Has anyone else had this problem? I just started a long campaign as German. In the first battle I noticed that a few of my unit leaders that I know were killed in the battle still remained in battle nr2 (after I had "repaired" the unit). This made me a bit puzzled so I decided to take a closer look at my leaders. And to my great surprise all of the units that were destroyed in one way or another (surrendered, dispersed or simply shot to bits) and then replaced (or fixed or whatever) somehow kept their leaders, and these leaders kept their kills and experience (they were stripped of rank though, for example "sgt Muller" became just plain "Muller" after his death).
Do I need to reinstall the game or is this something that happens to all, I'm using ver 4.4? These immortal leaders must die somehow Otherwise I'll have some really scary zombies driving around in 1945 with thousands of kills and 255 in experience.
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Panzerjaeger Hortlund
-=Fear is only a state of mind=-
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
What...am I the only one with this problem? Just my luck...
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Panzerjaeger Hortlund
-=Fear is only a state of mind=-
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
Nope...cant be another Muller with the same name, because this "new" Muller has the same nr of kills as the "old" Muller.
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Panzerjaeger Hortlund
-=Fear is only a state of mind=-
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
I'm playing the 'Heroes of the Motherland' campaign, and the same thing has happened to me.
In the first battle an SMG squad of mine got wiped out. I fixed the unit and in the next battle a leader with the same name was in charge of the squad. I'm not sure whether the leader retained his kills, also (he didn't have any). However, this new (or old) leader didn't have a rank. It doesn't affect gameplay but looks quite odd...
Sorry I post this reply out of the topic, but... are you still trying to make this campaign in the east where you have tried to simulate the effect of frozen temperatures on the German army?
I think that I had an idea that could work to simulate this. The idea comes to me playing Wittmans Gamble scenario. As you could see, at the begin of this scenario the British troops are all routed, pinned or retracting. So I think that have to be possible to design the scenario in such terms that the troops starts with a lot of suppression. I don’t know how, but you could take a look to the manual or ask to others in the forum. :;
I think that (put the troops pinned trough suppression) in that way you could simulate the effect of the russian winter on the German soldiers. I think that it’s realistic in some way... one can say that the Russian winter could have the effect of pinned the Germans. Don’t you think?
By the way... I had experienced the same problem about immortal units playing “Heroes...” and “preparing the way”. A unit who is killed and appears in the next battle, with other name, without his kills... but with the same experience and moral.
Yes, I'm still working on the Das Reich Campaign, and the russian winter is getting to be a real headache. It seems that the only possible way of simulating the poor weather and lack of supplies and ammo in a campaign is to deny the player any support, replacement or reinforcement points. I dont think its possible (at least I dont have a clue on how to do it) to make player owned units in a campaign start supressed. One way around this is perhaps to use aux units and have the player units enter the map as fresh reinforcements or something, but it misses the point.
Steve
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Panzerjaeger Hortlund
-=Fear is only a state of mind=-
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
I have the same problem with the leader names and skills are there but thyer ranks are gone.Its in every campaing i played so far.I have posted this before but had no replies.Hope matrix can fix this.
Ruski General Yegor Yegor21@hotmail.com
Im making a web page any help or tips on how to make it like matrix web page.
One way to suppress units prior to scenario play is to buy some artillery for the other side.
Save
Start scenario. Pound them for two turns.
Save
Change save file to scenario file.
Open it in the editor. Remove the artillery if you wish. Then save again.
Now when the scenario starts, they should still have some suppression.
I do this often when I want a smokey or "foggy" battlefield. You'll see this in the Utah to the Rhine campaign being used to create a fog filled valley.
Wild Bill
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
regarding those of you with recurring leaders...did you start these campaigns earlier than 4.X or so? I recall that I had a campaign I started at about 2.X. I continued to play it through the 3.X updates...when I noticed none of my leaders could be killed, so i quit that cpn. I've started a new campaign with 4.X and notice no leader problems after one game. I lost about 3 leaders,then the next in line within the platoon became the new XO leader while an entirely new leader replaced the dead one. You see i lost a couple of XO(i.e. Do,Jo) "platoon leaders", when I repaired and replaced I saw that now the d1 and j1 leaders were now the new Do and Jo leaders while the D1 and J1 leaders had new guys, even though the do and jo leaders were the ones actually kia.
Backstage at the '76 Mr.Olympia: Serge Nubrut to Arnold "I look like I can take you"...Arnold "keep looking"
Nope, I started the cpn in ver 4.4. Those damn immortal leaders sure takes alot of the fun out of my campaign.
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Panzerjaeger Hortlund
-=Fear is only a state of mind=-
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
I have the same problem.. starting to look funny in the 10th scenario of the campaign when i have a whole bunch of them with ranks all gone. Perhaps they discovered that nco's and officers are primary targets for the enemy and threw away all signs.
"If infantry is the Queen of the battlefield, artillery is her backbone", Jukka L. Mäkelä about the Finnish victory at Ihantala.
I usually use Chlanda's editor to promote all the "civilians" to Corporals before each battle. I didn't realize these were the "risen dead" until my A0 was killed (I renamed him after myself). The next battle, there I was as a civilian commanding the A1 unit.
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Billy Yank
I don't define "my own" the way you want me to.
Billy Yank
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
-- Thorin Oakenshield
Ok, I did a little checking. I purchased 3 AC's (Sdkfz 222) B0, B1, and B2. 3 recon teams C0, C1, and C2 as my core units and sent them to battle against the brits in 1941. I also noted all the statistics of each leader to be able to follow their careers.
Needless to say it was a slaughter, in the first battle all units were destroyed. B2 (sgt Achtzehn)was killed by a brit tank with no survivors. B0 (1st Lt Wirth) and B1 (sgt Lang)were hit by tank fire, and in both cases one man managed to escape from the burning wreck. Both these crews were killed by MG fire though.
The infantry units met similar fates. C0 (1st Lt Muller)and C2 (sgt Zimmerman)were killed (not "survivors disperse") by gunfire. C1 (sgt Vebber) had another fate, one man was killed by gunfire, and the remaining soldier (Vebber himself?) surrenderd...coward..
So, out of these 6 units all 6 leaders should be dead...right?
Before the next battle i fixed all units, so my force was as good as new for the next fight.
When I did my setup some really weird things had happened.
In the AC section (B0, B1, and B2) the following had happened.
B0's leader, 1Lt Wirth was gone, replaced by 2Lt Klein.
B1's leader, Lang was also gone, replaced by
the civilian Wirth (yes...the exact same Wirth who was killed in the previous battle while commanding B0).
B2's leader was now the civilian Achtzehn (exact same guy as before, just stripped of rank)
In the recon unit things were even weirder.
C0's new leader was Cpt Vebber! (C1's old commander, the exact same guy who surrendered in the last battle) Apparently the brits let him go, and upon his return to the German forces he was promoted to captain.
C1's new leader was Cpt Muller (yes..the old
1st Lt previously in command of C0)
C2's leader was still Zimmermann (just lost his stripes, he was a civilian now).
I sent these brave men to their deaths again. And again, they all died in one way or another.
B0 -new leader, 2nd Lt Junger
B1 -same leader, still a civilian
B2 -same leader, still a civilian
C0 -same leader, now stripped of rank
C1 -same leader, still a civilian
C2 -same leader, still a civilian
So, I hope you guys can fix this problem somehow, cuz in my opinion it takes alot of the fun out from playing a campaign (although it was kinda funny to follow the adventures of Cpt Vebber).
Steve
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Panzerjaeger Hortlund
-=Fear is only a state of mind=-
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
I have played two more battles in my campaign. All the leaders are still there, they have gained experience, and (in one case) a kill. They all die in action in one way or another, only to return and fight again in the next battle.
Is this problem something that can be fixed?
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
Originally posted by Panzerjaeger Hortlund: I have played two more battles in my campaign. All the leaders are still there, they have gained experience, and (in one case) a kill. They all die in action in one way or another, only to return and fight again in the next battle.
Is this problem something that can be fixed?
I had the same problem about immortal leaders. I make this as “home made solution” until the bug be fixed. When one of my units is killed I “change” it into another weapon and after I change it again into the original weapon during the fix and upgrade step. Example: if it’s a Sherman, first I change it to a Greyhound and then into a Sherman again. In that way the unit loose some experience, and I can simulate that is a new guy. Of course is a problem when you have few battle points. But it works.