Screens mods - Japanese & Allied . . .

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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Supervisor
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Joined: Tue Mar 02, 2004 12:00 am

Screens mods - Japanese & Allied . . .

Post by Supervisor »

This is a collection of screen mods for both the Japanese & Allied to make them more 3D in look.

Image
Japanese screens modified to green, bmp version (part 1) (size: 5100 Kb)
Japanese screens modified to green, bmp version (part 2) (size: 5100 Kb)
Japanese screens modified to green, jpg version (size: 1642 Kb)

Files included in the Japanese green screen mods:

Jap-green-bmp-1
(CombatReportJ_1024, CombatReportJ_800, IntelJ, J_AirBombardment_400, J_GroundCombat_512, j07, j_victoryscreen, jdata, ljsave, planedataJ_800, shipdataJ_1024, sj09 & sj10)

Jap-green-bmp-2
(DefeatJ, Draw, J_AirBombardment_512, J_GroundCombat_400, J_NavalBombardment_400, J_NavalBombardment_512, j06, j09, j_combatsummary, jl12, jprefs, jquitbox, js12, jsave, lj05, lj10, ljdata, ljprefs, planedataJ_1024, shipdataJ_800 & sj05)

Jap-green-jpg
(all of the files listed in the bmp versions above, both parts 1 & 2)

-----------------------------------

Image
Japanese Combat Report screens modified to wood background, bmp version (size: 2099 Kb)
Japanese Combat Report screens modified to wood background, jpg version (size: 264 Kb)

Files included in the Japanese wood screen mods:

Jap-green-wood-bmp & Jap-green-wood-jpg
(CombatReportJ_1024, CombatReportJ_800)

-----------------------------------

Allied screens modified (3-D effects, as was the Japanese) still blue:
Image
Allied screens modified to "3D", bmp version (part 1) (size: 4192 Kb)
Allied screens modified to "3D", bmp version (part 2) (size: 4113 Kb)
Allied screens modified to "3D", bmp version (part 3) (size: 4882 Kb)
Allied screens modified to "3D", jpg version (size: 1985 Kb)

Files included in the Allied blue screen mods:

uv-allied-bmp-1
(a06, a07, a09, adata, al12, aprefs, A_AirBombardment_400, A_AirBombardment_512, a_combatsummary, A_GroundCombat_400, A_GroundCombat_512, A_NavalBombardment_400, A_NavalBombardment_512, a_victoryscreen)

uv-allied-bmp-2
(aquitbox, as12, asave, CombatReportA_1024, CombatReportA_2_1024, CombatReportA_2_800, IntelA, la05, la09, la10, sa05, sa09, sa10)

uv-allied-bmp-3
(AirCombat_400, AirCombat_512, CombatReportA_800, ladata, laprefs, lasave, planedataA_1024, planedataA_800, shipdataA_1024, shipdataA_800)

uv-allied-jpg all of the files listed in the bmp versions above, in parts 1, 2 & 3

-----------------------------------

Image
Allied Combat Report screens modified to wood background, bmp version (size: 4189 Kb)
Allied Combat Report screens modified to wood background, jpg version (size: 572 Kb)

Files included in the Allied wood screen mods:

uv-allied-wood-bmp-4 & uv-allied-wood-jpg
(CombatReportA_1024, CombatReportA_2_1024, CombatReportA_2_800, CombatReportA_800)

-----------------------------------

New common combat screens (3-D effects):
Image
New (v1.10+) common "3D" combat screens, bmp version (updated to v1.30) (size: 5617 Kb)
New (v1.10+) common "3D" combat screens, jpg version (size: 1923 Kb)

Files included in the common combat screen mods:

uv-common-screens-bmp & uv-common-screens-jpg
(Draw, EscortCombat_400, EscortCombat_512, NavalAirCombat_400, NavalAirCombat_512, NavalBombardment_400, NavalBombardment_512, NavalCombat_1024, NavalCombat_400, NavalCombat_512, NavalCombat_800, SubCombat_400, SubCombat_512)

I think I've listed everything here (so far).

You can use many programs to translate the jpg's to bmp's (I use IrfanView, which is excellent -- and free! :D ).

Here's a link for the IrfanView viewer:

IrfanView
Mad Daddy
Posts: 23
Joined: Sat Jul 13, 2002 5:09 pm
Location: Eastlake, Ohio

Great Graphics

Post by Mad Daddy »

Hi Rowlf

Well Done man, simply well done.

Your work is superb!!:D :D

Thanks a lot for the effort.
War is HELL, and then you get married!!!
Bax
Posts: 129
Joined: Fri Aug 09, 2002 8:42 pm
Location: Rochester, MN

Post by Bax »

I love the green screens. Well done!

How do I replace my curent screens with the ones you've created?
Supervisor
Posts: 5160
Joined: Tue Mar 02, 2004 12:00 am

Post by Supervisor »

Originally posted by Bax
I love the green screens. Well done!

How do I replace my curent screens with the ones you've created?
Back up the files in the ART directory and copy (or extract directly) the files in the zip archives into the ART directory.
Tuomas Seijavuori
Posts: 87
Joined: Tue Jan 29, 2002 10:00 am
Location: Espoo, Finland
Contact:

Post by Tuomas Seijavuori »

*Bump*.

Excellent screens, a must-download for IJN players. I was getting tired of looking at all that Navy Blue color everywhere. Thanks Rowlf.
jheydt
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Joined: Mon May 20, 2002 12:40 am
Location: New Jersey, USA

Files to Large for dialup

Post by jheydt »

Would love to download these files but they're too large for a dialup connection. Couldn't you zip these files for those of us who have slow connections?

Thanx

John
Supervisor
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Re: Files to Large for dialup

Post by Supervisor »

Originally posted by jheydt
Would love to download these files but they're too large for a dialup connection. Couldn't you zip these files for those of us who have slow connections?

Thanx

John
Ahem. Those are zipped. :D

I will see about getting the jpg versions back up (then you just have to translate them to bmp). They work pretty well, the maps had problems with the hexgrid being blurred in the jpg versions. The jpg versions, themselves, are in the 1.9 Mb size category.
jheydt
Posts: 23
Joined: Mon May 20, 2002 12:40 am
Location: New Jersey, USA

Post by jheydt »

That'll work Rowlf - Thanx

John
Supervisor
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Joined: Tue Mar 02, 2004 12:00 am

jpg versions now available...

Post by Supervisor »

The jpg versions of the files are now available.

FYI
jheydt
Posts: 23
Joined: Mon May 20, 2002 12:40 am
Location: New Jersey, USA

Thanx

Post by jheydt »

Rowlf - Thanx for the jpg versions. I noticed when I unzipped these that there were some duplicate files. However, I managed to change these files to bmp files and copied them to the art folder. (a lot of work) Everything looked fine except for a couple of things. The first is that in my pbem game I'm playing the US side but when I went to save the game the Japanese save screen came up. I never noticed this before. I do have the asave.bmp file in the art folder. I also noticed that when I went to save the game in the 3 slot the date that the save was originally done kind of overwrites the date saved title in the right hand window. However, after looking at the original save file and yours the date saved title is in the exact same place. Maybe I just didn't notice it before.

In any case thanx for the work you've done. The graphics look great.

John
Supervisor
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Joined: Tue Mar 02, 2004 12:00 am

Re: Thanx

Post by Supervisor »

Originally posted by jheydt
The first is that in my pbem game I'm playing the US side but when I went to save the game the Japanese save screen came up. I never noticed this before.
And when you save game as the Japanese, you get the Allied save screen. AFIAK, that's the way it works.
jheydt
Posts: 23
Joined: Mon May 20, 2002 12:40 am
Location: New Jersey, USA

Re: Re: Thanx

Post by jheydt »

Originally posted by Rowlf
And when you save game as the Japanese, you get the Allied save screen. AFIAK, that's the way it works.
There must be some logic to that but I fail to see it.

John
Supervisor
Posts: 5160
Joined: Tue Mar 02, 2004 12:00 am

Re: Re: Re: Thanx

Post by Supervisor »

Originally posted by jheydt


There must be some logic to that but I fail to see it.

John
I believe it's because you have ended your portion of the turn, so it switches over to the other side when it determines what screen to use. If you save during the turn without ending the turn you will get the "proper" save screen.
MikeE
Posts: 8
Joined: Wed May 22, 2002 6:21 am

Post by MikeE »

All your mods are excellent, Rowlf.

Good work. Please keep it up.


As a former Combat Mission mod junkie, I wish there were more doing your work on the UV art.
Supervisor
Posts: 5160
Joined: Tue Mar 02, 2004 12:00 am

FYI ...

Post by Supervisor »

Just to let you know that there won't be any additions/changes here for quite awhile (as time doesn't permit anymore). They will also be available at Spooky's UV site.

Besides, it was a good reason to bump the posts back up to the top for another cycle. (As you can see, blatant self-promotion. :D :D :D)
Strat
Posts: 40
Joined: Tue Apr 02, 2002 9:00 pm
Location: comfy chair

Post by Strat »

Just curious, but 2by3 games are looking for a graphic artist I believe, and the job you have done to these is very good, of course the major afvantage of helping out 2by3 games would be that you get to see how they are getting on with there future releases.

Strat..
Einstien rules relativity,
Well in theory.
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