My Italian Saga

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AH4Ever
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My Italian Saga

Post by AH4Ever »

I know this will most likely be a low priority, not many of us will choose to play Italy solo against the AI while trying to avoid joining the Axis.

This game is the same one mentioned in:

Screwy Supply Italian Style

Having conquered Yugoslavia, I invaded Switzerland. While trying to subdue same, Vichy France was created and I was given the option to PREPARE to attack Greece. I chose to PREPARE (I was greedy for the extra Prod Pts) this triggered a chain of events where I was immediately at war with Greece and the Allies. This Pushed me into the Axis which allowed Germany to create Croatia even though I annexed Yugoslavia while still neutral.

Side note: This also triggered multiple firings of the Malta Supply event, an already known issue.

I reloaded the autosave and chose not to ATTACK Greece so I could continue my strategy. I didn't save the game prior to the PREPARE event, it would have been too large to upload.

Jumping ahead to July '41 the USA joins the Allies successfully but the game CTD during the USA's 1st turn.

I reloaded twice and it occurred twice more. Each reload seem to delay USA entry by 1 turn before the CTD during USA's 1st turn

I have 2 saves at this point that are too large to upload.
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cpdeyoung
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RE: My Italian Saga

Post by cpdeyoung »

The last lines of ConsoleOut.Txt, found in the ToW folder, if captured right after the crash will tell a lot. This file is recreated with each start, so you must get it before restarting.

In my AAR game I am playing Italy as a non-aligned belligerent, or was till Yugoslavia fell. Now I am back in "peacetime" supply, which is called that because it makes it freaking hard to go to war! I may have to fight the Saudis to get operational freedom back. I am not sure this is a sensible system. Perhaps we need to have a pre-war preparation phase. For example Italy can not launch a paratroop strike in the turn it declares war.

Chuck
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AH4Ever
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RE: My Italian Saga

Post by AH4Ever »

ORIGINAL: cpdeyoung

The last lines of ConsoleOut.Txt, found in the ToW folder, if captured right after the crash will tell a lot. This file is recreated with each start, so you must get it before restarting.

In my AAR game I am playing Italy as a non-aligned belligerent, or was till Yugoslavia fell. Now I am back in "peacetime" supply, which is called that because it makes it freaking hard to go to war! I may have to fight the Saudis to get operational freedom back. I am not sure this is a sensible system. Perhaps we need to have a pre-war preparation phase. For example Italy can not launch a paratroop strike in the turn it declares war.

Chuck


I was able to get by it, reloaded with USA - Human

Recreated crash
Attachments
USAAI.txt
(3.28 KiB) Downloaded 40 times
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RE: My Italian Saga

Post by cpdeyoung »

The developers should be able to tell a lot from that text :
[AI USA] Wyznaczam listy jednostek
USA plannning sea invasion. Determining target
Target for invasion: 23
Pole jest w zasi�gu ruchu jednostki
Adding hex (5,77) to path (cost 1)
Adding hex (6,76) to path (cost 1)
Adding hex (7,76) to path (cost 1)
TICK! (50 ms)
TICK! (50 ms)
TICK! (50 ms)
Pole jest w zasi�gu ruchu jednostki
Adding hex (5,78) to path (cost 1)
Adding hex (6,78) to path (cost 1)
Adding hex (7,79) to path (cost 1)
Adding hex (7,80) to path (cost 1)
TICK! (50 ms)
TICK! (50 ms)
TICK! (50 ms)
TICK! (50 ms)
TICK! (50 ms)
Pole jest w zasi�gu ruchu jednostki
Adding hex (5,79) to path (cost 1)
Adding hex (6,78) to path (cost 1)
Adding hex (6,77) to path (cost 1)
Adding hex (6,76) to path (cost 1)
TICK! (50 ms)
TICK! (50 ms)
TICK! (50 ms)
TICK! (50 ms)
TICK! (50 ms)
Pole jest w zasi�gu ruchu jednostki
Pole jest w zasi�gu ruchu jednostki
Pole jest w zasi�gu ruchu jednostki
Pole jest w zasi�gu ruchu jednostki
Pole jest w zasi�gu ruchu jednostki
Adding hex (4,79) to path (cost 1)
Adding hex (5,80) to path (cost 1)
Adding hex (6,80) to path (cost 1)
TICK! (50 ms)
TICK! (50 ms)
TICK! (50 ms)
TICK! (50 ms)
Pole jest w zasi�gu ruchu jednostki
Adding hex (4,78) to path (cost 2)
Adding hex (5,79) to path (cost 1)
Adding hex (5,80) to path (cost 1)
TICK! (50 ms)
TICK! (50 ms)
TICK! (50 ms)
Pole jest w zasi�gu ruchu jednostki
Adding hex (7,75) to path (cost 1)
Adding hex (7,76) to path (cost 1)
Adding hex (7,77) to path (cost 1)
TICK! (50 ms)
TICK! (50 ms)
TICK! (50 ms)
TICK! (50 ms)
Pole jest w zasi�gu ruchu jednostki
ERROR (Returining no. of hops - land unit): City is null
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AH4Ever
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RE: My Italian Saga

Post by AH4Ever »

ORIGINAL: cpdeyoung

The last lines of ConsoleOut.Txt

Further along CTD during USSR AI

This was a one time occurrence, I reloaded the autosave and continued.

A couple of observations: Initially Strategic Movement was restricted during peace time but not after I went to war. After that I've had two separate periods of peace without restriction.

Also Italy is able to transport to Tripoli during one turn (which is how it should be). The same for Britain from Belfast, if this is unintentional so be it, if not then Germany should be allowed to move from Baltic ports to Kiel during one turn.
Attachments
CTDUSSRAI.txt
(2.14 KiB) Downloaded 37 times
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RE: My Italian Saga

Post by AH4Ever »

One more CTD during Italy's turn but consoleout.txt has a warning during USSR AI turn.

Attachments
CTDItalyHuman.txt
(2.08 KiB) Downloaded 37 times
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RE: My Italian Saga

Post by AH4Ever »

Another chapter - First let me thank the developers, it is because of this game and my interest in seeing if Italy
could successfully invade Turkey that I discovered Italy controls the Isle of Rhodes.

Now, if only it could be utilized. During Peacetime I was able to land my air units there from Libya.

I had to declare war to generate the supply necessary to amphib to Turkey, I also re-based my air units so they could participate.

The issue is that they are now permanently Out of Supply. [&:]
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RE: My Italian Saga

Post by Bleck »

If you have still problems with this game, please send savegame to my mail (bleck[at]wastelands-interactive[dot]com). From your last uploaded ConsoleOut.txt I can tell that you are probably not using patch 1.60 beta, that's why game crashes during unloading transports (known bug in 1.50, fixed in 1.60). If this is the only problem I can fix your save in 10 minutes so you can continue playing with non-patched version of ToW, with probability of this situation happening again.
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AH4Ever
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RE: My Italian Saga

Post by AH4Ever »

Thank you, my main concern is being able to use Hexes

(172,149) (173,149) (173,151) (175,151) (175,152) (176,150) (176,151)

to base Italian air units in support of an amphibious invasion of Turkey.

Uxbridge tells me there is no way to supply these islands

Questions ...

As for the version the game indicates 1.60 when loading. If you still want the saved game, let me know.



Then again, as to the CTD. USA AI is the main culprit. I tried putting the allies back to AI so I could concentrate on Italy and the USA was the only one not to pass muster. [:(]
Attachments
CTD USA AI.txt
(2.49 KiB) Downloaded 32 times
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RE: My Italian Saga

Post by Bleck »

As for supplying mentioned hexes i can't answer, I hope doom will.

If crashes repeats often, please send me your save.
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AH4Ever
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RE: My Italian Saga

Post by AH4Ever »

I will, just finished editing my previous post. [8|]
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RE: My Italian Saga

Post by doomtrader »

If there is no land connection with a city or Mulberry there is no possibility to supply your units.
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AH4Ever
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RE: My Italian Saga

Post by AH4Ever »

OK I accept that, but the confusion lies in that during peacetime, I was able to base and re-base my air units there at will.

Also because of this I read that the Italians staged bombing raids from Rhodes early in the war.
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AH4Ever
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RE: My Italian Saga

Post by AH4Ever »

Here we go again, CTD while loading

Attachments
CTDLOADING.txt
(179 Bytes) Downloaded 36 times
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RE: My Italian Saga

Post by Bleck »

Is this from saved game started after installing official patch 1.60?
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AH4Ever
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RE: My Italian Saga

Post by AH4Ever »

Yes, it is from the same game mentioned in the previous posts above. Further along of course, I also checked convoys.csv and line 47 refers to a convoy from Naples to Tripoli.

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RE: My Italian Saga

Post by Bleck »

So check cities.csv in this save. Find line starting with "Tripoli" and read fourth value in this line (name is first). It should be 2 or 3 (3 is by default for Tripoli in scenario).
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AH4Ever
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RE: My Italian Saga

Post by AH4Ever »

Sorry to mislead you but I did not count the remark line as line 1.

I got by the crash after deleting the correct line in convoys.csv

The problem seems to be Istanbul (180,129) it shows as a port in the fleet map but is not indicated as such on the game map.

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RE: My Italian Saga

Post by Bleck »

1939 Grand Campaign?
I've just checked, for me Istanbul (180,129) is a port city on main game map... check line 100 in cities.csv, fourth value should be "2" (Istanbul 180 129 2). Maybe one of events changed this type... I will discuss this with doomtrader.
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RE: My Italian Saga

Post by AH4Ever »

Yes, 1939 Campaign

This is what I found in cities.csv: Istanbul;180;129;1;1;3.000000;15;0

I changed it to this: Istanbul;180;129;2;1;3.000000;15;0 and now Istanbul is a port on the Game Map.

If you think this is just a problem with this particular saved game. Don't fret too much over it I have moved on.

Iron Curtain Falls in '42

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