addressed in another thread but perhaps you can be more specific. Will there be a data file that is editable for equipment refit/replacements, when certain equipment arrives, etc. or just what can be inputed into this "data file"?
ORIGINAL: jfarber
Sarge, I had the same reaction but chose not to respond to someone just making noise for the benefit of no one... this is a thread for questions, not insults, negativity and unfounded opinions.. the replies have been timely and awesome...for every individual that casts insults there are many more that truly appreciate the effort of the testers and 2BY3
ORIGINAL: ComradeP
-Does partisan supply in German rear areas decrease if the front moves further east?
supply is mainly done with air drops, so, if the front line is pushed far enough that the Transports can't reach them, then yes, but they do have some good range
-Is there a special trigger for increased/decreased partisan activity? Historically, the success of the first Soviet winter offensive and the infiltration of NKVD agents into German rear areas during that same offensive caused an enormous increase in partisan activity. If the Soviet winter offensive had been fought to a stalemate early/defeated, many of those partisan formations might never have appeared.
most of it is based on troops that get away, how well the Axis is able to garrison the main cities, so with in reason, it is modelled, but in a different way
-Are air units and airfields entirely abstracted as far as the map is concerned (in other words: are they on the map or not), or do players have to construct/capture airfields as in WitP? If so, is it possible to detach FlaK/AA formations from a HQ to guard the airfields, without the FlaK/AA unit being in need of being within the HQ supply radius? Allowing all German FlaK and Soviet AA units to stay at the front might lead to some very unhistorical and gamey concentrations of FlaK/AA near combat units.
airfields are a type of HQ, so they move on the map, are not part of the map, they have there own AA defence, and I think they can have more guns added as attachment (will have to check, never done it, but it should work
-Many have whined about how production/the reinforcement roster is automated, I won't do so. I do have a question regarding how such automated reinforcement would work. Historically, many German formations became smaller as the war progressed and losses mounted (infantry regiments being reduced to 2 battalions for example). If, to stick with the example, the German player is succesful and doesn't suffer catastrophic losses, will units still magically decrease in size at the time when their historical counterpart did so?
it is modeled, some units have to be withdrawn for refit, others will come in as new formations, there are many, many formation types
Similarly, will units magically lose components at certain dates? For example: will German infantry divisions lose their motorcycles at set dates?
don't think it is magical, more like wear and tear, worn out
-Is railroad gauge conversion abstracted, or is it something the player has to do. If the player has to do it, how does the process work?
Player and AI does this, the player has control over some RR repair units, the AI has control of the rest of them, rules are still being worked on, so not worth explaining it yet
-Can infantry divisions improve infrastructure in a hex, decreasing supply penalties or the like? Historically, many infantry divisions (including SS divisions) spend a considerable amount of time improving roads so they wouldn't turn into rivers in autumn/spring.
no, or not that I know of
-Historically, the experienced higher ranking officer pool for armoured/mechanized units in the Soviet army dried up around the start of Typhoon, which meant the Soviets no longer formed tank divisions/corps, but only brigades for the time being. Is this included in the game, by limiting Soviet tank division/corps creation in 1941, for example?
modeled
-If a poor quality commander was historically stuck with poor support assets, such as Himmler controlling at the Vistula front, is there a way to give the commander better support assets attached to his HQ? Considering that Himmler didn't even have a functional signals section, defending the Vistula front would be more or less impossible by default for the Germans in 1945.
I would that would be controlled by the campaign being fought, the support that a unit may have, would be different depending on when the campaign starts, so, if the designer felt this was the case and what was needed, he could set that in the OOB for that campaign
good questions

ORIGINAL: Jeffrey H.
ORIGINAL: jfarber
Sarge, I had the same reaction but chose not to respond to someone just making noise for the benefit of no one... this is a thread for questions, not insults, negativity and unfounded opinions.. the replies have been timely and awesome...for every individual that casts insults there are many more that truly appreciate the effort of the testers and 2BY3
So what was your question in this message ?
airfields are a type of HQ, so they move on the map, are not part of the map
it is modeled, some units have to be withdrawn for refit, others will come in as new formations, there are many, many formation types
don't think it is magical, more like wear and tear, worn out
ORIGINAL: Shupov
Actually I meant the latter, but i am curious about both HQ "special supply" and the Axis initial "Blitzkrieg supply".
