European Diplomacy v2 AI+

Post descriptions of your brilliant victories and bitter defeats here.

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Jeffrey H.
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RE: European Diplomacy v2 AI+

Post by Jeffrey H. »

Better yet, maybe it, (the Russian armada) will will enter Istanbul and then Istanbul will be captured by the Turks !
History began July 4th, 1776. Anything before that was a mistake.

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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Here is a shot of the Turkish front after I have finished my turn for just the SAG. I haven't played the other fronts yet so you can see how much damage I was able to inflict on the Turks.

I conducted a counterattack against the Turks in an effort to reduce there offensive capabilities in hopes that they will not be able to break my lines. I have to buy more time to hopefully let them get more of there land forces across the river and into the kill zone. I would be helpfull if the Russians would clear out and let them through up around Istanbul.

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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

I fired some of my artillery at the Super fleet of Soviet Battleships.

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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

On the Western front the WAG was able to take Venice. French forces around Munich are still a force to be reconed with.

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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Prague is taken after heavy fighting!

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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Production for round 22.

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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Here is the situation map at the end of round 22

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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

More coming soon.
 
The AI's turn going into round 23 was very active. I will assemble the highlights and post them later tonight.
 
Preview:  A massive air battle takes place in the North between Balkin and Scandanavian forces followed by a large counteroffensive on the ground and Turkish forces poor across the the newly repaired bridges. Two great battles in particular take place where Balkin forces fight a desperate and heroic ight.
 
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Barthheart
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RE: European Diplomacy v2 AI+

Post by Barthheart »

Russia should fall part soon as it looks like the Swedes have Moscow.

Beware the Sewedes!! [;)]

And the Spainish!!![X(]
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but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Balkin forces in the South distinguish themselves in battle against an overwhelming Turkish assualt.

Unit citations were given to the 104th and 105th anti-armor Corps and the 26th Infantry Corps for bravery and Valor under fire.


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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Massive Air battle takes place over Northern front with Scandanavian air assets.

General Bonehead has issued a request to the Balkin joint chiefs to have the Commander of Northern air Forces replaced. General Bonehead feels that Balkin fighters have not been able to properly protect his forces on the ground from Scandanavian divebombers. Chairman of the joint chiefs "General Know-it-all" is taking his request under advisement.

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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

A terrible day for the NAG in Prague.

2 Corps stand and fight for the City under relentless assault by the Scandanavians.
Only a few dozen men from the 66th Infantry Corps escape to survive and the Second Infantry Corps commanded By "Colonel George Armstrong Custer" stays and fights with bravery down to the last man.

Medals of Valor have been awarded to many brave Balkin soldiers posthumously.

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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Here are the total losses taken during the AI turn.

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british exil
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RE: European Diplomacy v2 AI+

Post by british exil »

HH you seem to have too few SMG's for city fighting. If I understand the SFT's correct then thr rifle is better for plains and "normal" fighting, whereas the SMG is better for woods and urban fighting. Rifles do not fight as well in close quarters as compared to the SMG.

Maybe that might help you in your NAG. EAG will need the rifles as they advance in the vast Russian steppes.
But NAG have a lot of urban fighting ahead of them, retaking the cities where so many Balkan troops sacrificed themselves.

You seem to be doing quite well in your air war. Shooting down over a quarter of Scandinavia's fighters in their last attack.

Really enjoying your AAR. Keep up the hard work mate, as you have a lot of people following your campaigns.
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Joshuatree
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RE: European Diplomacy v2 AI+

Post by Joshuatree »

You're spot on Exile! I missed that one, but Hamburger has far too few sMG's to defend the city. In cities, woods, bunkers and ... hills I think, they are 50% more effective. For city defence or the capturing of a town I create special sMG units, 30-40 sMG's and some AT or Mortars (yes Mortars are better but sometimes an AT gun is nice to have too for defence. Combined with a staff, and avoiding crowding penalties, you have the best available defence possible. If you create a HQ in that town you can always "deliver" the things you produce so to speak. Because when the town is cut off, so is the production line to your Supreme HQ cut off. It's still being produced... but doesn't arrive at your HQ... untill supply lines are open again.
And your Fighter defence is okay. The AI will attack without mercy, but only the first few attacks are hurting you. After you shot down a few Fighters/Bombers a couple of turns his Bombers will decrease their efficiency, read suffer from low readiness and experience. So keep your Fighter force intact, because if you loose that one you'll be history. Some Flak would be nice too though :-)
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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Thanx for the advice guys.[:D]

I actually did have a lot of SMG's serving in the NAG towards the begining of the scenario. I started out the scenario with something like 300 SMG subformations, nearly all of which were sent to the North to fight in the HEAVY forest. They were fazed out with rifles as I was looking ahead at the terrean in southern Germany. Although I probably should have built some for taking Prague I wasn't to concerned about leaving rifle to defend Prague as they have the same defense modifier as SMG's. It is on attack that the SMG has an advantage in urban.

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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Here is the situation map at the start of round 23.

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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

After very heavy Naval bombardment Balkin marines were able to take Istanbul. Gallipoli was taken without a fight as the Turks left it empty.

Now the rest of the SAG will go on the attack and hopefully the 2 units on Istanbul and Gallipoli are able to hold there ground.

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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Alright. I begin to close the vice.

I have to admit, I'm a little nervous about what the AI is going to do on his turn.

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HamburgerHill
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RE: European Diplomacy v2 AI+

Post by HamburgerHill »

Here's the situation at the end of round 23

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