Allied vs. Jap AI

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jimh009
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RE: Baker Island Invasion Successful

Post by jimh009 »

ORIGINAL: vlcz
ORIGINAL: jimh009
It won't unload fuel at Canton, though. Instead, that tanker TF will be used to "refuel" the two replenishment task forces. As more bases are conquered in the Central Pacific, this tanker TF will be moved and more or less follow the replenishment TF's around (thus always keeping them fully stocked with fuel).

A question here, how do you transfer the fuel from the TKs to the replenishers without unload at a port?[&:]

BTW thanks for the big AAR[&o], I enjoy (and learn quit a lot) from your detailed explanations of "why" you do things.

If tankers and AO's (in a replenishment group) are in the same hex (say, a port...never tried it "at sea"), just click on the refuel option of the replenishment group and fuel will be transferred from the TK's to the AO's.

Glad you're finding the AAR helpful.
jimh009
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Allied Future Operations

Post by jimh009 »

One thing I really enjoy about WiTP...especially AE...is the long-term planning required. Since I was in a planning/strategic mood today, and because there won't be much in the way of combat anytime soon, I spent some time using the AE planning map to plot out future operations (like over the next 1-2 years).

First Phase - Secure the Gilberts, then the Marshall Islands then finally the "big operation"...the Marianas.

Second Phase - Expand the perimeter around the Marianas and capture Wake Island. It's "possible" I might secure Wake Island before the Marianas operation.

Third Phase - Capture bases in New Guinea and the Celebes...thus cutting off Southern New Guines/Rabaul and Truk from the rest of the Japanese empire. It's possible the Mindanao operation will happen AFTER the fourth phase. In stock WiTP, Mindanao was far more important. But now, Leyte has many more bases that allow for good airfields.

Fourth Phase - Begin the liberation of the Phillipines...mainly securing and building up the Leyte area. If not already secured, operation to take Mindanao will also happen.



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jimh009
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RE: Allied vs. Jap AI

Post by jimh009 »

AAR Covers the Period December 5th - December 21st

General Observations

This is a short and boring AAR, as it reflects what's going on...which is, not much. Following the Baker Island invasion, have pulled out the assault forces, leaving a small base force, engineering unit and Marine Defense Battalion behind. All forces have now returned to Pearl and are getting ready for the assaults on Tarawa and Makin. This will be delayed by about 10 days or so, providing some additional time for a few new AP's, AK's and LST's to reach Pearl Harbor. Additionally, three CVE's are also in route from Balboa and will join the invasion force (and provide a much needed boost in CAP over the assault forces).

Upcoming Tarawa and Makin Invasions

Recon has showed Tarawa having 13K troops and Makin 7K troops. All assault forces are prepped and have 80-100 days planning time. As Makin and Tarawa are both 30K men islands, one whole division will be assaulting Tarawa, along with a tank battalion and field artillery regiment. A Marine Regiment, Army Regiment, Tank Battalion and Field Artillery Regiment are slated for Makin. As I have enough AP's/AK's/LST's now, I should be able to do these invasions concurrently...saving some time.

Other Stuff

Alaska - As intelligence warned about, the Japanese invaded Kiska. This force was repulsed, barely, by the weak Army troops (50AV total) I had on Kiska. I was in the process of moving another 40AV and a field artillery regiment to Kiska, but the Japanese beat the reinforcements. I'll keep these reinforcements slated for Kiska, though...as it seems likely the Japanese might try again at some point in the future.

Australia - Beginning the repositioning of troops. Moving more troops up to Darwin, and have consolidated the brigades of the 2nd Australian Division in Brisbane. This division will, within the next few months, be moved to Pearl Harbor and is tentatively scheduled to be part of the Guam invasion force. The 7th Australian is already in Pearl and is tagged for the Saipan invasion. The 9th Australian will soon arrive in Aden. It will remain in Australia for a few months as a reserve...awaiting developments.

South Pacific - The Allies, via an overland march, have taken Buna. Dauntless dive bombers several weeks ago sunk many, many transports around Buna...and I noticed the high casualties. I initially thought the Japanese were trying to reinforce Buna. Instead, after doing some recon flights, I realized that they were abandoning it. So, I marched 100 AV over the mountains from Port Moresby to see what might happen. All that remained was a weak base force. Eventually I'll move a base force with solid aviation support here, but don't have any free now. For the foreeseable future, I plan on no operations in the South Pacific/Southwest Pacific area.

India/Burma - Daily air raids on Diamond Harbor continue to get slaughtered by the Hurricanes there. Once a week or so British surface raiders bust up convoys heading in to Akyab. But that's about it.

China - A Japanese brigade gallantly tried to take Liuchow. It was slaughtered and eliminated by the 2000 AV the Chinese had in the city. Overall, in China the supply situation is incrementally improving. It's hardly ideal, and many, many units are still at 0. But it does seem more supply is beginning to filter out to the Chinese units that are outside of the main cities. Troops in the Chinese cities themselves generally are in the "white" or "orange" as far as supply goes, and most major bases have 5-6 fortification levels.
jimh009
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Allies Secure Tarawa & Makin

Post by jimh009 »

This AAR covers the period December 22nd - January 20th, 1943

General Observations

The tempo of the war is slowly starting to increase. The slowest "action" of the war I've always found is taking Baker/Tarawa Islands. Since there's no place to "base your fleet", you have to keep everything in Pearl, and then move everything together a very long way to take Tarawa and Baker Island. As such, there's lots of "transit time," which really slows the pace down. Moreover, it takes 1 week or so to conclude the invasions and 1 week to load everything up. Hence the "slow pace" the past two months.

Thankfully...the latest two invasions were successful, allowing for future operations in the Gilberts and the Marshalls to become quicker and simpler from here on out.

Tarawa/Makin and Vicinity

Both of these bases fell quickly and with light losses. Since both islands were 30K islands, I dragged way more than needed. But better safe than sorry. Due to the 100 planning points of all units, the assault units lost virtually nothing during the landing phase. And only an Army Engineer Unit lost significant casualties taking Tarawa.

Now that Tarawa is secured, I'll be basing the fleet in the Gilberts/Marshall Islands. Two large tanker TF's are here, as are multiple replenishment groups. By keeping the fleet here, I avoid the problem of "transit time" between the Gilberts/Marshalls and Pearl Harbor. Additionally, since the Allies now are procuring "just enough" transports, I should be able to keep up a steady stream of invasions that happen once every other week or so. An invasion force is headed for Mili, and 3 weeks later the invasion of Majuro and Maleolap should happen.

Ocean Island and Nauru Island
- These two islands are both unoccupied, so invasions will be quick and simple. But I need to find/move the transports around to pick up the units dedicated to invading these islands. I suspect in 2 weeks Ocean Island will be invaded, and in four weeks the Nauru Island invasion will happen.

China

The Japanese attempted a pretty broadscale attack in China...attacking Lyoang and Ichang with significant forces. Three times they've tried, and three times deliberate assaults by the Chinese forced the Japanese to retreat with huge losses. Obviously, this makes things more secure in China for the Allies...as some of the prime Japanese land units have now been rendered combat ineffective for the next 3-6 months. If China had better supply, I'd be damn tempted to try some limited offensives. But alas, the supply situation allows for only counter-attacks...not broad, frontal offensives.

Future Operations

Upcoming invasions seem on track, perhaps even ahead of schedule. All Japanese controlled bases in the Gilberts and Marshall Islands should be secured by the middle or early fall of 1943. The Allies are still looking at a late fall/early winter invasion of the Marianas. The exact time line isn't set...much will depend on the arrival of land units and aircraft carriers. Since the Marianas is far beyond land based air, and because the Japanese should have tons of air bases fully stocked with planes, the Allied carrier forces need to be strong and fully updated with Hellcats so as to protect the invasion force.

Wake Island - I've modified things a bit...Wake Island will be secured sometime during the summer of 1943 (before the Marianas invasion). Securing Wake Isand will significantly widen the shipping lanes between the Marianas and Pearl, which is always a good thing.

South Pacific

I havne't forgot about this theatre. It just isn't that important. Plans are still on-track to take Shortland Island and establish air bases at both Cape Gloucester and Buka Island. As the Japanese have very strong forces at Finschaven, I've scrubbed that operations and will bypass it. The only goal in this theatre is to neutralize Rabaul by making it impossible for the Japanese to ship anything to it.

India and Burma

Dead quiet other than some pesky air raids that often cost the Japanese dearly.

Some Things I've Discovered


AKV's - These handy ships deliver aircraft "fully ready to fly." However, they MUST be unloaded at a port big enough to handle these ships. I dragged a small air transport force to Tarawa, hoping to unload the ships and have two fighter units "ready to fly." Sadly, the ships would not unload so I had to diveert them to Canton Island instead. So...moral of the story is, don't bother with AKV's unless you have a level 2 port or higher (an AKV is too large, even by itself, to fit into a size 1 port).

LST's - If you have any LST's in an Amphibious Task Force (even just one), the game automatically turns the amphibious task force into a "landing craft" task force. There's nothing seemingly bad about this...unless you want to transfer ships to it from another task force that happens to be "amphibious" or "transport". This seems to give the computer some problems, for whatever reason.

Port Detachments/Naval Support - Whenever you invade an island, and you plan on doing either or both of the following, be sure to bring naval support (either in the form of a base force that has naval support or a port detachment).

1. You want to "pull out" the invasion land units, and/or
2. You plan on landing base forces and defensive oriented units following the invasion

Without any naval support at all, it is a REAL BITCH to re-load the invasion units on your AP's and AK's. It takes forever. Similarily, if you lack naval support, you may not even be able to fully unload some base forces or other "garrison units" such as Marine Defense Battalions.

However, the Allies don't have many of these port detachments. As such, once you get done reloading the assault units and finish loading the garrison/base units, you'll need to remove the port detachment, too.

Now that I've secured Tarawa, what I plan on doing is keeping a port detachment here. Everytime I invade a base, I'll immediately unload this detachment (using LCI's...which are unsuitable for long-distance invasions) once the base is secured. Then once the base has all assault units removed and all garrison units on it, the same LCI task force will be used to drag the port detachment unit back to Tarawa (or Mili).

Keeping Your Fleet Replenished for Deep Sea Operations

It goes without saying that you need to have numerous replenishment task forces running around if the Allied fleet will be conducting operations a long way from Pearl or Noumea. But that leads to a question...how do you replenish your replenishment task forces? Simple, actually. In any sized port hex, you can seamlessly transfer fuel from a tanker TF to a replenishment task force by clicking the "refuel at sea" button on the replenishment task force.

As such, when you plan on conducting operations over a significant period of time far away from major ports, always be sure to have at LEAST 1 and preferably two medium-large sized tanker task forces at your base of operations (right now, my base is Tarawa, soon to be Mili). By having two large tanker TF's, you insure that you'll never run out of fuel. When the first tanker TF gets low on fuel (it has transferred all of it's fuel to the replenishment TF's), you have a second one still there and ready to go. Send the empty one back to the West Coast, and simultaneously create a new tanker TF and send it out to your base. Doing it this way insures the Allies always have bountiful fuel for operations that might take significant time. This is especially vital for massive operations like the upcoming Marianas invasions...where the Allied fleet will essentially start basing itself once Guam or Saipan is secured.

Likewise, never forget to bring AE's and/or AKE's. I put the AE's in every replenishment task force, then leave an AKE behind in each port I may use for naval operations. Be sure both the AE's and AKE's have supplies in them, too.

Finally, keep in mind the speed differences among the AO's. Some are fast, some are pokey slow. Be sure to group up "similar speed" AO's with each other. Use the fast AO's to keep up with the main fleet (CV's mainly) when you're conducting raids or invasions. Use the slower AO's in replenishment groups that travel with transports/invasion forces.

Altitude of Fighters

I've fiddled with the various altitude settings of Allied fighters. Honestly, I've seen zero difference in results. As such, I continue to use the "default" setting, which seems to still be 10K feet. Perhaps you can get better results by optimizing the altitude for each fighter force. I honestly don't know. But from my own game, altitude has meant little in how the results of air to air combat play out. Instead, I've found experience and training levels for anti-air are far, far more important.

Where Tweaked Altitude Settings Are Needed - Skip Bombing

If you want to skip bomb (which is deadly!), you need to set your B-24's or similiar type bombers to have an altitude of 100 feet. Expect pretty high losses when doing skip bombing, so be warned.
Smeulders
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RE: Allies Secure Tarawa & Makin

Post by Smeulders »

Have you found the USN base forces in Alaska ? They're pretty large so will need a good chunk of transports themselves, but have up to 100 Naval support and aren't doing anything in such important bases as Juneau and Sitka except unload the yearly supply convoy.
The AE-Wiki, help fill it out
jimh009
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RE: Allies Secure Tarawa & Makin

Post by jimh009 »

ORIGINAL: Smeulders

Have you found the USN base forces in Alaska ? They're pretty large so will need a good chunk of transports themselves, but have up to 100 Naval support and aren't doing anything in such important bases as Juneau and Sitka except unload the yearly supply convoy.
Yeah, I moved the Sitka one to Dutch Harbor. The Juneau one still sits there, though, now that you made me think about it. Guess it's time to have that base find a new home.
jimh009
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Maleolap and Majuro Secured

Post by jimh009 »

This AAR Covers the period January 21st to February 19th, 1943

General Observations

Japan has been thrown on to the defensive. Other than a carrier raid (with on CVL, I think) between San Francisco and Pearl Harbor that sunk 1 tanker and 2 LST's and "suiciding land units in China," Japan hasn't done anything. Probably because they can't due to the loss of most of the Combined Fleet. The loss of 8 CV's, 3 CVL's, 5 BB's and 8 CA's has pretty much stripped Japan of any sort of naval offensive power.

Allied submarines are sinking 1-3 ships a turn still. I've been moving US submarines from the South pacific up into the Guam/Iwo Jima/Japan area now...and they are finding lots of stuff to sink. Most of the ships sunk are in escorted TF's, but Japan's escorts seem to do little.

Maleolap and Majuro Secured

The Allied offensive in the Marshall Islands continues. Both Majuro and Maleolap fell with few Allied casualties. Majuro was lightly defended...just the Majuro fortress that starts the game there. But Maleolap had five units and 8000 troops. Allied forces also landed a unit at Ocean Island, which the Japanese didn't garrison. Units will also soon land at Nauru Island which is also vacant, according to intelligence.

I've gotten much better at assaulting atolls, so here's a few things I've learned how to do them.

Atoll Assault Guidelines

1. Assault units should have 100 planning points. Units with 100 planning points suffer few casualties during the wade ashore phase. Compare that to the nearly 40% losses and high disruption suffered by units with 50 planning points or less.

2. Use high experience units for the assault. I've found Marines are far more effective than Army Regiments when assaulting atolls. The extra 20 experience the Marines usually have goes a LONG ways toward minimizing casualties during the combat phase.

3. For atolls, an "ideal invasion force" for the Allies is 1 Marine Regiment, 1 combat engineer regiment and 1-2 tank battalions. Once the assault is done and the Japanese have been wiped out, remove the assault forces and then land the garrison/base forces. Don't land the garrison forces until the assault forces have been removed.

4. Have a reserve force afloat. During the Maleolap invasion I had a second Marine Regiment in reserve (with 100 planning points) afloat. I didn't need it, so it went back to Pearl. But better safe than sorry.

Upcoming Marshall Island Plans

So far, Baker, Tarawa, Makin, Mili, Majuro and Maleolap have been secured. Next on the list is Wotje, followed by Kwajalein and Roi Maur (sp?), then Wake Island, then Enwietok then Jaliut. I figure these operations will take another three months or so. Once all these islands have been secured, it opens the door completely to the Marianas.

Naval Operations and Supply

So far, my plan on keeping my naval units in supply has worked well. I keep AKE's in port with supplies pre-loaded at Tarawa and Mili...this keeps the carriers loaded with bombs and the surface TF's loaded with guns. The only thing the carriers can't reload are torpedoes. This isn't an issue, however, since the Allies aren't dropping any torpedoes...there's nothing really to sink.

On the fuel front, so far, I've gone through more than 200,000 fuel points during these operations (two 100,000 capacity tanker TF's have been completely drained)! I have a third 100,000 fuel TF at Mili and a fourth is on the way from Los Angeles.

The replenishment group that contains the four CVE's (for aircraft replenishment) have been quite helpful in keeping the carriers full of F4's and Avengers. The US Navy is still suffering from a severe shortage in Dauntless dive bombers (none of the replenishment CVE's have any dauntlesses now), but I still have enough to do the job. I'm counting down the days to when the SB-5 Dauntless arrives (not to mention the Hellcat).

South Pacific


Once operations in the Marshall Islands are finished, I'll move down the carriers and invade Shortland Islands. But I think previous plans for everything else in the South Pacific are on hold...mainly because there is no point. Japan isn't trying to reinforce anything down there, and I see no point in conquering any of it as operations are moving to the North.

As such, Allies will invade Shortland Islands, then drag the 2nd Marine Division (which is slated to invade it) back to Pearl Harbor so it can be used in the Marianas division. An Army Regiment will garrison Shortland. The 1st USMC division (currently on Lunga) will also be moved back to Pearl Harbor and be used in the Marianas.

Lastly, I paid the PP's to release the 2nd Australian Division. It will be used for Guam.

Upcoming Marianas Invasion

I still don't have a time line for the invasion of the Marianas. It will all depend on the amount of carriers I have, the transport situation and the aircraft situation, but I still think a late fall/early winter invasion is possible. Including the three divisions in the South Pacific that will soon be moved to Pearl Harbor, I have 9 divisions slated for the Marianas invasion (plus all the other stuff). Most likely, I'll target Guam and Rota first, then Tinian and then Saipan. But that plan is subject to change.

I won't be invading all of the Marianas at once, obviously, as the Allies don't have the transports. Instead, the plan is to invade Guam/Rota with AK's and AP's and LST's. The divisions slated for Saipan and Rota will be loaded on xAP and xAK's. Once Guam is secured, they'll unload at Guam, rest a few turns to get disruption down to 0, then be reloaded onto the AK's and AP's for their assaults against Tinian and Saipan.

Suicidal Japanese Units in China

Japanese land units in China continue to beat their heads at Loyang, Ichang and Liuchow. They've invaded each of these bases at least half a dozen times, and they get retreated each and every time. Basically, at least nine Japanese divisions have been annihilated by this. It's the same action the Japanese division at chittagong did...it kept attacking until it was totally eliminated. I suspect these units in China will be doing the same thing...attacking until the unit eliminates itself. Fortunately for the AI, China can't take advantage of this "bug" in the script due to a lack of supply.
aztez
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RE: Maleolap and Majuro Secured

Post by aztez »

Nice AAR. I took those notes about atoll invasions very seriously [:D]

Intresting statements regarding the Chinese front. I think this is really diffrent story with human opponent though.

Due to the lack of exp + supplies and the boosted armoured units Chinese have been unable to do much here.

Keep up the good work.
jimh009
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RE: Maleolap and Majuro Secured

Post by jimh009 »

ORIGINAL: aztez

Nice AAR. I took those notes about atoll invasions very seriously [:D]

Intresting statements regarding the Chinese front. I think this is really diffrent story with human opponent though.

Due to the lack of exp + supplies and the boosted armoured units Chinese have been unable to do much here.

Keep up the good work.

Yeah, the destruction of the Japanese units in China is due to some bug in the script. They just keep attacking and suiciding themselves against strong Chinese positions. The AI initially played China very well and forced a broad-based retreat. There's no doubt, however, that it could have pushed further if it wanted. As you say, the Chinese units are basically helpless during the first months of the war and can't stop a strong, concentrated Japanese attack in select areas of China. Despite the destruction of the Japanese units, though, I'm still unable to launch any sort of attack to take advantage of it. The Chinese supply situation is just soooooooo bad.
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Nuggets of Wisdom for the Allies

Post by jimh009 »

This AAR covers February 19th - February 23rd, 1943

I won't be posting too much over the next 2-3 weeks, as I'll be heading out of town on vacation. My trusty laptop is, of course, coming with me...so no doubt I'll get some turns in. But I probably won't be updating this AAR that frequently for the next 2-3 weeks.

General Obeservations

Just a short AAR. A Japanese task force with one heavy cruiser and a bunch of xAP's set sail for, well, somewhere (Tarawa maybe) and was sunk by Allied carriers. Judging by the troop losses, I'd say a regiment was onboard. One thing interesting was that when the CA was sunk, it also showed Japanese ground losses. I didn't realize that Japanese CA's could carry troops.

The Maleolap invasion force is heading back toward Pearl as the garrison force now unloads. I stupidly forgot to bring a Sea Bee unit to Maleolap, so the airfield is likely out of action for a week or so while the base force engineers slowly repair it.

Once those transports get back to Pearl, I'll be loading up forces for the invasion of Wotje and Kwajalein. I finally have enough transports now to be able to do two decent sized invasions at the same time...which obviously saves lots of time.

The 2nd Australian Division is on the way to Pearl Harbor, soon to be followed by the 1st USMC division and, in a few months, the 2nd USMC division.

SBD Dauntless Conundrums

As has been posted on this board, the Allied air replacements...especially for Wildcats and Dauntlesses are, shall we say, meager. Due to the active operations I've been having, I've had more loses than historically. Plus, I have six carriers to keep filled up. For this reason, the Allies have been struggling to keep the carriers with enough dive bombers on them.

The arrival of the CVE replenishment carriers did help a lot. They came partially loaded with dive bombers which then were transferred automatically to the carriers when they occupied the same hex. While it didn't fill out the air wings of the carriers completely, it certainly helped.

However, now that March is arriving, the Allies have to withdraw one Dauntless squadron from each carrier so as to allow the remaining Dauntless squadron on the carrier to "upsize" to 36 planes. Since my carriers are based at Mili right now, this is where I had to do it. I transferred the planes to Mili, then withdrew the group. Be CAREFUL! You have the option of either withdrawing the group and getting political points (but not the planes and pilots) or, by declining that option, you can then withdraw the group and retain the planes and pilots in the pool. If you're short of Dauntless dive bombers in your game, rather obviously, Option 2 is the way to go!

Anyways, I chose "option 2". However, because my carriers are based way out in the Central Pacific at the tiny port of Mili, all the dauntless bombers that were transferred to the pool were used to fill out the land-based dauntless squadrons on the West Coast...not the carrier squadrons! Bummer. Needless to say, that sucked, as all of a sudden my dive bomber strength on my six carriers was reduced by 50%.

To solve this problem, I had to withdraw ALL my land-based dauntless squadrons that were based on the West Coast (and were training). By withdrawing them, you lose the group for 60 days but retain the planes and pilots.

The turn after, I had 60 dauntless planes in the pools. I was able to flush out two air wings on two carriers, but the rest of the planes then went to the replenishment CVE's, depleting the pool once again. So I'm having to move the replenishment CVE's to Mili (from Tarawa) in order to transfer the planes from the CVE's to the fleet carriers. All said and done, it's been a real PITA to keep up dive bomber strength on Allied carriers! But I am just being able to retain enough strength to keep up active operations. Life will become much simpler once the SB5 Dauntless arrives later this summer, as they arrive in decent numbers.

Lack of F4's Not Really A Problem Anymore

For most of 1942, the Allies really struggle trying to keep enough F4's flying. This changes slowly as the year wears on. But in 1943 you get a lot of help with the arrival of the Corsairs. As the land-based F4's convert over to the Corsairs, those wildcats end up back in the pools. As such, all my carriers are close to full-strength in F4's and my replenishment CVE's have about 50% of the F4's that can be there. I've been tempted to withdraw a few F4 squadrons on the West Coast to completely fill out the carrier air wings, but have held back on doing it since I'm just sneaking by with what I have.

Don't Forget to Train Your Land Based Air Groups In Bases with AirHQ's

The allies get a LOT of air group reinforcements. It's a bummer that most of the pilots really suck! As such, it is necessary to train your air groups for generally a minimum of 2 months before sending them off to combat somewhere...preferably three. When training, you want to train your pilots in BOTH (for fighters, anyways) air to air as well as "general training." Air to air punches up the air-to-air capability of the fighters, while the "general training" improves the defensive capabilities.

When training, one thing I noticed is that units train much, much faster at bases that have AirHQ's. I've kept units training in the East coast, and little ever seems to change. I then send these same units to San Francisco and presto...every turn the experience levels of the pilots improve by 1. I've seen the same thing happen to the British. Planes I kept in Karachi (where I don't have a AirHQ) improve little in quality, but in Bombay or Calcutta, they improve dramatically each turn due to the presence of an AirHQ.
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traskott
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RE: Nuggets of Wisdom for the Allies

Post by traskott »

Fantastic AAR !!!

Suscribed [8D]
Andy Mac
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RE: Nuggets of Wisdom for the Allies

Post by Andy Mac »

I will take a look at thatr China issue whn I get back from vacation
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RE: Nuggets of Wisdom for the Allies

Post by jimh009 »

ORIGINAL: traskott

Fantastic AAR !!!

Suscribed [8D]

Glad you enjoy it. I'll be getting back from vacation soon, so the AAR will be updated again sometime this upcoming week. Just need to play a few more turns.
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RE: Nuggets of Wisdom for the Allies

Post by jimh009 »

ORIGINAL: Andy Mac

I will take a look at thatr China issue whn I get back from vacation

Enjoy your vacation. I've seen this suicidal attack pattern by the Japanese in Burma,China and at Port Moresby...so I don't think this bug is limited to a particular area of operations or against specific nationality of land units. Other than that, I can give you no more information since it's kind of weird watching these units attack every turn until they are eliminated. What's weird is that the japanese units retreat (usually after sustaining heavy losses), but then continue to come back and back for more. It's almost like the "destination" hex of the land unit isn't being changed after the Japanese land units lose the battle, if that makes any sense.
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RE: Allied vs. Jap AI

Post by jimh009 »

AAR Covers the Period Feb 20th - Feb. 24th, 1943

This AAR took a lot of time to complete, despite the lack of turns and activity. The big reason was simple...when you take three weeks off, it's a real PITA remembering where everything is and what you had planned on doing when you come back to the game!

I spent a lot of time going place to place trying to "remember" where everything was and what I had planned to do with it. For those who take some time off in the middle of a game, it might not be a bad idea to jot down in Notepad or something the basics of what you had planned on doing (soon after returning to the game) and where the forces are that you planned to use.

As far as the game goes, it's slow and will continue to be slow for the next few months. Really, the only thing likely to happen will be once every 2-3 weeks an invasion of an atoll in the Marshall Islands will happen. I suspect the Marshall Island campaign and the invasion of Wake Island will be complete in, oh, early summer or so. Then onto Shortland Island. After that, will be a long, boring, dull lull as all forces are gathered for what is shaping up to be a monstrous invasion of the Marianas sometime in the Fall.
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RE: Allied vs. Jap AI

Post by vlcz »

wellcome back! I longed for your AAR coming to actin again.

btw you have this AAR as the best notepad  to remenber your battleplans[:'(]
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traskott
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Location: Valladolid, Spain

RE: Allied vs. Jap AI

Post by traskott »

aye, nothing like a thread to post all your plans. AI don't use to read matrixgames'forums, isn't it ? [:D]
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88l71
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RE: Allied vs. Jap AI

Post by 88l71 »

I keep a good deal of notes in a dedicated spiral notebook, have a doc file with all my posts, game report files, etc (posts on my thread usually begin with an orders section which usually lists what I'm doing and why) and have started making extensive use of convoy naming. I've taken about a month off from my own game but luckily everything is there when I get back to it.
Galahad78
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RE: Allied vs. Jap AI

Post by Galahad78 »

Hi everyone, my very first post in these forums!

Just wanted to thank jimh009 for his superb AARs [&o], so good they are that I'm planning to buy the game! I'm totally hooked to this game and I haven't even played it! [:D]

Keep up the good work!

And now I return to your plans for the Marianas [;)]
jimh009
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RE: Allied vs. Jap AI

Post by jimh009 »

ORIGINAL: Galahad78

Hi everyone, my very first post in these forums!

Just wanted to thank jimh009 for his superb AARs [&o], so good they are that I'm planning to buy the game! I'm totally hooked to this game and I haven't even played it! [:D]

Keep up the good work!

And now I return to your plans for the Marianas [;)]

Hi Galahad78,

I'm glad you're enjoying the AAR. Ever since I got back from vacation I haven't had the time to play a single turn - it's that annoying thing called "life." Actually, it's anything but annoying, truthfully. "House hunting" in a devastated real estate market (Reno, NV is one of the epicenters of the housing crash) has eaten up all my time - but it's been kind of fun, too, mainly because I'm a buyer and not a seller!

Definitely buy the game. You'll enjoy it immensely. I'm looking forward to getting back to it. Hopefully that will be soon.
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