need tips on night bombing missions

Eagle Day to Bombing of the Reich is a improved and enhanced edition of Talonsoft's older Battle of Britain and Bombing the Reich. This updated version represents the best simulation of the air war over Britain and the strategic bombing campaign over Europe that has ever been made.

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pkpowers
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need tips on night bombing missions

Post by pkpowers »

I love this part of the game ; I'm trying to win a one week night bombing campaign as allied (NJ 1 short camp.) and would like everyone to offer some tactical tips; mainly concerning use of night fighters / and ECM units

thanks for any suggestions

btw in my game I'm on day 4 and have reached 19 points...one more to win it
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wernerpruckner
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RE: need tips on night bombing missions

Post by wernerpruckner »

Should not be a big problem vs the AI.....Axis AI still has major problems with windows.

use your pathfinders to lead the way and attack only undamaged cities or some high value industries inside cities.
choose your paths carefully and avoid AA concentrations and search light concentrations (here the Wilde Sau units can make nice kills, if they are there)
If you plan carefully you may be able to put 70 to 80% of your force into the air during each night in the one week scenario!

You "only" have Wellington and Mosquito ECM/RCM - for the Axis side each single ECM/RCM A/C looks like a whole bomber box (and has also a cruising speed like a bomber box) - use this for minimizing your losses.

NI - either hover near/above enemy NF bases with single A/C missions or use them as stream as diversion - windows makes each single a/c look like a bomber box
kaybayray
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RE: need tips on night bombing missions

Post by kaybayray »

Hey PK [8D]

I have obtained a lot of advice from Sarge and Swift and many others on this forum. I have experimented with a lot of ideas using BC. I have kind of built an overall BC Strike Strategy that seems to get pretty good results. Much better than I was getting before which IMHO was pretty good for a rookie.

I organize my strikes into 4 phases. Seduction, Distraction & Disruption, Strike, and finally Withdraw. I will describe the basic strategy of each phase and will follow up with some screenies of actual missions to describe better what and how.

With this I am by no means saying this is the Only way or the Best Way to run BC strikes. I am sharing what “I” have learned and and observed in running BC Missions. Many lessons learned at a very high cost. Probably very lucky for the RAF that I was not running the show. I have to point out that I am still working my way through my first full on Long 1943 campaign and by far BC has been my hardest hitting resource. Between mandatory targeting from HQ and the lack of long range escort for the Daylight Precision aspect I am hard pressed to really do more than give the Third Reich a bloody nose with anything other than BC at this point. I am sure that those of you that have really worked this game will have much more sound strategic and tactical advice to give than a rookie such as I .

As a Disclaimer, I would not recommend this strategy against a Human opponent. Humans are smart and quick to recognize a pattern and will react very quickly and learn very quickly. All at your displeasure. Also the relative mission time clock values I have shown will be modified as you go deeper into the Reich. Remember that the farther you have to travel over enemy turf the more assets you will have to tend with and the earlier phases of this strategy will become exponentially more difficult to carry out.

Seduction Phase: Mission Time 00:00 minutes
This is my Strike Opener. Stream in ECM AC with accompanying Night Fighters to cover and interdict Luftwaffe Night Interceptors. In this phase I draw LW assets away from the region of the nights target cities. This group of AC also include Night Fighters that maintain a CAP over Airfields either suspected to or confirmed to operate NJG AC. I also include ECM AC to shut down Radar in the vicinity of my strike. I want to get all of these assets in place before my strike force moves in. I also want to draw up the maximum Luftwaffe assets at this early point of my strike that I can and seduce them away from the strike.

Distraction & Disruption Phase: Mission Time + 15:00 to 30:00 minutes
In this phase all my ECM birds to distract NJG AC are in place in regions of a proximity of the strike area to pull assets from the strike region to the ECM AC and keep them pinned there. I also attach Night Fighters to the locations of these ECM AC to interdict the NJG interceptors as they attempt to engage my ECM Distraction AC. I also station ECM birds over every single Radar site that has any Radar coverage of the Target Region or the path into it taken by my Strike Force. At this time I also have Night Fighters capping NJG Airfields. I maintain an overlap of these AC over the airfields so that I don’t lose my interdiction capability at these airfields during any portion of the strike. This also allows me to capitalize on an increased odds ratio when individual Luftwaffe AC RTB against my orbiting Night Fighters.

Strike Phase: Mission Time + 30:00 to 45:00 minutes
In this phase I path my Bombers to their target cities. I select cities that are in the same region but have significant separation between other target cities. Typically 4-6 target cities are selected for a strike with a approximately a total strike force of 100 AC allocated to each target city. I don’t want my strike to be confused and water down the strike. I have used the Mossy Pathfinders as recommended by many in the past but my results show that… no offense guys but they couldn’t hit a bull elephant in a volkswagon beetle with a hockey stick. They tend to soak off their attacks in small groups some hitting the target and some hitting Aunties Garden. My best results have been from using straight up Line Squadrons with higher Experience and Morale. Perhaps just the unit selection I am using for the Mossy’s but that is what I have found. During this phase my Night Fighters start to get kills as many of the NJG AC are either low on fuel or damaged and must RTB.

Withdraw Phase: Mission Time + 60:00 to 75:00 minutes
In this phase I try to collapse my overall strike and concentrate them into a major withdraw stream. To facilitate this phase I must carefully orchestrate the flight paths of the Stike Groups to and from their individual target city such that they have completed their strikes and return to the main stream path of withdraw in the general formation I want them to exit the region in. I maintain my cap over NJG airfields with my Night Fighters during this phase as this is where I generally yield most of my kills of NJG AC.

Typical results from this strategy net me <5 AC lost and >25 enemy AC destroyed with the target cities taking 30-50% Urban Damage. As I run more strikes and learn more I will update my strategy. So this may not work as well later on in the war as it is at this time. But then once I can field decent long range escort AC I will be able to do more than hurl threats and bad language at the Reich with my Daylight formations and this may help the situation. We will see. [8D]

Later,
KayBay
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mikkey
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RE: need tips on night bombing missions

Post by mikkey »

thanks for interesting reading, kaybayray!
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DBS
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RE: need tips on night bombing missions

Post by DBS »

Some additional thoughts.

RCM - as mentioned above by Swift, the only "RCM" aircraft available at the start of the 1943 Full Campaign are actually not true RCM aircraft but Elint ferrets - Wellingtons and Mosquitos. So they do not jam radars. But, thanks to Window dispensers they do appear as a full squadron and so can lure nightfighters away from the Main Force. They may even get lucky and pick up elint data that will help advance RCM development.

LNSF - at the start of the 43 campaign you have 139 Squadron flying Mossie BIVs but without Oboe. They are not going to be very accurate, but are a useful decoy force. So if the Main Force is visiting Essen tonight, send 139 off to Kiel or Wilhelmshaven on a Siren Tour.

Target selection - for major cities, zoom in and flick back and forth between normal target view and urban view. Most factories sit on the edge or outside of the urban circles. But for the larger cities, some factories are inside the circle; classic example is Krupps at Essen. So if you are going for Essen, I will send 5 Group (given priority by me for upgrading to Lanc IIIs with H2S), with 105 or 109 Sqn providing Oboe marking, to attack Krupps. The Pathfinder Lancs will lead No1 Group against another factory in the circle, again with Oboe marking, whilst the Halifaxes of 4 and 6 Groups go for Essen railyard. As a result, you hopefully end up with three points of concentration within the circle, two of which happen to be generating both industrial and terror points.

Style of attack - you effectively have two options for plotting attacks. One is the stream: plot a lead squadron, preferably one with H2S, and then add others to that raid. At one extreme, this could be the entire Main Force as a single massive stream. The advantage is that, against a large urban target, you tend to get a certain spread of bombing, historically known as "Creep Back" in BC, causing damage over a wider area and thus giving better terror points. The disadvantage is that you perhaps get a higher percentage falling in open areas to no effect. The second option is to plot each squadron as a separate raid, starting with the Pathfinders or H2S squadrons. This seems to produce a greater concentration of accuracy - great for industrial targets and small towns but less effective on large urban areas, where one small section simply suffers massive overkill. Personally I tend to use this method, but probably do so too much.

Fly as high as possible. Send Mossie BIVs in at 24k; Lancs and Halibags at 20k; Wimpeys at 15k. Be careful with Stirlings - they haul a good load but are vulnerable to flak given their lack of altitude. There are plenty of targets you can still use them against until such time as you have enough Lancs to upgrade the squadrons - eg small industrial targets in the Low Countries, smaller western German towns such as Emden, Wesel, Rheine, etc. I often use them as a diversionary force - sent on a short haul to the north a little while before the Main Force bores in on the Ruhr. Ditto the odd squadrons of Wimpeys - as a house rule I always keep the Polish BC squadron in Wimpeys, since they struggled in real life to find sufficient crewmembers for the larger aircraft.

Always remember the range limitation of Oboe - 105 and 109 will provide great marking over the Ruhr, but will probably do more harm than good by scattering markers over out-of-range targets further east.
TechSgt
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RE: need tips on night bombing missions

Post by TechSgt »

Let me throw in 2 cents worth ...

I know this thread started as a question for the mini-game, but in the '43 campaign, overtime I change an additional Squadron or two -- mid exp lvl with a great commander -- in each Group to Moss B XVI's. Currently, I have 12 Moss B XVI & 4 Moss B IV.

I generally don't use Mossie Pathfinders anymore. Instead, Mossies fly every night to Berlin, Hamburg, and/or Frankfurt at 33K alt. The AI will always chase these Squadrons. A Human won't, but as you enter the second half of '44 these unstoppable attacks are doing some real damage. Note to Harly: Being able to determine whether a unit is equipt with Oboe or H2S would be nice.

Great comment about "Style of Attack". I use both depending on the target.

My BC SOP (late '44): 4 raids per city,
3 raids consist of 1 lead & 3 followers per raid, attacking city center.
1 raid is the two highest experience Squadrons, attacking the city's most important industry.
Timing is for all raids to approach on a different bearing, and TOT is the same.
Note: By this time all units, except for a few 205th Squadrons are H2S.

If you are certain there is no 37mm Flak, bombing at 6 - 7.5K works well. Be very certain about the flak!

When 239 & 515 Squadron arrive, strafe everything in sight!

I think, "The best defence against German Night Fighters... inexperienced German Night Fighter Pilots!"
My highest scoring pilots are Moss NF XIII pilots.

KB: Good Post

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kaybayray
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RE: need tips on night bombing missions

Post by kaybayray »

TechSgt,
I am still working my way through the last of 1943 so H2S or Oboe are still only a dream at this point. Dont know when those locater technologies come out but I am pretty sure it is several months away at best. So my strikes are using basic principles of navigation and observation. I fly my BC missions 10-12k alts so that I can see the ground. I couldnt imagine flying 33k without Oboe or H2S and expect to even get bombs in country. [8D]

Units with Oboe or H2S are not designated? WOW... seems a big oversight IMO. Unless by the designation of "Pathfinder" unit denotes that the squadron has what ever the latest capability with respect to Oboe or H2S or others. When I look at Squadrons that are listed as "Pathfinders" that is my assumption. Although I have not seen anything else that tells me if a particular unit has a particular capability. Guess I need to do some digging. I would assume that a historical trace would show which units had what technology when. This game so far seems very historically accurate so I would assume that might be hard coded.

Just some thoughts. Brings up a lot of questions and ideas.

Thanks TechSgt [8D]

Later,
KayBay [8D]
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Hard Sarge
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RE: need tips on night bombing missions

Post by Hard Sarge »

since when ?

look for the * in the unit list/summery page, assign bomber page



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Hard Sarge
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RE: need tips on night bombing missions

Post by Hard Sarge »

the pick lead bomber screen in new game

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TechSgt
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RE: need tips on night bombing missions

Post by TechSgt »

ORIGINAL: kaybayray
...
I am still working my way through the last of 1943 so H2S or Oboe are still only a dream at this point. Dont know when those locater technologies come out but I am pretty sure it is several months away at best. So my strikes are using basic principles of navigation and observation. I fly my BC missions 10-12k alts so that I can see the ground. I couldnt imagine flying 33k without Oboe or H2S and expect to even get bombs in country. [8D]

Units with Oboe or H2S are not designated? WOW... seems a big oversight IMO. Unless by the designation of "Pathfinder" unit denotes that the squadron has what ever the latest capability with respect to Oboe or H2S or others. When I look at Squadrons that are listed as "Pathfinders" that is my assumption. Although I have not seen anything else that tells me if a particular unit has a particular capability. Guess I need to do some digging. I would assume that a historical trace would show which units had what technology when. This game so far seems very historically accurate so I would assume that might be hard coded.

Some Moss B IV squadrons, 105 & 109(?), have Oboe at the start. Additionally, these units have the experience for high altitude/long range missions.
Bomb Berlin early and often! [:D]

The Pathfinder designation (*) in the Air Unit List show which units are so outfitted. Look at the Unit Detail Page to find out what Nav Equipment is being used.
Oboe is good for about 300 miles, H2? is active on the plane, but... along comes Schrage Musik & Naxos?

In the future as units upgrade,
All Lancaster III & Halifax III will equip with H2S,
Moss BXVI equip with Oboe.

B-26G Pathfinders have Oboe,
B-17G & B-24J will "eventually" equip with H2X.

It is hard coded. Harley posted a while back in another thread. [:(]

BTW: If you like doing BC now, just wait a year GT. Setting up and watching a Raid Group to Falkenberg, (879,351), with RCM, ELint, NF, FB & bombers is a blast. But remember, historically, this is the time frame of the Nuremburg raid, 30 March '44.

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Alfred
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RE: need tips on night bombing missions

Post by Alfred »

Were they swastikas I saw in post #8 over England?&nbsp; Was that some graphical glitz or do they have some special meaning?
&nbsp;
Alfred
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Hard Sarge
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RE: need tips on night bombing missions

Post by Hard Sarge »

don't do that, you just gave me a heartattack

that is from the old game, one of the mods we made was new icons, which the HQ icon was turned into a Swastikas, at the time, the modder, didn't know that the Allies used the Icon set

but, I got to go check now, to be sure which Icon set is in place
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Hard Sarge
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RE: need tips on night bombing missions

Post by Hard Sarge »

LOL

could of gotten me fired for that !!!

right one is in the right place

yea, that was just a mod for the old game, far out zoom level

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kaybayray
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RE: need tips on night bombing missions

Post by kaybayray »

Sarge,
Since When? LOL.. since I been playin this game. I dont see anything that tells me weather the Pathfinder unit is equiped with H2S, H2X, OBOE, Geodedic Survey Maps, IR Vision Gear, etc... so I just assume that it is equiped with something beyond what the other crews have. [8D]

But glad to see you guys added that feature in the Matrix Version.. [&o]

Later,
KayBay
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TechSgt
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RE: need tips on night bombing missions

Post by TechSgt »

KayBay;

Now that we have a "real" game, you shoud post your night bombing thesis in the strategy section. Same for DBS's great comments.
If an Administrator reads this maybe the strategy posts can have an Allied and an Axis section.


Heck, we've even got a "real" forum now.

BTW: I just realized, this means I will be starting a '43 long campaign over... again!

TS

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DBS
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RE: need tips on night bombing missions

Post by DBS »

TechSgt

What I have done is start a new thread in The War Room, with a cut and paste of all the good comments here - I will edit the top post regularly as people come up with anything else, so that hopefully one long but single first post in the thread will save people ploughing through lots to find the gems. Hopefully I have properly credited everyone so far!


David
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mikkey
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RE: need tips on night bombing missions

Post by mikkey »

good idea DBS!
kaybayray
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RE: need tips on night bombing missions

Post by kaybayray »

Sarge,
Will Do... I been putting some things together based on what you and swift have shown me and what I have tried and found. Hopefully it will help save some players frustration and confusion. The only problem I have with this game is WWII will take about 25 years to run out the last two years of the war. LOL !!! But thats cool cause there's lots of great Ale to be had on the way !!! [8D]

Later,
KayBay
It's all Mind Over Matter....
If you dont mind... It dont matter
TechSgt
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RE: need tips on night bombing missions

Post by TechSgt »

ORIGINAL: DBS

... What I have done is start a new thread in The War Room, with a cut and paste of all the good comments here ...

David

Read the post, first thing when I logged in today. Good work!

What else needs to be written for an Allied player that is "tough"?
Like attacking ground targets. Best escort techniques. Flying fighter sweeps. Fighter bomber tactics. What is the number of bomber units needed to effectively destroy a specific target type? What is the best TYPE of bomber for a specific target? What IS the best target?

What to do about bad unit morale? How to raise a unit's experience? How best to use the 205th Sqdn early war? What to do with 10th Fighter Group late war? What to do about the jet problem? Is it really a problem?

How to deal with the damn British weather!?

On second thought... Is there anything easy? [;)]


TS

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RE: need tips on night bombing missions

Post by TechSgt »

ORIGINAL: kaybayray

...
The only problem I have with this game is WWII will take about 25 years to run out the last two years of the war. LOL !!! But thats cool cause there's lots of great Ale to be had on the way !!! [8D]

Later,
KayBay

[:D][:D][:D][:D]

TS
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