Two Editor Questions Please

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
Richard III
Posts: 714
Joined: Mon Oct 24, 2005 5:16 pm

Two Editor Questions Please

Post by Richard III »

I actually read the Editor Manual and have made some basic changes for my own use but I can`t figure out how to do the following in the 1940 Campaign start:

Change the P-40`s at Clark Field in the PI from a Restricted ( in white ) to a HQ command ( in yellow ) where like the B-17`s at Clark I can actually change their HQ`s by paying PP`s ? Now there " locked" in.

Change or eliminate the PP costs for activating/changing HQ`s on a LCU, the 41st. Div.on the west coast for example ?

Any help appreciated & Thanks !
“History would be a wonderful thing – if it were only true.”

¯ Leo Tolstoy
User avatar
NormS3
Posts: 527
Joined: Mon Dec 10, 2007 9:31 pm
Location: Wild and Wonderful WV, just don't drink the water
Contact:

RE: Two Editor Questions Please

Post by NormS3 »

Go into the editor and change the listed headquarters to one that is not restricted. Just look up teh Hq's and see if the restricted box is checked (it's about the middle of the screen, there are a series of boxes there). Just uncheck that HQ (if you want to change HQ) or sellect another non restricted one for the units that you want to change.

Remember to save your new game in a slot greater than 25 as these are reserved for matrix
User avatar
Splinterhead
Posts: 189
Joined: Fri Aug 30, 2002 11:45 pm
Location: Lenoir City, TN

RE: Two Editor Questions Please

Post by Splinterhead »

Uncheck the static HQ box
User avatar
Richard III
Posts: 714
Joined: Mon Oct 24, 2005 5:16 pm

RE: Two Editor Questions Please

Post by Richard III »

That did it Guys, thanks very much [:)]
“History would be a wonderful thing – if it were only true.”

¯ Leo Tolstoy
User avatar
NormS3
Posts: 527
Joined: Mon Dec 10, 2007 9:31 pm
Location: Wild and Wonderful WV, just don't drink the water
Contact:

RE: Two Editor Questions Please

Post by NormS3 »

Always happy to help a 3
User avatar
Richard III
Posts: 714
Joined: Mon Oct 24, 2005 5:16 pm

RE: Two Editor Questions Please

Post by Richard III »

Thanks [:)] Your help was much appreciated. I`m trying to tune parts of the Game for my use, and if it works as a 1940 full campaign scenario. I did this back for the UV CG and it was fun and there was some interest in it by other people when on Spooky`s old WITP Site.

The manual is well written and very helpful, the Editor much improved, I find however trying more compex changes I just crash the game when playing with AI scripts/scenarios.

At this point I want to do two things:

1: Set up the Dec 7 attack on Pearl for the KB as a one day only affair, currently KB will hang around Pearl up to 4 day 70% of the openings, sometimes it leaves in one day as per the historical thing. I can`t figure out how to change that to only the 1 day action.

2: Disband the default Force Z TF that is moving at Sea ( POW & Repulse ) so they start at Singapore with no oders.

Thanks !
“History would be a wonderful thing – if it were only true.”

¯ Leo Tolstoy
User avatar
NormS3
Posts: 527
Joined: Mon Dec 10, 2007 9:31 pm
Location: Wild and Wonderful WV, just don't drink the water
Contact:

RE: Two Editor Questions Please

Post by NormS3 »

Always welcome to share whatever knowledge I can.

1. That will probably mean editing the AI. A work around might be to limit the number of sorties that KB has. Go onto the individual carriers (not ship classes) and change the the air ordanance and torps on the 2nd page to what you think is appropriate.

2. Is easier, just find the POW and Repulse task force under locations and move the task force to Singapore. You can also change the individual ships from task force to location and select singapore or whatever port you want to put them in.

Good luck
Post Reply

Return to “Scenario Design and Modding”