Map Mod

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Nicholas Bell
Posts: 552
Joined: Mon Apr 10, 2006 5:21 pm
Location: Eagle River, Alaska

Map Mod

Post by Nicholas Bell »

I'm working on making the map easier on my eyes to look at, and to make it look more like it might appear in a control room. Colors are place holders for the moment. Also thinking about modifying the close zoom target icons to symbols - again to make them easier to me to identify. Understand that this probably is not to many folks tastes, but am looking for input from those who are like-minded. And if anyone else is doing something similar let me know so I can stop working on this! [:)]

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harley
Posts: 1700
Joined: Thu Oct 13, 2005 3:21 am

RE: Map Mod

Post by harley »

And here was I thinking we wouldn't get any mods due to the lack of an editor. It would show up the urban damage better, and reduce the clutter. 
gigiddy gigiddy gig-i-ddy
AttuWatcher
Posts: 489
Joined: Thu Jun 25, 2009 3:15 pm
Location: Hex 181, 36

RE: Map Mod

Post by AttuWatcher »

ORIGINAL: Nicholas Bell

I'm working on making the map easier on my eyes to look at, and to make it look more like it might appear in a control room.

This is a great idea and would be much to my tastes/preferences.
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wernerpruckner
Posts: 4142
Joined: Thu May 05, 2005 1:00 pm

RE: Map Mod

Post by wernerpruckner »

I do not remember who it was, but one of the beta crew made this map mod:



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skevans
Posts: 7
Joined: Fri Jun 30, 2006 6:55 pm

RE: Map Mod

Post by skevans »

Now that is something that appeals to me :)


Just need one for the axis now ;P
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mikkey
Posts: 3173
Joined: Sun Feb 10, 2008 1:04 pm
Location: Slovakia

RE: Map Mod

Post by mikkey »

ORIGINAL: Nicholas Bell
... Also thinking about modifying the close zoom target icons to symbols - again to make them easier to me to identify. ...
Interesting idea! And thanks for new Eagle Day map!
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