December 8 Scenario

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Marty A
Posts: 213
Joined: Fri Aug 07, 2009 3:48 am

RE: December 8 Scenario

Post by Marty A »

I see devs say anything they want and no mod say anything. i see other say less and get punished. i try to make point that jwe think he is smarter than rest of people and only his think counts. i not say no one can think different than me. different thinks is good if both hear others think. i say jwe calling names and not hear my think is wrong. maybe not say it good in way. i see some wrong with the game that could be made better if thinks heard. not mean just my thinks but every peoples. devs do not listen to other thinks only ones that seem to matter to devs is other devs thinks as i see. time for dev thinks over when game sold. devs need to open their thinks to others and hear what they say. maybe good maybe not good but listen and hear the think. other thinks maybe not so bad if they let ego go away and hear others.
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Sardaukar
Posts: 12741
Joined: Wed Nov 28, 2001 10:00 am
Location: Finland/Israel

RE: December 8 Scenario

Post by Sardaukar »

ORIGINAL: Marty A

I see devs say anything they want and no mod say anything. i see other say less and get punished. i try to make point that jwe think he is smarter than rest of people and only his think counts. i not say no one can think different than me. different thinks is good if both hear others think. i say jwe calling names and not hear my think is wrong. maybe not say it good in way. i see some wrong with the game that could be made better if thinks heard. not mean just my thinks but every peoples. devs do not listen to other thinks only ones that seem to matter to devs is other devs thinks as i see. time for dev thinks over when game sold. devs need to open their thinks to others and hear what they say. maybe good maybe not good but listen and hear the think. other thinks maybe not so bad if they let ego go away and hear others.

JWE is dev and Scen 6 is his. This means, that only his thinking counts, when it comes to this official scenario.

If you'd be nice to him, he might consider your opinion, but in the end, his word is law about Scen6. If you have problem with that, tough.

You can always copy the scenario 6 to different slot and open editor. Modify your hearts content if you think something is wrong.

Just friendly advice, do not suggest that things like that are easy to do. I did myself lot of testing for my own ideas to modify the game (WitP), mainly around submarine air search radars. This was my minor contribution to CHS mod and I am happy to see, that AE has those devices properly depicted.

Creating test scenario based on WitP tutorial took me about 30 minutes. Changing values in editor took me about 5 minutes each time. Testing what those changes did took usually 5 days to get statistically reasonable results. For each change.

So, I understand that JWE may be bit testy when you tell him that something is "easy to do". It bloody well is not easy. Point value adjustment for Tokyo might, for example, have arbitrary effect on AI. Which would need running loads of test games for full campaign to be sure not to accidentally break something. In game as complex as this, "flutter of butterfly wings in Ledo can cause earthquake in San Francisco".

I have been there, done that..and thus I do not mod AE yet. I know it's not easy, I lack time, I lack commitment needed and I still not understand the mechanics of AE well enough.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Mike Scholl
Posts: 6187
Joined: Wed Jan 01, 2003 1:17 am
Location: Kansas City, MO

RE: December 8 Scenario

Post by Mike Scholl »

ORIGINAL: Marty A

I see devs say anything they want and no mod say anything. i see other say less and get punished. i try to make point that jwe think he is smarter than rest of people and only his think counts. i not say no one can think different than me. different thinks is good if both hear others think. i say jwe calling names and not hear my think is wrong. maybe not say it good in way. i see some wrong with the game that could be made better if thinks heard. not mean just my thinks but every peoples. devs do not listen to other thinks only ones that seem to matter to devs is other devs thinks as i see. time for dev thinks over when game sold. devs need to open their thinks to others and hear what they say. maybe good maybe not good but listen and hear the think. other thinks maybe not so bad if they let ego go away and hear others.


JWE and other developers have given years of their lives to the creation of AE. You've been playing it for a month. The "ego trip" is you telling them what they did wrong. If you have a suggestion, by all means mention it. Just remember that it's quite likely to have been considered and rejected during developement long before you ever saw the game.

That doesn't automatically make your point invalid, but it does mean that you need to make your case clearly, respectfully, and with support. And "I think" is not "support"! The Dev's have greatly simplified "Mod" creation so that you can build your own "I think" scenarios. If you want to get changes in official scenarios or portions of the game's design you need to present verifiable examples of historical facts to support your position, not just "I think you are wrong."
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witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: December 8 Scenario

Post by witpqs »

ORIGINAL: Marty A

I see devs say anything they want and no mod say anything. i see other say less and get punished. i try to make point that jwe think he is smarter than rest of people and only his think counts. i not say no one can think different than me. different thinks is good if both hear others think. i say jwe calling names and not hear my think is wrong. maybe not say it good in way. i see some wrong with the game that could be made better if thinks heard. not mean just my thinks but every peoples. devs do not listen to other thinks only ones that seem to matter to devs is other devs thinks as i see. time for dev thinks over when game sold. devs need to open their thinks to others and hear what they say. maybe good maybe not good but listen and hear the think. other thinks maybe not so bad if they let ego go away and hear others.

Well I think this is false because it is not what you did. You said:
And this is what they leave out by want instead of doing smart:
quote:

This is just for the ships. It is not for the planes, or anything else.

Basically, 'doing what they want instead of doing smart things.' You chose to denigrate the efforts of JWE and the other developers. Now you falsely claim the devs do not listen except to other devs.

This might come as a shock to you, but being genuinely open minded and listening to someone does not mean that one must agree with them and do what they want.

BTW, the reason they are making this scenario change for ships only and not for planes, etc. is that they found a way to make the change for ships, but the code does not support making the change for planes, etc. The effort to modify the code for it is large compared to a virtually meaningless benefit for players.
Buck Beach
Posts: 1974
Joined: Sun Jun 25, 2000 8:00 am
Location: Upland,CA,USA

RE: December 8 Scenario

Post by Buck Beach »

ORIGINAL: Marty A

I see devs say anything they want and no mod say anything. i see other say less and get punished. i try to make point that jwe think he is smarter than rest of people and only his think counts. i not say no one can think different than me. different thinks is good if both hear others think. i say jwe calling names and not hear my think is wrong. maybe not say it good in way. i see some wrong with the game that could be made better if thinks heard. not mean just my thinks but every peoples. devs do not listen to other thinks only ones that seem to matter to devs is other devs thinks as i see. time for dev thinks over when game sold. devs need to open their thinks to others and hear what they say. maybe good maybe not good but listen and hear the think. other thinks maybe not so bad if they let ego go away and hear others.

I have found JWE very open to ideas and thoughts. The problem must be yours.
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Wirraway_Ace
Posts: 1509
Joined: Mon Oct 08, 2007 2:28 pm
Location: Austin / Brisbane

RE: December 8 Scenario

Post by Wirraway_Ace »

ORIGINAL: JWE

For those of you playing the 12/08/41 scenarios, we have found a way to include the Arizona and Oklahoma in the sunk ship list, and allocate victory points for them. This is just for the ships. It is not for the planes, or anything else.

For patch-2, Arizona and Oklahoma will appear at turn start, but will have 98-99 damage for all fields, including fires. They are guaranteed to sink during turn execution, no matter what you do, so you will get the listing and the points.

Another tweak for patch-2 is that plane sorties, torp sorties and fuel for the KB have been arbitrarily depleted.

Think the 12/08/41 scenarios are going to look pretty sweet for them as don't want to play the 'how many BBs or planes did I lose - and would it be real' psycho historico babbelo lunacio stuffacicato things.

JWE. Thanks! This is my favorite scenario and these two tweaks are significant upgrades.
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JWE
Posts: 5039
Joined: Tue Jul 19, 2005 5:02 pm

RE: December 8 Scenario

Post by JWE »

ORIGINAL: Wirraway_Ace
JWE. Thanks! This is my favorite scenario and these two tweaks are significant upgrades.
Thank you! Much appreciated. This really was a last minute, two weeks before release, addition. Glad it’s working for somebody.

Because the scenario was a last minute slash-and-burn, there’s some places where it could be tweaked; watched the threads on KB fuel and such, and stuck that in. Tweaked the ‘remaining sorties’, but recognized that Hiryu/Soryu didn’t put that many torp armed Kates out there, so it’s still reasonable to split them out and have them go after Wake, if ya want – that sort of stuff.

I really like this scenario. It’s become my basis, too. Am always willing to make it better and better. Trying my best to incorporate ya'lls inputs.

No worries, I can recognize the difference between wet cow flapjacks and real people; I will do my best to make it happen for ya.

Ciao.
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