Suggestions for WW2 Time of Wrath

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RPKUPK
Posts: 186
Joined: Thu Sep 17, 2009 12:38 pm

Suggestions for WW2 Time of Wrath

Post by RPKUPK »

Here are suggestions to make WW2 Time of Wrath an excellent game.
1) The game intro needs redone. The sound level is way too high when the wastelands interactive graphic comes up! A blank screen follows
2)After loading game there is blank "scenario" notes screen. Put a game progress update such as battle, date, units, losses,etc.,.!
3) Unfreeze the Countries/AI screen. You can't change unit control for rest of game even when a neutral becomes an ally!
4)Armor and motorized are penalized in defense because it cost so much for replacements. These units should be especially powerful on defense. I have to build infantry exclusively and take all armor/motorized units out of the defense! This is the one GAME KILLER making it very unrealistic and NOT worth playing
5) The phased movements of allies is dumb--it causes German units to get trapped and limits strategy. Make the rule that each country has it's own admin. phase but movement for all allies simultaneous! Add rule only one axis ally can attack with Germans not combos!
6) Fix save AND exit in same screen. Now you can't do both--you have to save, go back to game then go back out to exit!
7)Fix naval levels that are not displayed on units or when purchasing!
8)Fonts are way too small!
9) Fix the atrocious grammar! Too much detail on reinforcements.
10)Fix the problem of units being trapped with no retreat because of other units behind! Maybe allow armor/motorized units to "pass through" when retreating
11)Add a minimize to desk top mechanism to easily go out to Windows and back without saving and exiting!
12) The naval rules are hard to understand and I still have trouble interpreting what is happening during battle nd what the results are. Is a unit killed when it disappears?
13) Fix the problem as to not knowing which unit is getting the air strike--you have to look around very hard
14)Allow newly purchased German units to be deployed in Italy
15) Color code allied units--the flag icon is way too small
16) Add find air units button
17) Combine production/totals in one screen at turn start--WAY too many screens to click away
18) Add build factory option
19) Add wonder weapon as high priced option--for example building the Me-262 as aircraft level 6 might have challenged Allied air superiority
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