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This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Marty A
Posts: 213
Joined: Fri Aug 07, 2009 3:48 am

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Post by Marty A »

At truk i have

combined fleet 240 naval support
4th fleet 68 naval support
southeast area fleet 240 naval support
14th shipping engineer regiment 36 naval support
35th jnaf unit 60 naval support

this is 644 naval support at 6 size port all in combat mode. i can not reload torpedoes on carriers or bb haruna main guns. base screen say at top only 72 naval support. [&:]
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Pascal_slith
Posts: 1657
Joined: Wed Aug 20, 2003 2:39 am
Location: In Arizona now!

RE: reload

Post by Pascal_slith »

how much supply at the base?
So much WitP and so little time to play.... :-(

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Marty A
Posts: 213
Joined: Fri Aug 07, 2009 3:48 am

RE: reload

Post by Marty A »

178236 more you think?
medicff
Posts: 710
Joined: Fri Sep 10, 2004 10:53 pm
Location: WPB, Florida

RE: reload

Post by medicff »

Is ALL the naval support LCUs in "combat" mode. Must be combat to use Naval support
Marty A
Posts: 213
Joined: Fri Aug 07, 2009 3:48 am

RE: reload

Post by Marty A »

read post. i already say all in combat mode. also how is it getting 72 naval support for top of base display. no unit or units add up to 72. i do have another shipping engineer on way but not there yet. maybe 15 hex away. maybe counts this 36 also?
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pompack
Posts: 2585
Joined: Sun Feb 08, 2004 1:44 am
Location: University Park, Texas

RE: reload

Post by pompack »

Known problem to be fixed in the next patch; the naval support from the Fleets is not "really" naval support in the data base
Marty A
Posts: 213
Joined: Fri Aug 07, 2009 3:48 am

RE: reload

Post by Marty A »

if known problem why not fix in last patch? making japan player go back to japan to reload is big deal yes?
medicff
Posts: 710
Joined: Fri Sep 10, 2004 10:53 pm
Location: WPB, Florida

RE: reload

Post by medicff »

ORIGINAL: Marty A

read post. i already say all in combat mode. also how is it getting 72 naval support for top of base display. no unit or units add up to 72. i do have another shipping engineer on way but not there yet. maybe 15 hex away. maybe counts this 36 also?

Read about some issues with HQ, not sure which ones.

the answer to why 72 and doesn't add up is that if there are nearby HQ (working ones) then they give diminishing returns of Naval support away from their base. Don't know the formula but someone may be adding support to your base from nearby.

Marty A
Posts: 213
Joined: Fri Aug 07, 2009 3:48 am

RE: reload

Post by Marty A »

other than above units 16 army is in babledaob and 5 air div is at clark field. other hq in japan or farther. maybe combined fleet doubles shipping? but why it not count 35 jnaf unit naval support? are they like hq? different slot in editor maybe?
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Don Bowen
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Location: Georgetown, Texas, USA

RE: reload

Post by Don Bowen »


Because it wasn't known at the time of the last patch.
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pompack
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Location: University Park, Texas

RE: reload

Post by pompack »

[8|]
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