Is this how leadership works?

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
Post Reply
User avatar
willgamer
Posts: 900
Joined: Sat Jun 01, 2002 11:35 pm
Location: Huntsville, Alabama

Is this how leadership works?

Post by willgamer »

OK, here's my interpretation of the manual:

Take the leader's skill rating (fixed), multiply by 3, add to this the experience rating (starts at zero and moves to a maxium of 20), then add this to the effectiveness of the unit with the leader.

Apply some kind of discount for distance and add to the effectiveness of all units of the same nationality within 3 hexes.

Close enough for gubmint work? [:D]
Rex Lex or Lex Rex?
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: Is this how leadership works?

Post by Uxbridge »

Yes, this is how I interpret it as well.

Then the leader gives about half of the value he gives to his carrying unit to those adjacent to him, and then half of that to the units two hexes away and so on. Remember, however, that although the effect of the carrying unit is immediate upon reciept of the leader, the effect for surrounding units is calculated during the end of game turn.
User avatar
Razz1
Posts: 2560
Joined: Sun Oct 21, 2007 3:09 pm
Location: CaLiForNia

RE: Is this how leadership works?

Post by Razz1 »

So it is modeled closely to HOI..
Post Reply

Return to “WW2: Time of Wrath”