Pre-war thoughts

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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Uxbridge
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Pre-war thoughts

Post by Uxbridge »

I just had an interesting idea. I changed the scenario and restored all countries to peace. Now Germany will have a choice - attack Poland or not. If he choses not to do it, neither France nor UK can declare war on Germany. They have to wait until Germany attack another country, and France, reluctant even to go to war against Germany on the behalf of Poland, will be even more restricted. This way Germany can avoid Hitler's gravest mistake and try other approaches, or, at least, use another week at peace and better the original set-up.

Another idea is to go back maybe 6 months in time and increase the diplomatic point allocation to have a small "political war" before the start of the fighting.

I'm just playing around, of course, but the thought of an alternate start is tempting. [;)]

A scenario like this will only work if all 6 major countries have human players, though.
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cpdeyoung
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RE: Pre-war thoughts

Post by cpdeyoung »

I once set up a 1938 scenario for RtV with Czechoslovakia restored to health. I had to work around some problems, and adjust events and so on, but I think it would be a very fun variant for ToW. Someone mentioned a WWI variant too, and I would enjoy this too. The more the merrier, and earlier rather than later, game time wise I mean, as I am not so interested in a USA-USSR conflict.

Chuck
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doomtrader
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RE: Pre-war thoughts

Post by doomtrader »

Personally I think it's an excelent idea for mod. It should be pretty easy now to mod new countries with the editor now.

IIRC Czechoslovakia is already in the game files included, so the only thing you might need is a flag.
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micheljq
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RE: Pre-war thoughts

Post by micheljq »

ORIGINAL: Uxbridge

Another idea is to go back maybe 6 months in time and increase the diplomatic point allocation to have a small "political war" before the start of the fighting.

Going back in time 3 years could be interesting, having to play the Spanish Civil War for example. With Major Powers who could send troops or points to help the Nationalists or Republicans, and gain political points with a faction or another. A little like in Days of Decision. Just a crazy idea I have.
Michel Desjardins,
"Patriotism is a virtue of the vicious" - Oscar Wilde
"History is a set of lies agreed upon" - Napoleon Bonaparte after the battle of Waterloo, june 18th, 1815
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doomtrader
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RE: Pre-war thoughts

Post by doomtrader »

micheljq, you are absolutley right. It's gonna be a lot of work if somebody decided to try, but I think it might be fun.
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cpdeyoung
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RE: Pre-war thoughts

Post by cpdeyoung »

Does anyone remember the very old Avalon Hill game "Origins of World Wr Two"? It would be fun to play that and then use the results to shape the start of ToW. It was all diplomacy. As I said it was a long time ago, but I remember it was fun.

By the way, the "Origins" war gaming convention is "named after" this game.

Chuck
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Michael the Pole
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RE: Pre-war thoughts

Post by Michael the Pole »

HoI does sort of the same thing.
Personally, I've suggested an alternative starting scenario where the Kriegsmarine isnt left hanging out to dry like yesterdays laundry with a couple of non-mobilized warships and 3 submarines in the Atlantic.  (I wonder where I put that post.  Maybe its on the developer's board.[8|])
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

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Michael the Pole
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RE: Pre-war thoughts

Post by Michael the Pole »

ORIGINAL: cpdeyoung

Does anyone remember the very old Avalon Hill game "Origins of World Wr Two"? It would be fun to play that and then use the results to shape the start of ToW. It was all diplomacy. As I said it was a long time ago, but I remember it was fun.

By the way, the "Origins" war gaming convention is "named after" this game.

Chuck
I remember it well. A bunch of us "Diplomacy" freaks played it occasionaly at UT in the Earlies.
I've been trying to get someone (anyone?) to admit that he remembers SPI's "Fast Carriers" as an example of how to approach carrier operations in the Pacific.
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

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A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8
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doomtrader
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RE: Pre-war thoughts

Post by doomtrader »

If there are going to be any questions 'how to', I'll do my best to answer
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Uxbridge
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RE: Pre-war thoughts

Post by Uxbridge »

Yes, I have a "how to". I created Czechoslovakia and everything went fine until it dawned upon me that I didn't know how to make the Czech symbol on the diplomacy screen. Without it the German player can't declare war on the Czechs. Is it even possible to mod this at my end?
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doomtrader
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RE: Pre-war thoughts

Post by doomtrader »

Be sure that in countries.csv in your scenario Czechoslovakia is active.
To set up a capital, you must enter Capital coordinates on diplomacy bmp image (X|Y), those are in AP and AQ column in countries.csv file.
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Uxbridge
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RE: Pre-war thoughts

Post by Uxbridge »

Yes, you're right! There it was. I did that, but I thought the coordinates was for the capital hex and the symbol ended up in the Artic Sea, where I never saw it.
 
Now it works. Thanks.
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RE: Pre-war thoughts

Post by doomtrader »

You welcome [:)]
Akmatov
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RE: Pre-war thoughts

Post by Akmatov »

If there are going to be any questions 'how to', I'll do my best to answer

1) Would it be possible, if one were to set the start as no one at war with no one, to have the entry of France and Britain triggered by the invasion of any country by Germany?

2) If so, how?
Anraz
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RE: Pre-war thoughts

Post by Anraz »

1) Would it be possible, if one were to set the start as no one at war with no one, to have the entry of France and Britain triggered by the invasion of any country by Germany?


AFAIK such scenario setup with proper event triggered by the invasion of any country by Germany is possible.

 
2) If so, how?
 

 Doomtrader is out for one more day - he is the best person to describe “how”.
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doomtrader
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RE: Pre-war thoughts

Post by doomtrader »

ORIGINAL: Akmatov
If there are going to be any questions 'how to', I'll do my best to answer

1) Would it be possible, if one were to set the start as no one at war with no one, to have the entry of France and Britain triggered by the invasion of any country by Germany?

2) If so, how?

1) Of course it is possible

2) First, please spend a little time reading this tutorials:
http://forum.wastelands-interactive.com ... php?t=1865
(at least parts 1, 2, 3 and 8)
Create new scenario and open relations.csv file
Change all 1 to 0, which will means there is no war between those countries (remember that it's two ways war, so for example it means that USA is at war with USSR and USSR is at war with USA).
Another step is to create events for England and France that will fire when Germany is at war,
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