Defending Victory Locations

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desert dawg
Posts: 19
Joined: Tue Jul 04, 2006 7:31 pm

Defending Victory Locations

Post by desert dawg »

I leave a unit in every victory location. It makes for a tight game at the end, because you've left a lot of units behind. But, there is no way one of the nations left crucial cities undefended during the war. How does everybody divide their defender units up (i.e. infantry or AT in each city)?
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junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Defending Victory Locations

Post by junk2drive »

If given regular inf and assault inf I tend to have success with the assault units. Then I will lead with reg, allow them to get shot up, then follow up with assault. A regular unit with a lot of damage I will send back to watch the city, saving the points I would have used to refit them for other units. If I get enough points I will slowly build them back up in case of attack.

Having you planes fall back helps too since they have range if needed elsewhere.

Caveat, I'm not good at this game yet so I may be full of it.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
desert dawg
Posts: 19
Joined: Tue Jul 04, 2006 7:31 pm

RE: Defending Victory Locations

Post by desert dawg »

Glad to know I'm not the only one who struggles with wargames even if this is a Beer and Pretzel game. It's dang good fun.
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junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Defending Victory Locations

Post by junk2drive »

Must be the desert life, lol
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
erstad
Posts: 1944
Joined: Mon Aug 02, 2004 11:40 pm
Location: Midwest USA

RE: Defending Victory Locations

Post by erstad »

What I do is similar to junk2drive. I always seem to end up with some pretty badly beat up units (anywhere from 1-4 strength points) since the AI tends to gang up on units (correctly, IMO, since that's what I do as a human player). I like to save my resources, and not build unnecessarily, so those become the rear guards. If they're at one or two points, I might buy them a point or two.
sliver_bullet
Posts: 41
Joined: Tue Aug 18, 2009 9:38 am

RE: Defending Victory Locations

Post by sliver_bullet »

a crafty player will place hidden unit and will retake those lightly guarded Victory Location when the main force are too deep in front
bearcat67
Posts: 6
Joined: Sat Jan 10, 2009 1:29 pm

RE: Defending Victory Locations

Post by bearcat67 »

I think this game is a D-O-G! First, there are not enough units to defend objectives and carry the fight to enemy. It looks as if it's the invasion of Monaco, or Andorra, rather than Russia! Secondly, I'm playing the"Smolensk" scenario as the Germans with a friend. Both sides are out of resources or money or whatever they call it to get more stength, fuel and ammo. It's only the fifth turn of twenty-five! This game needs quadruple the present units and money, and that may not be enough. Lastly, the 3D is awful.
RalfZenker
Posts: 117
Joined: Mon Jun 08, 2009 5:57 am
Location: Germany

RE: Defending Victory Locations

Post by RalfZenker »

ORIGINAL: bearcat67
there are not enough units to defend objectives and carry the fight to enemy.
Does this mean the game is to hard? On which level of difficulty have you played the game?
ORIGINAL: bearcat67
Secondly, I'm playing the"Smolensk" scenario as the Germans with a friend. Both sides are out of resources or money or whatever they call it to get more stength, fuel and ammo. It's only the fifth turn of twenty-five! This game needs quadruple the present units and money, and that may not be enough.

If both players would get a lot of resources each round it would be very hard to defeat each other because everybody could strengthen its units every round. It´s important for most of the multiplayer scenarios to look very carefully on the resources and sometimes to save it for later rounds.
What we maybe could do is to give the player more resources for capturing the targets. Also we could slightly increase the resources per round but it would be more a change from 50 to 70 or something like that than to 200.

Anyway if you want more resources you could copy this multiplayer scenario from the "Multiplayer" folder to the "Scenario" folder an edit the resources with the Editor of the game. After editing it you have to copy it back to the "Multyplayer" folder.

The units represented in this scenario should reflect the historical situation in the area.
I personally think for starting multiplayer games "Autumn 1943" and "Summer 1944" are the best ones.
Ralf Zenker
Binary Evolution Studios
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